[llvm-commits] [llvm] r56307 - in /llvm/trunk: include/llvm/CodeGen/LinkAllCodegenComponents.h include/llvm/CodeGen/ScheduleDAG.h lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp

Evan Cheng evan.cheng at apple.com
Thu Sep 18 09:47:47 PDT 2008


How does this deal with physical register dependencies?

Evan

On Sep 18, 2008, at 9:26 AM, Dan Gohman wrote:

> Author: djg
> Date: Thu Sep 18 11:26:26 2008
> New Revision: 56307
>
> URL: http://llvm.org/viewvc/llvm-project?rev=56307&view=rev
> Log:
> Add a new "fast" scheduler. This is currently basically just a
> copy of the BURRList scheduler, but with several parts ripped
> out, such as backtracking, online topological sort maintenance
> (needed by backtracking), the priority queue, and Sethi-Ullman
> number computation and maintenance (needed by the priority
> queue). As a result of all this, it generates somewhat lower
> quality code, but that's its tradeoff for running about 30%
> faster than list-burr in -fast mode in many cases.
>
> This is somewhat experimental. Moving forward, major pieces of
> this can be refactored with pieces in common with
> ScheduleDAGRRList.cpp.
>
> Added:
>    llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp
> Modified:
>    llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h
>    llvm/trunk/include/llvm/CodeGen/ScheduleDAG.h
>
> Modified: llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h?rev=56307&r1=56306&r2=56307&view=diff
>
> =
> =
> =
> =
> =
> =
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> =
> ======================================================================
> --- llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h  
> (original)
> +++ llvm/trunk/include/llvm/CodeGen/LinkAllCodegenComponents.h Thu  
> Sep 18 11:26:26 2008
> @@ -44,6 +44,7 @@
>       (void) llvm::createBURRListDAGScheduler(NULL, NULL, NULL,  
> false);
>       (void) llvm::createTDRRListDAGScheduler(NULL, NULL, NULL,  
> false);
>       (void) llvm::createTDListDAGScheduler(NULL, NULL, NULL, false);
> +      (void) llvm::createFastDAGScheduler(NULL, NULL, NULL, false);
>       (void) llvm::createDefaultScheduler(NULL, NULL, NULL, false);
>
>     }
>
> Modified: llvm/trunk/include/llvm/CodeGen/ScheduleDAG.h
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/ScheduleDAG.h?rev=56307&r1=56306&r2=56307&view=diff
>
> = 
> = 
> = 
> = 
> = 
> = 
> = 
> = 
> ======================================================================
> --- llvm/trunk/include/llvm/CodeGen/ScheduleDAG.h (original)
> +++ llvm/trunk/include/llvm/CodeGen/ScheduleDAG.h Thu Sep 18  
> 11:26:26 2008
> @@ -414,6 +414,13 @@
>                                         MachineBasicBlock *BB,
>                                         bool Fast);
>
> +  /// createFastDAGScheduler - This creates a "fast" scheduler.
> +  ///
> +  ScheduleDAG *createFastDAGScheduler(SelectionDAGISel *IS,
> +                                      SelectionDAG *DAG,
> +                                      MachineBasicBlock *BB,
> +                                      bool Fast);
> +
>   /// createDefaultScheduler - This creates an instruction scheduler  
> appropriate
>   /// for the target.
>   ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
>
> Added: llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp
> URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp?rev=56307&view=auto
>
> = 
> = 
> = 
> = 
> = 
> = 
> = 
> = 
> ======================================================================
> --- llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp (added)
> +++ llvm/trunk/lib/CodeGen/SelectionDAG/ScheduleDAGFast.cpp Thu Sep  
> 18 11:26:26 2008
> @@ -0,0 +1,654 @@
> +//===----- ScheduleDAGFast.cpp - Fast poor list scheduler  
> -----------------===//
> +//
> +//                     The LLVM Compiler Infrastructure
> +//
> +// This file is distributed under the University of Illinois Open  
> Source
> +// License. See LICENSE.TXT for details.
> +//
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +//
> +// This implements a fast scheduler.
