[llvm-bugs] [Bug 44438] New: Some symbols are not built / undefined when used in decltype
via llvm-bugs
llvm-bugs at lists.llvm.org
Thu Jan 2 04:32:35 PST 2020
https://bugs.llvm.org/show_bug.cgi?id=44438
Bug ID: 44438
Summary: Some symbols are not built / undefined when used in
decltype
Product: clang
Version: 9.0
Hardware: PC
OS: Linux
Status: NEW
Severity: normal
Priority: P
Component: C++
Assignee: unassignedclangbugs at nondot.org
Reporter: julien at vivenot.fr
CC: blitzrakete at gmail.com, dgregor at apple.com,
erik.pilkington at gmail.com, llvm-bugs at lists.llvm.org,
richard-llvm at metafoo.co.uk
Hi,
Actual results:
The following reduced test case fails to build A<C1>::foo.
It results in a failed link :
$ clang++ test.cpp
/apps/dist/el6_gcc-9.2.0-64/bin/ld: /tmp/test-172f58.o:
(.rodata._ZTV1AI2C1E[_ZTV1AI2C1E]+0x10): undefined reference to `A<C1>::foo()'
clang-9: error: linker command failed with exit code 1 (use -v to see
invocation)
Expected results:
Executable should build and link just fine, including this A<C1>::foo symbol
which is used here.
Build date and results :
I personally tested on :
clang version 9.0.1 (https://github.com/llvm/llvm-project.git
c1a0a213378a458fbea1a5c77b315c7dce08fd05)
Target: x86_64-unknown-linux-gnu
But I get similar results (missing A<C1>::foo) on godbolt for all versions
between 6.0.0 and trunk.
Additional information:
- Adding trailing return type information on 'Dispatcher::operator' return type
fixes the issue. Although it just repeats whats stated on the only return
instance.
- Replacing 'dispatch' trailing return type with the actual type fixes the
issue.
Test case:
#include <type_traits>
struct C1{};
struct C2{};
struct C3{};
struct IFace
{
virtual void foo() = 0;
};
template <class T>
struct A : IFace
{
void foo() override {};
};
template <template<typename> class F, typename Closure>
constexpr auto dispatch(int major, Closure fn)
// (*) the following does not build A<C1>::foo
-> decltype(F<C1>{}(fn))
// (*) the following links (and builds A<C1>::foo)
//-> IFace*
{
if (major == 1) return F<C1>{}(fn);
if (major == 2) return F<C2>{}(fn);
if (major == 3) return F<C3>{}(fn);
return decltype(F<C1>{}(fn)){};
}
template <class Cn>
struct Dispatcher
{
template<typename Closure>
constexpr decltype(auto) operator()(Closure fn)
// (*) adding the following also builds A<C1>::foo
// -> decltype(fn(Cn{}))
{
return fn(Cn{});
}
};
int main()
{
int i = 1;
auto f = [](auto t) -> IFace*
{
return new A<decltype(t)>;
};
auto a = dispatch<Dispatcher>(i, f);
return 1;
}
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