[PATCH] SLPVectorizer: limit the number of alias checks to reduce the runtime.
Erik Eckstein
eeckstein at apple.com
Thu Jan 15 07:47:35 PST 2015
Hi aschwaighofer,
Beside caching the alias results, this is another step to reduce the SLPVectorizer's runtime.
In case of blocks with many memory-accessing instructions, alias checking can take lot of time (because calculating the memory dependencies has quadratic complexity).
I chose a limit which resulted in no changes when running the benchmarks.
http://reviews.llvm.org/D6999
Files:
lib/Transforms/Vectorize/SLPVectorizer.cpp
Index: lib/Transforms/Vectorize/SLPVectorizer.cpp
===================================================================
--- lib/Transforms/Vectorize/SLPVectorizer.cpp
+++ lib/Transforms/Vectorize/SLPVectorizer.cpp
@@ -2755,10 +2755,24 @@
AliasAnalysis::Location SrcLoc = getLocation(SrcInst, SLP->AA);
bool SrcMayWrite = BundleMember->Inst->mayWriteToMemory();
+ // Limit the number of alias checks, becaus SLP->isAliased() is the
+ // expensive part in the following loop. The limit is chosen so that
+ // it has no negative effect on the llvm benchmarks.
+ int AliasCheckLimit = 10;
+ int numAliased = 0;
+
while (DepDest) {
assert(isInSchedulingRegion(DepDest));
if (SrcMayWrite || DepDest->Inst->mayWriteToMemory()) {
- if (SLP->isAliased(SrcLoc, SrcInst, DepDest->Inst)) {
+
+ if (numAliased >= AliasCheckLimit
+ || SLP->isAliased(SrcLoc, SrcInst, DepDest->Inst)) {
+
+ // We increment the counter only if the locations are aliased
+ // (instead of counting all alias checks). This gives a better
+ // balance between reduced runtime accurate dependencies.
+ numAliased++;
+
DepDest->MemoryDependencies.push_back(BundleMember);
BundleMember->Dependencies++;
ScheduleData *DestBundle = DepDest->FirstInBundle;
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