[llvm-bugs] [Bug 43810] New: Inefficient code generated for NEON function computing GNU symbol hash
via llvm-bugs
llvm-bugs at lists.llvm.org
Fri Oct 25 16:29:31 PDT 2019
https://bugs.llvm.org/show_bug.cgi?id=43810
Bug ID: 43810
Summary: Inefficient code generated for NEON function computing
GNU symbol hash
Product: libraries
Version: trunk
Hardware: PC
OS: Linux
Status: NEW
Severity: enhancement
Priority: P
Component: Backend: ARM
Assignee: unassignedbugs at nondot.org
Reporter: rprichard at google.com
CC: llvm-bugs at lists.llvm.org, peter.smith at linaro.org,
Ties.Stuij at arm.com
Created attachment 22728
--> https://bugs.llvm.org/attachment.cgi?id=22728&action=edit
Archive of GNU hash function implementions and build/run scripts
I wrote a NEON-optimized version of a function that computes the GNU hash value
for a symbol name, and Clang's version of the function is slower than what GCC
generates (or what I can do with hand-written assembly).
I'm not quite sure what LLVM is doing that's making it slower. I did notice
that my hand-written assembly doesn't create a stack frame, whereas both GCC
and Clang need one.
Details:
I'm working on making the Bionic dynamic linker's GNU hash calculation faster,
because it takes a significant portion of the total linker run-time. (At one
point, I measured it taking 20% of the total run-time doing the initial linking
of cameraserver.)
The linker currently uses a simple function to calculate the hash.
uint32_t SymbolName::gnu_hash() {
if (!has_gnu_hash_) {
uint32_t h = 5381;
const uint8_t* name = reinterpret_cast<const uint8_t*>(name_);
while (*name != 0) {
h += (h << 5) + *name++; // h*33 + c = h + h * 32 + c = h + h << 5 + c
}
gnu_hash_ = h;
has_gnu_hash_ = true;
}
return gnu_hash_;
}
Using hand-written arm32 Neon assembly, I wrote a function that takes 30-50%
less time than the simple C++ version. Using C++ code with Neon intrinsics
instead, I can write something that's still faster than the simple C++ version,
but has about half the improvement when I compile with Clang. GCC, on the other
hand, gets much closer to my hand-written assembly.
Here are some numbers on an arm32-only Go phone. I used the "performance"
scaling governor. I used the https://tratt.net/laurie/src/multitime utility to
run benchmarks repeatedly and calculate confidence intervals.
Clang, simple C function: 0.441+/-0.0001 (in seconds of wall clock time)
GCC, simple C function: 0.376+/-0.0001
Clang, using Neon intrinsics: 0.373+/-0.0001 (Clang ignored pragma unroll)
GCC, using Neon intrinsics: 0.330+/-0.0001 (w/ no pragma GCC unroll)
GCC, using Neon intrinsics: 0.312+/-0.0003 (w/ pragma GCC unroll 8)
Handwritten assembly: 0.311+/-0.0001
I also looked at a walleye Pixel 2 device (core 4, one of the fast ones). For
arm32:
Clang, simple C function: 0.347+/-0.0023
GCC, simple C function: 0.323+/-0.0021
Clang, using Neon intrinsics: 0.225+/-0.0013
GCC, using Neon intrinsics: 0.208+/-0.0013 (w/ no pragma GCC unroll)
GCC, using Neon intrinsics: 0.186+/-0.0007 (w/ pragma GCC unroll 8)
Handwritten assembly: 0.176+/-0.0013
I don't have handwritten assembly for arm64, but I benchmarked the C++ code.
Clang, simple C function: 0.308+/-0.0017
GCC, simple C function: 0.285+/-0.0018
Clang, using Neon intrinsics: 0.205+/-0.0016 (Clang ignored pragma unroll)
GCC, using Neon intrinsics: 0.189+/-0.0010 (w/ no pragma GCC unroll)
GCC, using Neon intrinsics: 0.217+/-0.0015 (w/ pragma GCC unroll 4)
GCC, using Neon intrinsics: 0.214+/-0.0004 (w/ pragma GCC unroll 8)
I attached a tarball with the source code, Makefile, and a couple of scripts
for running the benchmarks via adb.
I also uploaded three assembly files:
- my hand-crafted arm32 assembly
- the output from NDK r21 beta 1's compiler (Clang as of r365631)
- the output from arm-linux-gnueabi-gcc-8 8.3.0 from my gLinux machine
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