[llvm-bugs] [Bug 50920] New: Poor handling of float3 within a float4 type

via llvm-bugs llvm-bugs at lists.llvm.org
Mon Jun 28 03:13:24 PDT 2021


https://bugs.llvm.org/show_bug.cgi?id=50920

            Bug ID: 50920
           Summary: Poor handling of float3 within a float4 type
           Product: libraries
           Version: trunk
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: enhancement
          Priority: P
         Component: Common Code Generator Code
          Assignee: unassignedbugs at nondot.org
          Reporter: llvm-dev at redking.me.uk
                CC: a.bataev at hotmail.com, llvm-bugs at lists.llvm.org,
                    spatel+llvm at rotateright.com

https://godbolt.org/z/7jxnGdd7d

#include <cstdint>
#include <cfloat>
#include <x86intrin.h>

__m128 invert_float3(__m128 x) {
    for (int i = 0; i != 3; ++i) {
          x[i] = x[i] == 0 ? FLT_MAX : 1.0 / x[i];
    }
    return x;
}

define <4 x float> @invert_float3(<4 x float> %0) {
  %2 = extractelement <4 x float> %0, i32 0
  %3 = fcmp oeq float %2, 0.000000e+00
  %4 = fdiv float 1.000000e+00, %2
  %5 = select i1 %3, float 0x47EFFFFFE0000000, float %4
  %6 = shufflevector <4 x float> %0, <4 x float> undef, <2 x i32> <i32 1, i32
2>
  %7 = fcmp oeq <2 x float> %6, zeroinitializer
  %8 = fdiv <2 x float> <float 1.000000e+00, float 1.000000e+00>, %6
  %9 = select <2 x i1> %7, <2 x float> <float 0x47EFFFFFE0000000, float
0x47EFFFFFE0000000>, <2 x float> %8
  %10 = insertelement <4 x float> %0, float %5, i32 0
  %11 = shufflevector <2 x float> %9, <2 x float> poison, <4 x i32> <i32 0, i32
1, i32 undef, i32 undef>
  %12 = shufflevector <4 x float> %10, <4 x float> %11, <4 x i32> <i32 0, i32
4, i32 5, i32 3>
  ret <4 x float> %12
}

invert_float3(float __vector(4)):
        vxorps  %xmm1, %xmm1, %xmm1
        vucomiss        %xmm1, %xmm0
        jne     .LBB0_2
        jp      .LBB0_2
        vmovss  .LCPI0_0(%rip), %xmm1           # xmm1 = mem[0],zero,zero,zero
        jmp     .LBB0_3
.LBB0_2:
        vmovss  .LCPI0_1(%rip), %xmm1           # xmm1 = mem[0],zero,zero,zero
        vdivss  %xmm0, %xmm1, %xmm1
.LBB0_3:
        vmovaps .LCPI0_2(%rip), %xmm4           # xmm4 = <1.0E+0,1.0E+0,u,u>
        vpermilps       $233, %xmm0, %xmm2      # xmm2 = xmm0[1,2,2,3]
        vxorps  %xmm3, %xmm3, %xmm3
        vblendps        $3, %xmm1, %xmm0, %xmm0         # xmm0 =
xmm1[0,1],xmm0[2,3]
        vcmpeqps        %xmm3, %xmm2, %xmm3
        vdivps  %xmm2, %xmm4, %xmm2
        vblendvps       %xmm3, .LCPI0_3(%rip), %xmm2, %xmm2
        vshufps $76, %xmm2, %xmm0, %xmm0        # xmm0 = xmm0[0,3],xmm2[0,1]
        vpermilps       $120, %xmm0, %xmm0      # xmm0 = xmm0[0,2,3,1]
        retq

Many vector math libraries embed float3 vectors inside a float4 register
vector, and just ignore the [3] element. For instance, in this safe fdiv code,
only the first 3 elements are inverted. 

I'm hoping that D57059 will help with this, and ideally will generate a <float
x 3> pattern that blends with the [3] pass-through value.

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