[llvm] r218205 - [x86] Switch the blend implementation to use a MVT switch rather than
Chandler Carruth
chandlerc at gmail.com
Sun Sep 21 03:36:12 PDT 2014
Author: chandlerc
Date: Sun Sep 21 05:36:12 2014
New Revision: 218205
URL: http://llvm.org/viewvc/llvm-project?rev=218205&view=rev
Log:
[x86] Switch the blend implementation to use a MVT switch rather than
awkward conditions. The readability improvement of this will be even
more important as I generalize it to handle more types.
No functionality changed.
Modified:
llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
Modified: llvm/trunk/lib/Target/X86/X86ISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86ISelLowering.cpp?rev=218205&r1=218204&r2=218205&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86ISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86ISelLowering.cpp Sun Sep 21 05:36:12 2014
@@ -7234,27 +7234,34 @@ static SDValue lowerVectorShuffleAsBlend
if (Mask[i] >= 0 && Mask[i] != i)
return SDValue(); // Shuffled V1 input!
}
- if (VT == MVT::v4f32 || VT == MVT::v2f64)
+ switch (VT.SimpleTy) {
+ case MVT::v2f64:
+ case MVT::v4f32:
return DAG.getNode(X86ISD::BLENDI, DL, VT, V1, V2,
DAG.getConstant(BlendMask, MVT::i8));
- assert(!VT.isFloatingPoint() && "Only v4f32 and v2f64 are supported!");
- // For integer shuffles we need to expand the mask and cast the inputs to
- // v8i16s prior to blending.
- assert((VT == MVT::v8i16 || VT == MVT::v4i32 || VT == MVT::v2i64) &&
- "Not a supported integer vector type!");
- int Scale = 8 / VT.getVectorNumElements();
- BlendMask = 0;
- for (int i = 0, Size = Mask.size(); i < Size; ++i)
- if (Mask[i] >= Size)
- for (int j = 0; j < Scale; ++j)
- BlendMask |= 1u << (i * Scale + j);
+ case MVT::v8i16:
+ case MVT::v4i32:
+ case MVT::v2i64: {
+ // For integer shuffles we need to expand the mask and cast the inputs to
+ // v8i16s prior to blending.
+ int Scale = 8 / VT.getVectorNumElements();
+ BlendMask = 0;
+ for (int i = 0, Size = Mask.size(); i < Size; ++i)
+ if (Mask[i] >= Size)
+ for (int j = 0; j < Scale; ++j)
+ BlendMask |= 1u << (i * Scale + j);
- V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V1);
- V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V2);
- return DAG.getNode(ISD::BITCAST, DL, VT,
- DAG.getNode(X86ISD::BLENDI, DL, MVT::v8i16, V1, V2,
- DAG.getConstant(BlendMask, MVT::i8)));
+ V1 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V1);
+ V2 = DAG.getNode(ISD::BITCAST, DL, MVT::v8i16, V2);
+ return DAG.getNode(ISD::BITCAST, DL, VT,
+ DAG.getNode(X86ISD::BLENDI, DL, MVT::v8i16, V1, V2,
+ DAG.getConstant(BlendMask, MVT::i8)));
+ }
+
+ default:
+ llvm_unreachable("Not a supported integer vector type!");
+ }
}
/// \brief Try to lower a vector shuffle as a byte rotation.
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