[llvm-bugs] [Bug 33159] New: Assertion since [AMDGPU] Fix incorrect register pressure calculation
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llvm-bugs at lists.llvm.org
Wed May 24 13:54:34 PDT 2017
https://bugs.llvm.org/show_bug.cgi?id=33159
Bug ID: 33159
Summary: Assertion since [AMDGPU] Fix incorrect register
pressure calculation
Product: libraries
Version: trunk
Hardware: PC
OS: Linux
Status: NEW
Severity: enhancement
Priority: P
Component: Backend: AMDGPU
Assignee: unassignedbugs at nondot.org
Reporter: adf.lists at gmail.com
CC: llvm-bugs at lists.llvm.org
Testing with r9285 Tonga since
commit 87fd46af9024ab56a9679ce32aed0965bab69d56
Author: Stanislav Mekhanoshin <Stanislav.Mekhanoshin at amd.com>
Date: Thu May 11 17:16:55 2017 +0000
[AMDGPU] Fix incorrect register pressure calculation
Earlier fix D32572 introduced a bug where live-ins were calculated
for basic block instead of scheduling region. This change fixes it.
Differential Revision: https://reviews.llvm.org/D33086
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@302812
91177308-0d34-0410-b5e6-96231b3b80d8
I get an assertion with Unreal Tournament alpha.
The game loads and some tutorials work, but since above the death match
tutorial bails. It was never perfect (some scenery sometimes rendered black) -
but it was mostly OK - it is an alpha game.
UE4-Linux-Shipping: /mnt/sdb1/Gits/llvm/lib/CodeGen/LiveRangeEdit.cpp:258: void
llvm::LiveRangeEdit::eliminateDeadDef(llvm::MachineInstr*,
llvm::LiveRangeEdit::ToShrinkSet&, llvm::AliasAnalysis*): Assertion
`MI->allDefsAreDead() && "Def isn't really dead"' failed.
Signal 6 caught.
Attached output assert with R600_DEBUG=vs,ps,fs bz2
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