[llvm-bugs] [Bug 47181] New: [libunwind] FrameHeaderCache broken/segfaulting in multithreaded environments (e.g. lld)

via llvm-bugs llvm-bugs at lists.llvm.org
Sat Aug 15 12:36:22 PDT 2020


https://bugs.llvm.org/show_bug.cgi?id=47181

            Bug ID: 47181
           Summary: [libunwind] FrameHeaderCache broken/segfaulting in
                    multithreaded environments (e.g. lld)
           Product: new-bugs
           Version: trunk
          Hardware: PC
                OS: All
            Status: NEW
          Severity: enhancement
          Priority: P
         Component: new bugs
          Assignee: unassignedbugs at nondot.org
          Reporter: dimitry at andric.com
                CC: htmldeveloper at gmail.com, llvm-bugs at lists.llvm.org

Linking binaries with lld 11 which uses libunwind as its unwinder segfaults
semi-randomly, as it exits and unwinds lots of threads in quick succession.
This is apparently caused by the static global FrameHeaderCache introduced in
https://reviews.llvm.org/rGc53c2058ffb8, which has no locking whatsoever.

When multiple threads call into FrameHeaderCache::add(), the situation can
occur that FrameHeaderCache::MostRecentlyUsed and FrameHeaderCache::Unused are
both nullptr, and when it then enters the loop at line 131:

   122    void add(const UnwindInfoSections *UIS) {
   123      CacheEntry *Current = nullptr;
   124
   125      if (Unused != nullptr) {
   126        Current = Unused;
   127        Unused = Unused->Next;
   128      } else {
   129        Current = MostRecentlyUsed;
   130        CacheEntry *Previous = nullptr;
   131        while (Current->Next != nullptr) {
   132          Previous = Current;
   133          Current = Current->Next;
   134        }
   135        Previous->Next = nullptr;
   136        _LIBUNWIND_FRAMEHEADERCACHE_TRACE("FrameHeaderCache evict [%lx -
%lx)",
   137                                          Current->LowPC(),
Current->HighPC());
   138      }

the value of Current will be nullptr, leading to a segfault.

This code should be made thread-proof, by adding some locking, or by some other
mechanism, like a per-thread cache (to avoid locking).

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