[llvm-branch-commits] [llvm] [DirectX] Documenting Static Samplers binary representation (PR #131011)
Alex Sepkowski via llvm-branch-commits
llvm-branch-commits at lists.llvm.org
Wed Mar 12 18:05:56 PDT 2025
================
@@ -612,3 +612,48 @@ RootDescriptorTable provides basic table structure:
#. **NumDescriptorRanges**: Number of descriptor ranges
#. **DescriptorRangesOffset**: Offset to descriptor range array
+Static Samplers
+~~~~~~~~~~~~~~~
+
+Static samplers provide a way to define fixed sampler states within the root signature itself.
+
+.. code-block:: cpp
+
+ struct StaticSamplerDesc {
+ FilterMode Filter;
+ TextureAddressMode AddressU;
+ TextureAddressMode AddressV;
+ TextureAddressMode AddressW;
+ float MipLODBias;
+ uint32_t MaxAnisotropy;
+ ComparisonFunc ComparisonFunc;
+ StaticBorderColor BorderColor;
+ float MinLOD;
+ float MaxLOD;
+ uint32_t ShaderRegister;
+ uint32_t RegisterSpace;
+ ShaderVisibility ShaderVisibility;
+ };
+
+
+The StaticSamplerDesc structure defines all properties of a static sampler:
----------------
alsepkow wrote:
Does that mean that this struct will be defined in [.../BinaryFormat/DXContainer.h](https://github.com/llvm/llvm-project/blob/main/llvm/include/llvm/BinaryFormat/DXContainer.h) ?
https://github.com/llvm/llvm-project/pull/131011
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