[llvm] r260427 - AMDGPU: Release the scavenged offset register during VGPR spill
Hans Wennborg via llvm-commits
llvm-commits at lists.llvm.org
Thu Feb 11 09:13:17 PST 2016
Sounds good for 3.8 if Tom agrees.
Thanks,
Hans
On Thu, Feb 11, 2016 at 8:47 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> Please consider this for the release branch(es).
>
> Thanks,
> Nicolai
>
>
> On 10.02.2016 15:13, Nicolai Haehnle via llvm-commits wrote:
>>
>> Author: nha
>> Date: Wed Feb 10 14:13:58 2016
>> New Revision: 260427
>>
>> URL: http://llvm.org/viewvc/llvm-project?rev=260427&view=rev
>> Log:
>> AMDGPU: Release the scavenged offset register during VGPR spill
>>
>> Summary:
>> This fixes a crash where subsequent spills would be unable to scavenge
>> a register. In particular, it fixes a crash in piglit's
>> spec at glsl-1.50@execution at geometry@max-input-components (the test still
>> has a shader that fails to compile because of too many SGPR spills, but
>> at least it doesn't crash any more).
>>
>> This is a candidate for the release branch.
>>
>> Reviewers: arsenm, tstellarAMD
>>
>> Subscribers: qcolombet, arsenm
>>
>> Differential Revision: http://reviews.llvm.org/D16558
>>
>> Added:
>> llvm/trunk/test/CodeGen/AMDGPU/spill-scavenge-offset.ll
>> Modified:
>> llvm/trunk/lib/Target/AMDGPU/SIRegisterInfo.cpp
>>
>> Modified: llvm/trunk/lib/Target/AMDGPU/SIRegisterInfo.cpp
>> URL:
>> http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/AMDGPU/SIRegisterInfo.cpp?rev=260427&r1=260426&r2=260427&view=diff
>>
>> ==============================================================================
>> --- llvm/trunk/lib/Target/AMDGPU/SIRegisterInfo.cpp (original)
>> +++ llvm/trunk/lib/Target/AMDGPU/SIRegisterInfo.cpp Wed Feb 10 14:13:58
>> 2016
>> @@ -234,6 +234,7 @@ void SIRegisterInfo::buildScratchLoadSto
>> bool IsLoad = TII->get(LoadStoreOp).mayLoad();
>>
>> bool RanOutOfSGPRs = false;
>> + bool Scavenged = false;
>> unsigned SOffset = ScratchOffset;
>>
>> unsigned NumSubRegs = getNumSubRegsForSpillOp(MI->getOpcode());
>> @@ -244,6 +245,8 @@ void SIRegisterInfo::buildScratchLoadSto
>> if (SOffset == AMDGPU::NoRegister) {
>> RanOutOfSGPRs = true;
>> SOffset = AMDGPU::SGPR0;
>> + } else {
>> + Scavenged = true;
>> }
>> BuildMI(*MBB, MI, DL, TII->get(AMDGPU::S_ADD_U32), SOffset)
>> .addReg(ScratchOffset)
>> @@ -259,10 +262,14 @@ void SIRegisterInfo::buildScratchLoadSto
>> getPhysRegSubReg(Value, &AMDGPU::VGPR_32RegClass, i) :
>> Value;
>>
>> + unsigned SOffsetRegState = 0;
>> + if (i + 1 == e && Scavenged)
>> + SOffsetRegState |= RegState::Kill;
>> +
>> BuildMI(*MBB, MI, DL, TII->get(LoadStoreOp))
>> .addReg(SubReg, getDefRegState(IsLoad))
>> .addReg(ScratchRsrcReg)
>> - .addReg(SOffset)
>> + .addReg(SOffset, SOffsetRegState)
>> .addImm(Offset)
>> .addImm(0) // glc
>> .addImm(0) // slc
>>
>> Added: llvm/trunk/test/CodeGen/AMDGPU/spill-scavenge-offset.ll
>> URL:
>> http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/AMDGPU/spill-scavenge-offset.ll?rev=260427&view=auto
>>
>> ==============================================================================
>> --- llvm/trunk/test/CodeGen/AMDGPU/spill-scavenge-offset.ll (added)
>> +++ llvm/trunk/test/CodeGen/AMDGPU/spill-scavenge-offset.ll Wed Feb 10
>> 14:13:58 2016
>> @@ -0,0 +1,33 @@
>> +; RUN: llc -march=amdgcn -mcpu=verde < %s | FileCheck %s
>> +; RUN: llc -march=amdgcn -mcpu=tonga < %s | FileCheck %s
>> +
>> +; When the offset of VGPR spills into scratch space gets too large, an
>> additional SGPR
>> +; is used to calculate the scratch load/store address. Make sure that
>> this
>> +; mechanism works even when many spills happen.
>> +
>> +; Just test that it compiles successfully.
>> +; CHECK-LABEL: test
>> +define void @test(<1280 x i32> addrspace(1)* %out, <1280 x i32>
>> addrspace(1)* %in,
>> + <96 x i32> addrspace(1)* %sdata_out, <96 x i32>
>> %sdata_in) {
>> +entry:
>> + %tid = call i32 @llvm.SI.tid() nounwind readnone
>> +
>> + %aptr = getelementptr <1280 x i32>, <1280 x i32> addrspace(1)* %in, i32
>> %tid
>> + %a = load <1280 x i32>, <1280 x i32> addrspace(1)* %aptr
>> +
>> +; mark most VGPR registers as used to increase register pressure
>> + call void asm sideeffect "",
>> "~{VGPR4},~{VGPR8},~{VGPR12},~{VGPR16},~{VGPR20},~{VGPR24},~{VGPR28},~{VGPR32}"
>> ()
>> + call void asm sideeffect "",
>> "~{VGPR36},~{VGPR40},~{VGPR44},~{VGPR48},~{VGPR52},~{VGPR56},~{VGPR60},~{VGPR64}"
>> ()
>> + call void asm sideeffect "",
>> "~{VGPR68},~{VGPR72},~{VGPR76},~{VGPR80},~{VGPR84},~{VGPR88},~{VGPR92},~{VGPR96}"
>> ()
>> + call void asm sideeffect "",
>> "~{VGPR100},~{VGPR104},~{VGPR108},~{VGPR112},~{VGPR116},~{VGPR120},~{VGPR124},~{VGPR128}"
>> ()
>> + call void asm sideeffect "",
>> "~{VGPR132},~{VGPR136},~{VGPR140},~{VGPR144},~{VGPR148},~{VGPR152},~{VGPR156},~{VGPR160}"
>> ()
>> + call void asm sideeffect "",
>> "~{VGPR164},~{VGPR168},~{VGPR172},~{VGPR176},~{VGPR180},~{VGPR184},~{VGPR188},~{VGPR192}"
>> ()
>> + call void asm sideeffect "",
>> "~{VGPR196},~{VGPR200},~{VGPR204},~{VGPR208},~{VGPR212},~{VGPR216},~{VGPR220},~{VGPR224}"
>> ()
>> +
>> + %outptr = getelementptr <1280 x i32>, <1280 x i32> addrspace(1)* %in,
>> i32 %tid
>> + store <1280 x i32> %a, <1280 x i32> addrspace(1)* %outptr
>> +
>> + ret void
>> +}
>> +
>> +declare i32 @llvm.SI.tid() nounwind readnone
>>
>>
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