> +//
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +
> +#define DEBUG_TYPE "pre-RA-sched"
> +#include "llvm/CodeGen/ScheduleDAG.h"
> +#include "llvm/CodeGen/SchedulerRegistry.h"
> +#include "llvm/Target/TargetRegisterInfo.h"
> +#include "llvm/Target/TargetData.h"
> +#include "llvm/Target/TargetMachine.h"
> +#include "llvm/Target/TargetInstrInfo.h"
> +#include "llvm/Support/Debug.h"
> +#include "llvm/Support/Compiler.h"
> +#include "llvm/ADT/SmallSet.h"
> +#include "llvm/ADT/Statistic.h"
> +#include "llvm/ADT/STLExtras.h"
> +#include "llvm/Support/CommandLine.h"
> +using namespace llvm;
> +
> +STATISTIC(NumUnfolds,    "Number of nodes unfolded");
> +STATISTIC(NumDups,       "Number of duplicated nodes");
> +STATISTIC(NumCCCopies,   "Number of cross class copies");
> +
> +static RegisterScheduler
> +  fastDAGScheduler("fast", "  Fast suboptimal list scheduling",
> +                   createFastDAGScheduler);
> +
> +namespace {
> +  /// FastPriorityQueue - A degenerate priority queue that considers
> +  /// all nodes to have the same priority.
> +  ///
> +  struct VISIBILITY_HIDDEN FastPriorityQueue {
> +    std::vector<SUnit *> Queue;
> +
> +    bool empty() const { return Queue.empty(); }
> +
> +    void push(SUnit *U) {
> +      Queue.push_back(U);
> +    }
> +
> +    SUnit *pop() {
> +      if (empty()) return NULL;
> +      SUnit *V = Queue.back();
> +      Queue.pop_back();
> +      return V;
> +    }
> +  };
> +
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +/// ScheduleDAGFast - The actual "fast" list scheduler  
> implementation.
> +///
> +class VISIBILITY_HIDDEN ScheduleDAGFast : public ScheduleDAG {
> +private:
> +  /// AvailableQueue - The priority queue to use for the available  
> SUnits.
> +  FastPriorityQueue AvailableQueue;
> +
> +  /// LiveRegs / LiveRegDefs - A set of physical registers and  
> their definition
> +  /// that are "live". These nodes must be scheduled before any  
> other nodes that
> +  /// modifies the registers can be scheduled.
> +  SmallSet<unsigned, 4> LiveRegs;
> +  std::vector<SUnit*> LiveRegDefs;
> +  std::vector<unsigned> LiveRegCycles;
> +
> +public:
> +  ScheduleDAGFast(SelectionDAG &dag, MachineBasicBlock *bb,
> +                  const TargetMachine &tm)
> +    : ScheduleDAG(dag, bb, tm) {}
> +
> +  void Schedule();
> +
> +  /// AddPred - This adds the specified node X as a predecessor of
> +  /// the current node Y if not already.
> +  /// This returns true if this is a new predecessor.
> +  bool AddPred(SUnit *Y, SUnit *X, bool isCtrl, bool isSpecial,
> +               unsigned PhyReg = 0, int Cost = 1);
> +
> +  /// RemovePred - This removes the specified node N from the  
> predecessors of
> +  /// the current node M.
> +  bool RemovePred(SUnit *M, SUnit *N, bool isCtrl, bool isSpecial);
> +
> +private:
> +  void ReleasePred(SUnit*, bool, unsigned);
> +  void ScheduleNodeBottomUp(SUnit*, unsigned);
> +  SUnit *CopyAndMoveSuccessors(SUnit*);
> +  void InsertCCCopiesAndMoveSuccs(SUnit*, unsigned,
> +                                  const TargetRegisterClass*,
> +                                  const TargetRegisterClass*,
> +                                  SmallVector<SUnit*, 2>&);
> +  bool DelayForLiveRegsBottomUp(SUnit*, SmallVector<unsigned, 4>&);
> +  void ListScheduleBottomUp();
> +
> +  /// CreateNewSUnit - Creates a new SUnit and returns a pointer to  
> it.
> +  SUnit *CreateNewSUnit(SDNode *N) {
> +    SUnit *NewNode = NewSUnit(N);
> +    return NewNode;
> +  }
> +
> +  /// CreateClone - Creates a new SUnit from an existing one.
