[llvm-branch-commits] [lldb] a913a58 - [lldb] Simplify the is_finalized logic in process and make it thread safe.

Jonas Devlieghere via llvm-branch-commits llvm-branch-commits at lists.llvm.org
Fri Dec 18 18:45:55 PST 2020


Author: Jonas Devlieghere
Date: 2020-12-18T18:41:33-08:00
New Revision: a913a583f00a31c37a1572089fe8898a6c19536c

URL: https://github.com/llvm/llvm-project/commit/a913a583f00a31c37a1572089fe8898a6c19536c
DIFF: https://github.com/llvm/llvm-project/commit/a913a583f00a31c37a1572089fe8898a6c19536c.diff

LOG: [lldb] Simplify the is_finalized logic in process and make it thread safe.

This is a speculative fix when looking at the finalization code in
Process. It tackles the following issues:

 - Adds synchronization to prevent races between threads.
 - Marks the process as finalized/invalid as soon as Finalize is called
   rather than at the end.
 - Simplifies the code by using only a single instance variable to track
   finalization.

Differential revision: https://reviews.llvm.org/D93479

Added: 
    

Modified: 
    lldb/include/lldb/Target/Process.h
    lldb/source/Target/Process.cpp

Removed: 
    


################################################################################
diff  --git a/lldb/include/lldb/Target/Process.h b/lldb/include/lldb/Target/Process.h
index 744deab276c4..e8dd8847e87a 100644
--- a/lldb/include/lldb/Target/Process.h
+++ b/lldb/include/lldb/Target/Process.h
@@ -594,7 +594,7 @@ class Process : public std::enable_shared_from_this<Process>,
   /// \return
   ///     Returns \b true if this Process has not been finalized
   ///     and \b false otherwise.
-  bool IsValid() const { return !m_finalize_called; }
+  bool IsValid() const { return !m_finalizing; }
 
   /// Return a multi-word command object that can be used to expose plug-in
   /// specific commands.
@@ -2831,10 +2831,11 @@ void PruneThreadPlans();
                            // m_currently_handling_do_on_removals are true,
                            // Resume will only request a resume, using this
                            // flag to check.
-  bool m_finalizing; // This is set at the beginning of Process::Finalize() to
-                     // stop functions from looking up or creating things
-                     // during a finalize call
-  bool m_finalize_called; // This is set at the end of Process::Finalize()
+
+  /// This is set at the beginning of Process::Finalize() to stop functions
+  /// from looking up or creating things during or after a finalize call.
+  std::atomic<bool> m_finalizing;
+
   bool m_clear_thread_plans_on_stop;
   bool m_force_next_event_delivery;
   lldb::StateType m_last_broadcast_state; /// This helps with the Public event
@@ -2938,6 +2939,8 @@ void PruneThreadPlans();
   void LoadOperatingSystemPlugin(bool flush);
 
 private:
+  Status DestroyImpl(bool force_kill);
+
   /// This is the part of the event handling that for a process event. It
   /// decides what to do with the event and returns true if the event needs to
   /// be propagated to the user, and false otherwise. If the event is not

diff  --git a/lldb/source/Target/Process.cpp b/lldb/source/Target/Process.cpp
index 14f8326cfcec..a4eab1aa0b41 100644
--- a/lldb/source/Target/Process.cpp
+++ b/lldb/source/Target/Process.cpp
@@ -556,7 +556,7 @@ Process::Process(lldb::TargetSP target_sp, ListenerSP listener_sp,
       m_profile_data_comm_mutex(), m_profile_data(), m_iohandler_sync(0),
       m_memory_cache(*this), m_allocated_memory_cache(*this),
       m_should_detach(false), m_next_event_action_up(), m_public_run_lock(),
-      m_private_run_lock(), m_finalizing(false), m_finalize_called(false),
+      m_private_run_lock(), m_finalizing(false),
       m_clear_thread_plans_on_stop(false), m_force_next_event_delivery(false),
       m_last_broadcast_state(eStateInvalid), m_destroy_in_process(false),
       m_can_interpret_function_calls(false), m_warnings_issued(),
@@ -632,7 +632,8 @@ const ProcessPropertiesSP &Process::GetGlobalProperties() {
 }
 
 void Process::Finalize() {
-  m_finalizing = true;
+  if (m_finalizing.exchange(true))
+    return;
 
   // Destroy this process if needed
   switch (GetPrivateState()) {
@@ -644,7 +645,7 @@ void Process::Finalize() {
   case eStateStepping:
   case eStateCrashed:
   case eStateSuspended:
-    Destroy(false);
+    DestroyImpl(false);
     break;
 
   case eStateInvalid:
@@ -707,7 +708,6 @@ void Process::Finalize() {
   m_private_run_lock.TrySetRunning(); // This will do nothing if already locked
   m_private_run_lock.SetStopped();
   m_structured_data_plugin_map.clear();
-  m_finalize_called = true;
 }
 
 void Process::RegisterNotificationCallbacks(const Notifications &callbacks) {
@@ -1516,7 +1516,7 @@ bool Process::StateChangedIsHijackedForSynchronousResume() {
 StateType Process::GetPrivateState() { return m_private_state.GetValue(); }
 
 void Process::SetPrivateState(StateType new_state) {
-  if (m_finalize_called)
+  if (m_finalizing)
     return;
 
   Log *log(lldb_private::GetLogIfAnyCategoriesSet(LIBLLDB_LOG_STATE |
@@ -1566,11 +1566,7 @@ void Process::SetPrivateState(StateType new_state) {
                 StateAsCString(new_state), m_mod_id.GetStopID());
     }
 
-    // Use our target to get a shared pointer to ourselves...
-    if (m_finalize_called && !PrivateStateThreadIsValid())
-      BroadcastEvent(event_sp);
-    else
-      m_private_state_broadcaster.BroadcastEvent(event_sp);
+    m_private_state_broadcaster.BroadcastEvent(event_sp);
   } else {
     LLDB_LOGF(log,
               "Process::SetPrivateState (%s) state didn't change. Ignoring...",
@@ -3345,9 +3341,12 @@ Status Process::Detach(bool keep_stopped) {
 Status Process::Destroy(bool force_kill) {
   // If we've already called Process::Finalize then there's nothing useful to
   // be done here.  Finalize has actually called Destroy already.
-  if (m_finalize_called)
+  if (m_finalizing)
     return {};
+  return DestroyImpl(force_kill);
+}
 
+Status Process::DestroyImpl(bool force_kill) {
   // Tell ourselves we are in the process of destroying the process, so that we
   // don't do any unnecessary work that might hinder the destruction.  Remember
   // to set this back to false when we are done.  That way if the attempt


        


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