[lldb-dev] python command returns different values in a script and interactively

jingham at apple.com jingham at apple.com
Tue Aug 12 15:25:04 PDT 2014


The lldb.{target,process,thread} globals are only set when running the interactive script interpreter in the lldb "script" command.  They aren't available in other environments like the breakpoint commands, or Python based user defined commands, etc.  They are really just for convenience when prototyping scripts.

In some actual Python code you should have some clear way, depending on the environment, what target you mean.  For instance, if you are writing a Python based lldb command, you might want to operate on the currently selected target (which you can look up in the debugger passed in to you) or you might want to look up a target by name, etc.  In a breakpoint command the relevant target will be the one which owns the process that owns the frame that actually hit the breakpoint, etc...

Jim

> On Aug 12, 2014, at 3:15 PM, Ted Woodward <ted.woodward at codeaurora.org> wrote:
> 
> I’m trying to write a python script that will launch a simulator to run the current target. In my script, I’ve got this code:
>     foo = lldb.target.GetExecutable().__get_fullpath__()
>     print foo
>     print type(foo)
>  
> When I run it, I get this:
> None
> <type 'NoneType'>
>  
> But if I run the same commands interactively, I get the right values:
> (lldb) script foo = lldb.target.GetExecutable().__get_fullpath__()
> (lldb) script print foo
> /usr2/ted/lldb_test/factorial
> (lldb) script print type(foo)
> <type 'str'>
>  
> After calling lldb.target.GetExecutable().__get_fullpath__() interactively, my script starts to work.
>  
> Why doesn’t it work in the script if I don’t call it interactively? How can I get it to work?
>  
> Thanks,
>  
> Ted
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