> +  SUnit *CreateClone(SUnit *N) {
> +    SUnit *NewNode = Clone(N);
> +    return NewNode;
> +  }
> +};
> +}  // end anonymous namespace
> +
> +
> +/// Schedule - Schedule the DAG using list scheduling.
> +void ScheduleDAGFast::Schedule() {
> +  DOUT << "********** List Scheduling **********\n";
> +
> +  LiveRegDefs.resize(TRI->getNumRegs(), NULL);
> +  LiveRegCycles.resize(TRI->getNumRegs(), 0);
> +
> +  // Build scheduling units.
> +  BuildSchedUnits();
> +
> +  DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
> +          SUnits[su].dumpAll(&DAG));
> +
> +  // Execute the actual scheduling loop.
> +  ListScheduleBottomUp();
> +}
> +
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +//  Bottom-Up Scheduling
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +
> +/// ReleasePred - Decrement the NumSuccsLeft count of a  
> predecessor. Add it to
> +/// the AvailableQueue if the count reaches zero. Also update its  
> cycle bound.
> +void ScheduleDAGFast::ReleasePred(SUnit *PredSU, bool isChain,
> +                                  unsigned CurCycle) {
> +  // FIXME: the distance between two nodes is not always == the  
> predecessor's
> +  // latency. For example, the reader can very well read the  
> register written
> +  // by the predecessor later than the issue cycle. It also depends  
> on the
> +  // interrupt model (drain vs. freeze).
> +  PredSU->CycleBound = std::max(PredSU->CycleBound, CurCycle +  
> PredSU->Latency);
> +
> +  --PredSU->NumSuccsLeft;
> +
> +#ifndef NDEBUG
> +  if (PredSU->NumSuccsLeft < 0) {
> +    cerr << "*** List scheduling failed! ***\n";
> +    PredSU->dump(&DAG);
> +    cerr << " has been released too many times!\n";
> +    assert(0);
> +  }
> +#endif
> +
> +  if (PredSU->NumSuccsLeft == 0) {
> +    PredSU->isAvailable = true;
> +    AvailableQueue.push(PredSU);
> +  }
> +}
> +
> +/// ScheduleNodeBottomUp - Add the node to the schedule. Decrement  
> the pending
> +/// count of its predecessors. If a predecessor pending count is  
> zero, add it to
> +/// the Available queue.
> +void ScheduleDAGFast::ScheduleNodeBottomUp(SUnit *SU, unsigned  
> CurCycle) {
> +  DOUT << "*** Scheduling [" << CurCycle << "]: ";
> +  DEBUG(SU->dump(&DAG));
> +  SU->Cycle = CurCycle;
> +
> +  // Bottom up: release predecessors
> +  for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU- 
> >Preds.end();
> +       I != E; ++I) {
> +    ReleasePred(I->Dep, I->isCtrl, CurCycle);
> +    if (I->Cost < 0)  {
> +      // This is a physical register dependency and it's impossible  
> or
> +      // expensive to copy the register. Make sure nothing that can
> +      // clobber the register is scheduled between the predecessor  
> and
> +      // this node.
> +      if (LiveRegs.insert(I->Reg)) {
> +        LiveRegDefs[I->Reg] = I->Dep;
> +        LiveRegCycles[I->Reg] = CurCycle;
> +      }
> +    }
> +  }
> +
> +  // Release all the implicit physical register defs that are live.
> +  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU- 
> >Succs.end();
> +       I != E; ++I) {
> +    if (I->Cost < 0)  {
> +      if (LiveRegCycles[I->Reg] == I->Dep->Cycle) {
> +        LiveRegs.erase(I->Reg);
> +        assert(LiveRegDefs[I->Reg] == SU &&
> +               "Physical register dependency violated?");
> +        LiveRegDefs[I->Reg] = NULL;
> +        LiveRegCycles[I->Reg] = 0;
> +      }
> +    }
> +  }
> +
> +  SU->isScheduled = true;
> +}
> +
> +/// AddPred - adds an edge from SUnit X to SUnit Y.
> +bool ScheduleDAGFast::AddPred(SUnit *Y, SUnit *X, bool isCtrl, bool  
> isSpecial,
> +                              unsigned PhyReg, int Cost) {
> +  return Y->addPred(X, isCtrl, isSpecial, PhyReg, Cost);
> +}
> +
> +/// RemovePred - This removes the specified node N from the  
> predecessors of
> +/// the current node M.
