[lldb-dev] [Reproducers] SBReproducer RFC
Jonas Devlieghere via lldb-dev
lldb-dev at lists.llvm.org
Wed Jan 16 18:29:22 PST 2019
I've put up a (WIP) patch for the tool (https://reviews.llvm.org/D56822) in
case anybody is curious about that.
On Tue, Jan 15, 2019 at 1:41 PM Jonas Devlieghere <jonas at devlieghere.com>
wrote:
> I've updated the patch with a new version of the prototype:
> https://reviews.llvm.org/D56322
>
> It uses Pavel's suggestion to use the function address as a runtime ID.
> All the deserialization code is generated using templates, with automatic
> mapping on indices during serialization and deserialization.
>
> I (again) manually added the macros for the same set of functions I had in
> the original prototype. Unsurprisingly this is very error-prone. It's easy
> to forget to add the right macros for the registry, the function, and the
> return type. Some of these things can be detected at compile time, other
> only blow up at run-time. I strongly believe that a tool to add the macros
> is the way forward. It would be more of a developer tool rather than
> something that hooks up in the build process.
>
> Note that it's still a prototype, there are outstanding issues like void
> pointers, callbacks and other types of argument that require some kind of
> additional information to serialize. I also didn't get around yet to the
> lifetime issue yet that was discussed on IRC last week.
>
> Please let me know what you think.
>
> Thanks,
> Jonas
>
> On Wed, Jan 9, 2019 at 8:58 AM Jonas Devlieghere <jonas at devlieghere.com>
> wrote:
>
>>
>>
>> On Wed, Jan 9, 2019 at 8:42 AM Pavel Labath <pavel at labath.sk> wrote:
>>
>>> On 09/01/2019 17:15, Jonas Devlieghere wrote:
>>> >
>>> >
>>> > On Wed, Jan 9, 2019 at 5:05 AM Pavel Labath <pavel at labath.sk
>>> > <mailto:pavel at labath.sk>> wrote:
>>> >
>>> > On 08/01/2019 21:57, Jonas Devlieghere wrote:
>>> > > Before I got around to coding this up I realized you can't take
>>> the
>>> > > address of constructors in C++, so the function address won't
>>> > work as an
>>> > > identifier.
>>> > >
>>> >
>>> > You gave up way too easily. :P
>>> >
>>> >
>>> > I counted on you having something in mind, it sounded too obvious for
>>> > you to have missed. ;-)
>>> >
>>> > I realized that constructors are going to be tricky, but I didn't
>>> want
>>> > to dive into those details until I knew if you liked the general
>>> idea.
>>> > The most important thing to realize here is that for the identifier
>>> > thingy to work, you don't actually need to use the address of that
>>> > method/constructor as the identifier. It is sufficient to have
>>> > something
>>> > that can be deterministically computed from the function. Then you
>>> can
>>> > use the address of *that* as the identifier.
>>> >
>>> >
>>> > I was thinking about that yesterday. I still feel like it would be
>>> > better to have this mapping all done at compile time. I was
>>> considering
>>> > some kind of constexpr hashing but that sounded overkill.
>>> >
>>>
>>> Well.. most of this is done through template meta-programming, which
>>> _is_ compile-time. And the fact that I have a use for the new
>>> construct/invoke functions I create this way means that even the space
>>> used by those isn't completely wasted (although I'm sure this could be
>>> made smaller with hard-coded IDs). The biggest impact of this I can
>>> think of is the increased number of dynamic relocations that need to be
>>> performed by the loader, as it introduces a bunch of function pointers
>>> floating around. But even that shouldn't too bad as we have plenty of
>>> other sources of dynamic relocs (currently about 4% of the size of
>>> liblldb and 10% of lldb-server).
>>>
>>
>> Yeah of course, it wasn't my intention to critique your approach. I was
>> talking specifically about the mapping (the std::map) in the prototype,
>> something I asked about earlier in the thread. FWIW I think this would be
>> an excellent trade-off is we don't need a tool to generate code for us. I'm
>> hopeful that we can have the gross of the deserialization code generated
>> this way, most of the "special" cases are still pretty similar and dealing
>> with basic types. Anyway, that should become clear later today as I
>> integrate this into the lldb prototype.
>>
>
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