[llvm-bugs] [Bug 47262] New: vpermq+vpshufb intrinsics pessimized into 2vpshufb+vpermq+blend

via llvm-bugs llvm-bugs at lists.llvm.org
Thu Aug 20 21:40:49 PDT 2020


https://bugs.llvm.org/show_bug.cgi?id=47262

            Bug ID: 47262
           Summary: vpermq+vpshufb intrinsics pessimized into
                    2vpshufb+vpermq+blend
           Product: libraries
           Version: trunk
          Hardware: PC
                OS: Linux
            Status: NEW
          Severity: enhancement
          Priority: P
         Component: Backend: X86
          Assignee: unassignedbugs at nondot.org
          Reporter: tellowkrinkle at gmail.com
                CC: craig.topper at gmail.com, llvm-bugs at lists.llvm.org,
                    llvm-dev at redking.me.uk, spatel+llvm at rotateright.com

Godbolt link: https://gcc.godbolt.org/z/PdheW9

The following code, when compiled with `clang -march=haswell`:

#include <immintrin.h>
__m256 test(__m256 in) {
    __m128 mask = _mm_setr_epi8(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7,
11, 15);
    __m256 tmp = _mm256_permute4x64_epi64(in, _MM_SHUFFLE(3, 1, 2, 0));
    return _mm256_shuffle_epi8(tmp, _mm256_broadcastsi128_si256(mask));
}

unexpectedly produces the following assembly:

vpshufb ymm1, ymm0, ymmword ptr [rip + .shuffleMask1]
vpermq  ymm0, ymm0, 78                  # ymm0 = ymm0[2,3,0,1]
vpshufb ymm0, ymm0, ymmword ptr [rip + .shuffleMask2]
vmovdqa ymm2, ymmword ptr [rip + .blendMask]
vpblendvb       ymm0, ymm0, ymm1, ymm2

compared to the expected:

vpermq  ymm0, ymm0, 216                 # ymm0 = ymm0[0,2,1,3]
vpshufb ymm0, ymm0, ymmword ptr [rip + .shuffleMask]

The cause appears to be instruction selection merging the two shuffles, and
then failing to figure out a reasonable lowering, falling back to the final
generic "shuffle the two lanes separately and blend them together"


In general, I think any cross-lane byte shuffle where the number of elements
crossing lanes is divisible by 4 would be better lowered as a vpshufb to
gather, vperm[d|q] to cross lanes, and a final vpshufb to scatter

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