> +bool ScheduleDAGFast::RemovePred(SUnit *M, SUnit *N,
> +                                 bool isCtrl, bool isSpecial) {
> +  return M->removePred(N, isCtrl, isSpecial);
> +}
> +
> +/// CopyAndMoveSuccessors - Clone the specified node and move its  
> scheduled
> +/// successors to the newly created node.
> +SUnit *ScheduleDAGFast::CopyAndMoveSuccessors(SUnit *SU) {
> +  if (SU->FlaggedNodes.size())
> +    return NULL;
> +
> +  SDNode *N = SU->Node;
> +  if (!N)
> +    return NULL;
> +
> +  SUnit *NewSU;
> +  bool TryUnfold = false;
> +  for (unsigned i = 0, e = N->getNumValues(); i != e; ++i) {
> +    MVT VT = N->getValueType(i);
> +    if (VT == MVT::Flag)
> +      return NULL;
> +    else if (VT == MVT::Other)
> +      TryUnfold = true;
> +  }
> +  for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i) {
> +    const SDValue &Op = N->getOperand(i);
> +    MVT VT = Op.getNode()->getValueType(Op.getResNo());
> +    if (VT == MVT::Flag)
> +      return NULL;
> +  }
> +
> +  if (TryUnfold) {
> +    SmallVector<SDNode*, 2> NewNodes;
> +    if (!TII->unfoldMemoryOperand(DAG, N, NewNodes))
> +      return NULL;
> +
> +    DOUT << "Unfolding SU # " << SU->NodeNum << "\n";
> +    assert(NewNodes.size() == 2 && "Expected a load folding node!");
> +
> +    N = NewNodes[1];
> +    SDNode *LoadNode = NewNodes[0];
> +    unsigned NumVals = N->getNumValues();
> +    unsigned OldNumVals = SU->Node->getNumValues();
> +    for (unsigned i = 0; i != NumVals; ++i)
> +      DAG.ReplaceAllUsesOfValueWith(SDValue(SU->Node, i),  
> SDValue(N, i));
> +    DAG.ReplaceAllUsesOfValueWith(SDValue(SU->Node, OldNumVals-1),
> +                                  SDValue(LoadNode, 1));
> +
> +    SUnit *NewSU = CreateNewSUnit(N);
> +    assert(N->getNodeId() == -1 && "Node already inserted!");
> +    N->setNodeId(NewSU->NodeNum);
> +
> +    const TargetInstrDesc &TID = TII->get(N->getMachineOpcode());
> +    for (unsigned i = 0; i != TID.getNumOperands(); ++i) {
> +      if (TID.getOperandConstraint(i, TOI::TIED_TO) != -1) {
> +        NewSU->isTwoAddress = true;
> +        break;
> +      }
> +    }
> +    if (TID.isCommutable())
> +      NewSU->isCommutable = true;
> +    // FIXME: Calculate height / depth and propagate the changes?
> +    NewSU->Depth = SU->Depth;
> +    NewSU->Height = SU->Height;
> +    ComputeLatency(NewSU);
> +
> +    // LoadNode may already exist. This can happen when there is  
> another
> +    // load from the same location and producing the same type of  
> value
> +    // but it has different alignment or volatileness.
