[lld] r241320 - COFF: Call exit(0) on success to not call destructors.

Rui Ueyama ruiu at google.com
Fri Jul 3 12:25:35 PDT 2015


I think that's because the number of objects we have. We have 14 million
SectionChunks here for chrome.dll, for example.

On Fri, Jul 3, 2015 at 10:47 AM, Joerg Sonnenberger <joerg at britannica.bec.de
> wrote:

> On Fri, Jul 03, 2015 at 08:12:24AM -0700, Rui Ueyama wrote:
> > They would, but I don't use any global non trivial objects in LLD.
>
> My point is that it is pretty much impossible to tell from this
> location, so it shouldn't be making too broad statements. Why are the
> dtors that slow, btw?
>
> Joerg
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