[llvm-bugs] [Bug 40726] New: [codeview] Clicking links in windbg to examine locals doesn't work
via llvm-bugs
llvm-bugs at lists.llvm.org
Wed Feb 13 16:34:09 PST 2019
https://bugs.llvm.org/show_bug.cgi?id=40726
Bug ID: 40726
Summary: [codeview] Clicking links in windbg to examine locals
doesn't work
Product: libraries
Version: trunk
Hardware: PC
OS: Windows NT
Status: NEW
Severity: enhancement
Priority: P
Component: DebugInfo
Assignee: unassignedbugs at nondot.org
Reporter: rnk at google.com
CC: jdevlieghere at apple.com, keith.walker at arm.com,
llvm-bugs at lists.llvm.org,
paul_robinson at playstation.sony.com
Typically, in a debug session, one can stop in a frame, dump local variables
(dv), and then click hyperlinks to drill in further. This doesn't work with LLD
produced PDBs. Here is a session with the error methods:
0:008> k
# Child-SP RetAddr Call Site
00 0000008a`cdeff0d0 00007ffe`81d93844
libglesv2!sw::Renderer::setupSolidTriangles+0x14a
[C:\src\chromium\src\third_party\swiftshader\src\Renderer\Renderer.cpp @ 1598]
01 0000008a`cdeffa80 00007ffe`81d93488 libglesv2!sw::Renderer::executeTask+0xa6
[C:\src\chromium\src\third_party\swiftshader\src\Renderer\Renderer.cpp @ 935]
02 0000008a`cdeffaf0 00007ffe`81d93609 libglesv2!sw::Renderer::taskLoop+0x3e
[C:\src\chromium\src\third_party\swiftshader\src\Renderer\Renderer.cpp @ 768]
03 0000008a`cdeffb30 00007ffe`81e68f5d libglesv2!sw::Renderer::threadLoop+0x31
[C:\src\chromium\src\third_party\swiftshader\src\Renderer\Renderer.cpp @ 761]
04 0000008a`cdeffb80 00007ffe`bebf1fe4 libglesv2!sw::Thread::startFunction+0x1f
[C:\src\chromium\src\third_party\swiftshader\src\Common\Thread.cpp @ 59]
05 0000008a`cdeffbc0 00007ffe`bfbecb81 KERNEL32!BaseThreadInitThunk+0x14
06 0000008a`cdeffbf0 00000000`00000000 ntdll!RtlUserThreadStart+0x21
0:008> dv
polygon = struct sw::Polygon
clipFlagsOr = <value unavailable>
v0 = 0x000001b1`89816010
v1 = <value unavailable>
v2 = <value unavailable>
this = 0x000001b1`8844bb70
unit = <value unavailable>
count = 0n2
triangle = 0x000001b1`89816010
primitive = 0x000001b1`8a700080
visible = 0n0
pos = <value unavailable>
ms = <value unavailable>
setupRoutine = <value unavailable>
state = <value unavailable>
draw = 0x000001b1`88465f00
data = 0x000001b1`882b82e0
i = <value unavailable>
0:008> dx -r1 (*((libglesv2!sw::Polygon *)0x8acdeff100))
Error: Unable to find type 'sw::Polygon *' for cast.
0:008> dx -r1 (*((libglesv2!sw::Polygon *)0x8acdeff100))
Error: Unable to find type 'sw::Polygon *' for cast.
0:008> dx -r1 (*((sw::Polygon *)0x8acdeff100))
Error: Unable to find type 'sw::Polygon *' for cast.
0:008> dx -r1 (*((sw::Polygon*)0x8acdeff100))
Error: Unable to find type 'sw::Polygon *' for cast.
0:008> ?? (*((sw::Polygon*)0x8acdeff100))
struct sw::Polygon
+0x000 B : [16] sw::float4
+0x100 P : [16] [16] 0x000001b1`89816030 sw::float4
+0x900 n : 0n3
+0x904 i : 0n0
+0x908 b : 0n0
0:008> dx -r1 (*((libglesv2!sw::float4 (*)[16])0x8acdeff100))
Error: Unable to find type 'sw::float4 (*)[16]' for cast.
We get errors like "Error: Unable to find type 'blah' for cast".
Notably, C++ evaluation with "??" can find the type, it's just dx that doesn't
work. We must be missing some PDB index.
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