> +    bool isNewLoad = true;
> +    SUnit *LoadSU;
> +    if (LoadNode->getNodeId() != -1) {
> +      LoadSU = &SUnits[LoadNode->getNodeId()];
> +      isNewLoad = false;
> +    } else {
> +      LoadSU = CreateNewSUnit(LoadNode);
> +      LoadNode->setNodeId(LoadSU->NodeNum);
> +
> +      LoadSU->Depth = SU->Depth;
> +      LoadSU->Height = SU->Height;
> +      ComputeLatency(LoadSU);
> +    }
> +
> +    SUnit *ChainPred = NULL;
> +    SmallVector<SDep, 4> ChainSuccs;
> +    SmallVector<SDep, 4> LoadPreds;
> +    SmallVector<SDep, 4> NodePreds;
> +    SmallVector<SDep, 4> NodeSuccs;
> +    for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU- 
> >Preds.end();
> +         I != E; ++I) {
> +      if (I->isCtrl)
> +        ChainPred = I->Dep;
> +      else if (I->Dep->Node && I->Dep->Node->isOperandOf(LoadNode))
> +        LoadPreds.push_back(SDep(I->Dep, I->Reg, I->Cost, false,  
> false));
> +      else
> +        NodePreds.push_back(SDep(I->Dep, I->Reg, I->Cost, false,  
> false));
> +    }
> +    for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU- 
> >Succs.end();
> +         I != E; ++I) {
> +      if (I->isCtrl)
> +        ChainSuccs.push_back(SDep(I->Dep, I->Reg, I->Cost,
> +                                  I->isCtrl, I->isSpecial));
> +      else
> +        NodeSuccs.push_back(SDep(I->Dep, I->Reg, I->Cost,
> +                                 I->isCtrl, I->isSpecial));
> +    }
> +
> +    if (ChainPred) {
> +      RemovePred(SU, ChainPred, true, false);
> +      if (isNewLoad)
> +        AddPred(LoadSU, ChainPred, true, false);
> +    }
> +    for (unsigned i = 0, e = LoadPreds.size(); i != e; ++i) {
> +      SDep *Pred = &LoadPreds[i];
> +      RemovePred(SU, Pred->Dep, Pred->isCtrl, Pred->isSpecial);
> +      if (isNewLoad) {
> +        AddPred(LoadSU, Pred->Dep, Pred->isCtrl, Pred->isSpecial,
> +                Pred->Reg, Pred->Cost);
> +      }
> +    }
> +    for (unsigned i = 0, e = NodePreds.size(); i != e; ++i) {
> +      SDep *Pred = &NodePreds[i];
> +      RemovePred(SU, Pred->Dep, Pred->isCtrl, Pred->isSpecial);
> +      AddPred(NewSU, Pred->Dep, Pred->isCtrl, Pred->isSpecial,
> +              Pred->Reg, Pred->Cost);
> +    }
> +    for (unsigned i = 0, e = NodeSuccs.size(); i != e; ++i) {
> +      SDep *Succ = &NodeSuccs[i];
> +      RemovePred(Succ->Dep, SU, Succ->isCtrl, Succ->isSpecial);
> +      AddPred(Succ->Dep, NewSU, Succ->isCtrl, Succ->isSpecial,
> +              Succ->Reg, Succ->Cost);
> +    }
> +    for (unsigned i = 0, e = ChainSuccs.size(); i != e; ++i) {
> +      SDep *Succ = &ChainSuccs[i];
> +      RemovePred(Succ->Dep, SU, Succ->isCtrl, Succ->isSpecial);
> +      if (isNewLoad) {
> +        AddPred(Succ->Dep, LoadSU, Succ->isCtrl, Succ->isSpecial,
> +                Succ->Reg, Succ->Cost);
> +      }
> +    }
> +    if (isNewLoad) {
> +      AddPred(NewSU, LoadSU, false, false);
> +    }
> +
> +    ++NumUnfolds;
> +
> +    if (NewSU->NumSuccsLeft == 0) {
> +      NewSU->isAvailable = true;
> +      return NewSU;
> +    }
> +    SU = NewSU;
> +  }
> +
> +  DOUT << "Duplicating SU # " << SU->NodeNum << "\n";
> +  NewSU = CreateClone(SU);
> +
> +  // New SUnit has the exact same predecessors.
> +  for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU- 
> >Preds.end();
> +       I != E; ++I)
> +    if (!I->isSpecial) {
> +      AddPred(NewSU, I->Dep, I->isCtrl, false, I->Reg, I->Cost);
> +      NewSU->Depth = std::max(NewSU->Depth, I->Dep->Depth+1);
> +    }
> +
> +  // Only copy scheduled successors. Cut them from old node's  
> successor
> +  // list and move them over.
