[llvm-bugs] [Bug 25969] Crash when compiling Unreal Engine

via llvm-bugs llvm-bugs at lists.llvm.org
Fri Mar 4 23:40:51 PST 2016


https://llvm.org/bugs/show_bug.cgi?id=25969

Victor Polevoy <reg at vpolevoy.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |---

--- Comment #16 from Victor Polevoy <reg at vpolevoy.com> ---
(In reply to comment #15)
> (In reply to comment #14)
> > This does not crash with a recent clang.
> > 
> > $ source test-a50d6e.sh
> > In file included from test.cpp:1:
> > In file included from /usr/bin/../include/c++/v1/iostream:38:
> > In file included from /usr/bin/../include/c++/v1/ios:216:
> > In file included from /usr/bin/../include/c++/v1/__locale:15:
> > /usr/bin/../include/c++/v1/string:1938:44: error: 'basic_string<_CharT,
> > _Traits, _Allocator>' is missing exception specification
> > 'noexcept(is_nothrow_copy_constructible<allocator_type>::value)'
> > basic_string<_CharT, _Traits, _Allocator>::basic_string(const
> > allocator_type& __a)
> >                                            ^
> > /usr/bin/../include/c++/v1/string:1326:40: note: previous declaration is here
> >     _LIBCPP_INLINE_VISIBILITY explicit basic_string(const allocator_type&
> > __a)
> >                                        ^
> > 1 error generated.
> > 
> > Exception specification handling has changed since 3.7, and I think this has
> > been fixed.
> 
> It is not fixed. Just tried to compile UnrealEngine 4 on 3.7.1 and it
> crashes with exactly same messages on 5-10 files of 872.

It is better to reopen this bug and to investigate where is the problem. It
looks like minimal example is difficult to make but this does not make this bug
fixed because the problem still exists and annoys people.

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