[llvm-branch-commits] [clang] [llvm] [HLSL] Add GetDimensions to Texture2D. (PR #189991)
Helena Kotas via llvm-branch-commits
llvm-branch-commits at lists.llvm.org
Thu Apr 2 10:02:51 PDT 2026
================
@@ -475,6 +475,37 @@ static Value *emitHlslClamp(CodeGenFunction &CGF, const CallExpr *E,
return Clamp;
}
+static Value *emitGetDimensions(CodeGenFunction &CGF, const CallExpr *E,
+ unsigned IntrinsicID, unsigned NumRetComps,
+ bool HasLod) {
+ Value *Handle = CGF.EmitScalarExpr(E->getArg(0));
+
+ SmallVector<Value *> Args{Handle};
+ if (HasLod)
+ Args.push_back(CGF.EmitScalarExpr(E->getArg(1)));
+
+ Value *DimValue =
+ CGF.Builder.CreateIntrinsic(IntrinsicID, {Handle->getType()}, Args);
+
+ Value *LastStore = nullptr;
+ unsigned ArgIndex = HasLod ? 2 : 1;
+ for (unsigned i = 0; i < NumRetComps; ++i) {
+ LValue DimOut = CGF.EmitLValue(E->getArg(ArgIndex++));
+ Value *Elem = DimValue;
+ if (NumRetComps > 1)
+ Elem = CGF.Builder.CreateExtractElement(DimValue, i);
+
+ // Handle float casting if needed
+ QualType OutTy = E->getArg(ArgIndex - 1)->getType();
+ if (OutTy->isFloatingType())
----------------
hekota wrote:
Not a fan of `E->getArg(ArgIndex++)` followed by `E->getArg(ArgIndex - 1)`. Consider storing the arg in a local var:
```suggestion
Expr *Arg = E->getArg(ArgIndex++);
LValue DimOut = CGF.EmitLValue(Arg);
Value *Elem = DimValue;
if (NumRetComps > 1)
Elem = CGF.Builder.CreateExtractElement(DimValue, i);
// Handle float casting if needed
if (Arg->getType()->isFloatingType())
```
https://github.com/llvm/llvm-project/pull/189991
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