> +  SmallVector<std::pair<SUnit*, bool>, 4> DelDeps;
> +  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU- 
> >Succs.end();
> +       I != E; ++I) {
> +    if (I->isSpecial)
> +      continue;
> +    if (I->Dep->isScheduled) {
> +      NewSU->Height = std::max(NewSU->Height, I->Dep->Height+1);
> +      AddPred(I->Dep, NewSU, I->isCtrl, false, I->Reg, I->Cost);
> +      DelDeps.push_back(std::make_pair(I->Dep, I->isCtrl));
> +    }
> +  }
> +  for (unsigned i = 0, e = DelDeps.size(); i != e; ++i) {
> +    SUnit *Succ = DelDeps[i].first;
> +    bool isCtrl = DelDeps[i].second;
> +    RemovePred(Succ, SU, isCtrl, false);
> +  }
> +
> +  ++NumDups;
> +  return NewSU;
> +}
> +
> +/// InsertCCCopiesAndMoveSuccs - Insert expensive cross register  
> class copies
> +/// and move all scheduled successors of the given SUnit to the  
> last copy.
> +void ScheduleDAGFast::InsertCCCopiesAndMoveSuccs(SUnit *SU,  
> unsigned Reg,
> +                                              const  
> TargetRegisterClass *DestRC,
> +                                              const  
> TargetRegisterClass *SrcRC,
> +                                               SmallVector<SUnit*,  
> 2> &Copies) {
> +  SUnit *CopyFromSU = CreateNewSUnit(NULL);
> +  CopyFromSU->CopySrcRC = SrcRC;
> +  CopyFromSU->CopyDstRC = DestRC;
> +
> +  SUnit *CopyToSU = CreateNewSUnit(NULL);
> +  CopyToSU->CopySrcRC = DestRC;
> +  CopyToSU->CopyDstRC = SrcRC;
> +
> +  // Only copy scheduled successors. Cut them from old node's  
> successor
> +  // list and move them over.
> +  SmallVector<std::pair<SUnit*, bool>, 4> DelDeps;
> +  for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU- 
> >Succs.end();
> +       I != E; ++I) {
> +    if (I->isSpecial)
> +      continue;
> +    if (I->Dep->isScheduled) {
> +      AddPred(I->Dep, CopyToSU, I->isCtrl, false, I->Reg, I->Cost);
> +      DelDeps.push_back(std::make_pair(I->Dep, I->isCtrl));
> +    }
> +  }
> +  for (unsigned i = 0, e = DelDeps.size(); i != e; ++i) {
> +    SUnit *Succ = DelDeps[i].first;
> +    bool isCtrl = DelDeps[i].second;
> +    RemovePred(Succ, SU, isCtrl, false);
> +  }
> +
> +  AddPred(CopyFromSU, SU, false, false, Reg, -1);
> +  AddPred(CopyToSU, CopyFromSU, false, false, Reg, 1);
> +
> +  Copies.push_back(CopyFromSU);
> +  Copies.push_back(CopyToSU);
> +
> +  ++NumCCCopies;
> +}
> +
> +/// getPhysicalRegisterVT - Returns the ValueType of the physical  
> register
> +/// definition of the specified node.
> +/// FIXME: Move to SelectionDAG?
> +static MVT getPhysicalRegisterVT(SDNode *N, unsigned Reg,
> +                                 const TargetInstrInfo *TII) {
> +  const TargetInstrDesc &TID = TII->get(N->getMachineOpcode());
> +  assert(TID.ImplicitDefs && "Physical reg def must be in implicit  
> def list!");
> +  unsigned NumRes = TID.getNumDefs();
> +  for (const unsigned *ImpDef = TID.getImplicitDefs(); *ImpDef; + 
> +ImpDef) {
> +    if (Reg == *ImpDef)
> +      break;
> +    ++NumRes;
> +  }
> +  return N->getValueType(NumRes);
> +}
> +
> +/// DelayForLiveRegsBottomUp - Returns true if it is necessary to  
> delay
> +/// scheduling of the given node to satisfy live physical register  
> dependencies.
> +/// If the specific node is the last one that's available to  
> schedule, do
> +/// whatever is necessary (i.e. backtracking or cloning) to make it  
> possible.
> +bool ScheduleDAGFast::DelayForLiveRegsBottomUp(SUnit *SU,
> +                                                
> SmallVector<unsigned, 4> &LRegs){
> +  if (LiveRegs.empty())
> +    return false;
> +
> +  SmallSet<unsigned, 4> RegAdded;
> +  // If this node would clobber any "live" register, then it's not  
> ready.
