[llvm-branch-commits] [clang] [llvm] [DirectX] Add Range Overlap validation to `DXILPostOptimizationValidation.cpp` (PR #148919)

Joshua Batista via llvm-branch-commits llvm-branch-commits at lists.llvm.org
Thu Jul 17 11:29:36 PDT 2025


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@@ -13,7 +13,7 @@
 define void @CSMain() "hlsl.shader"="compute" {
 entry:
 
-  %TB =  tail call target("dx.Texture", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false, ptr nonnull @TB.str)
+  %TB =  tail call target("dx.TypedBuffer", float, 1, 0, 0) @llvm.dx.resource.handlefrombinding.tdx.TypedBuffer_f32_1_0_0t(i32 0, i32 0, i32 1, i32 0, i1 false, ptr nonnull @TB.str)
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bob80905 wrote:

Why did this change?

https://github.com/llvm/llvm-project/pull/148919


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