> +  for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU- 
> >Preds.end();
> +       I != E; ++I) {
> +    if (I->Cost < 0)  {
> +      unsigned Reg = I->Reg;
> +      if (LiveRegs.count(Reg) && LiveRegDefs[Reg] != I->Dep) {
> +        if (RegAdded.insert(Reg))
> +          LRegs.push_back(Reg);
> +      }
> +      for (const unsigned *Alias = TRI->getAliasSet(Reg);
> +           *Alias; ++Alias)
> +        if (LiveRegs.count(*Alias) && LiveRegDefs[*Alias] != I- 
> >Dep) {
> +          if (RegAdded.insert(*Alias))
> +            LRegs.push_back(*Alias);
> +        }
> +    }
> +  }
> +
> +  for (unsigned i = 0, e = SU->FlaggedNodes.size()+1; i != e; ++i) {
> +    SDNode *Node = (i == 0) ? SU->Node : SU->FlaggedNodes[i-1];
> +    if (!Node || !Node->isMachineOpcode())
> +      continue;
> +    const TargetInstrDesc &TID = TII->get(Node->getMachineOpcode());
> +    if (!TID.ImplicitDefs)
> +      continue;
> +    for (const unsigned *Reg = TID.ImplicitDefs; *Reg; ++Reg) {
> +      if (LiveRegs.count(*Reg) && LiveRegDefs[*Reg] != SU) {
> +        if (RegAdded.insert(*Reg))
> +          LRegs.push_back(*Reg);
> +      }
> +      for (const unsigned *Alias = TRI->getAliasSet(*Reg);
> +           *Alias; ++Alias)
> +        if (LiveRegs.count(*Alias) && LiveRegDefs[*Alias] != SU) {
> +          if (RegAdded.insert(*Alias))
> +            LRegs.push_back(*Alias);
> +        }
> +    }
> +  }
> +  return !LRegs.empty();
> +}
> +
> +
> +/// ListScheduleBottomUp - The main loop of list scheduling for  
> bottom-up
> +/// schedulers.
> +void ScheduleDAGFast::ListScheduleBottomUp() {
> +  unsigned CurCycle = 0;
> +  // Add root to Available queue.
> +  if (!SUnits.empty()) {
> +    SUnit *RootSU = &SUnits[DAG.getRoot().getNode()->getNodeId()];
> +    assert(RootSU->Succs.empty() && "Graph root shouldn't have  
> successors!");
> +    RootSU->isAvailable = true;
> +    AvailableQueue.push(RootSU);
> +  }
> +
> +  // While Available queue is not empty, grab the node with the  
> highest
> +  // priority. If it is not ready put it back.  Schedule the node.
> +  SmallVector<SUnit*, 4> NotReady;
> +  DenseMap<SUnit*, SmallVector<unsigned, 4> > LRegsMap;
> +  Sequence.reserve(SUnits.size());
> +  while (!AvailableQueue.empty()) {
> +    bool Delayed = false;
> +    LRegsMap.clear();
> +    SUnit *CurSU = AvailableQueue.pop();
> +    while (CurSU) {
> +      if (CurSU->CycleBound <= CurCycle) {
> +        SmallVector<unsigned, 4> LRegs;
> +        if (!DelayForLiveRegsBottomUp(CurSU, LRegs))
> +          break;
> +        Delayed = true;
> +        LRegsMap.insert(std::make_pair(CurSU, LRegs));
> +      }
> +
> +      CurSU->isPending = true;  // This SU is not in AvailableQueue  
> right now.
> +      NotReady.push_back(CurSU);
> +      CurSU = AvailableQueue.pop();
> +    }
> +
> +    // All candidates are delayed due to live physical reg  
> dependencies.
> +    // Try code duplication or inserting cross class copies
> +    // to resolve it.
> +    if (Delayed && !CurSU) {
> +      if (!CurSU) {
> +        // Try duplicating the nodes that produces these
> +        // "expensive to copy" values to break the dependency. In  
> case even
> +        // that doesn't work, insert cross class copies.
> +        SUnit *TrySU = NotReady[0];
> +        SmallVector<unsigned, 4> &LRegs = LRegsMap[TrySU];
> +        assert(LRegs.size() == 1 && "Can't handle this yet!");
> +        unsigned Reg = LRegs[0];
> +        SUnit *LRDef = LiveRegDefs[Reg];
> +        SUnit *NewDef = CopyAndMoveSuccessors(LRDef);
> +        if (!NewDef) {
> +          // Issue expensive cross register class copies.
> +          MVT VT = getPhysicalRegisterVT(LRDef->Node, Reg, TII);
> +          const TargetRegisterClass *RC =
> +            TRI->getPhysicalRegisterRegClass(Reg, VT);
> +          const TargetRegisterClass *DestRC = TRI- 
> >getCrossCopyRegClass(RC);
> +          if (!DestRC) {
> +            assert(false && "Don't know how to copy this physical  
> register!");
> +            abort();
> +          }
> +          SmallVector<SUnit*, 2> Copies;
> +          InsertCCCopiesAndMoveSuccs(LRDef, Reg, DestRC, RC, Copies);
> +          DOUT << "Adding an edge from SU # " << TrySU->NodeNum
> +               << " to SU #" << Copies.front()->NodeNum << "\n";
> +          AddPred(TrySU, Copies.front(), true, true);
> +          NewDef = Copies.back();
> +        }
> +
> +        DOUT << "Adding an edge from SU # " << NewDef->NodeNum
> +             << " to SU #" << TrySU->NodeNum << "\n";
> +        LiveRegDefs[Reg] = NewDef;
> +        AddPred(NewDef, TrySU, true, true);
> +        TrySU->isAvailable = false;
> +        CurSU = NewDef;
> +      }
> +
> +      if (!CurSU) {
> +        assert(false && "Unable to resolve live physical register  
> dependencies!");
> +        abort();
> +      }
> +    }
> +
> +    // Add the nodes that aren't ready back onto the available list.
> +    for (unsigned i = 0, e = NotReady.size(); i != e; ++i) {
> +      NotReady[i]->isPending = false;
> +      // May no longer be available due to backtracking.
> +      if (NotReady[i]->isAvailable)
> +        AvailableQueue.push(NotReady[i]);
> +    }
> +    NotReady.clear();
> +
> +    if (!CurSU)
> +      Sequence.push_back(0);
> +    else {
> +      ScheduleNodeBottomUp(CurSU, CurCycle);
> +      Sequence.push_back(CurSU);
> +    }
> +    ++CurCycle;
> +  }
> +
> +  // Reverse the order if it is bottom up.
> +  std::reverse(Sequence.begin(), Sequence.end());
> +
> +
> +#ifndef NDEBUG
> +  // Verify that all SUnits were scheduled.
> +  bool AnyNotSched = false;
> +  unsigned DeadNodes = 0;
> +  unsigned Noops = 0;
> +  for (unsigned i = 0, e = SUnits.size(); i != e; ++i) {
> +    if (!SUnits[i].isScheduled) {
> +      if (SUnits[i].NumPreds == 0 && SUnits[i].NumSuccs == 0) {
> +        ++DeadNodes;
> +        continue;
> +      }
> +      if (!AnyNotSched)
> +        cerr << "*** List scheduling failed! ***\n";
> +      SUnits[i].dump(&DAG);
> +      cerr << "has not been scheduled!\n";
> +      AnyNotSched = true;
> +    }
> +    if (SUnits[i].NumSuccsLeft != 0) {
> +      if (!AnyNotSched)
> +        cerr << "*** List scheduling failed! ***\n";
> +      SUnits[i].dump(&DAG);
> +      cerr << "has successors left!\n";
> +      AnyNotSched = true;
> +    }
> +  }
> +  for (unsigned i = 0, e = Sequence.size(); i != e; ++i)
> +    if (!Sequence[i])
> +      ++Noops;
> +  assert(!AnyNotSched);
> +  assert(Sequence.size() + DeadNodes - Noops == SUnits.size() &&
> +         "The number of nodes scheduled doesn't match the expected  
> number!");
> +#endif
> +}
> +
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +//                         Public Constructor Functions
> +// 
> = 
> = 
> = 
> ----------------------------------------------------------------------= 
> ==//
> +
> +llvm::ScheduleDAG* llvm::createFastDAGScheduler(SelectionDAGISel *IS,
> +                                                SelectionDAG *DAG,
> +                                                MachineBasicBlock  
> *BB, bool) {
> +  return new ScheduleDAGFast(*DAG, BB, DAG->getTarget());
> +}
>
>
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