[lldb-dev] Loading universal mach-o executables
Carlo Kok
ck at remobjects.com
Wed Nov 7 12:27:03 PST 2012
Op 7-11-2012 15:17, Carlo Kok schreef:
> Op 6-11-2012 18:53, Greg Clayton schreef:
>>
>> On Nov 6, 2012, at 5:27 AM, Carlo Kok <ck at remobjects.com> wrote:
>>
>>> When using a universal mach-o executable it fails in lld on loading
>>> the ObjectFile (and resets the module to null, thus failing to load
>>> with a nice memory access error). I did see that there's an
>>> ObjectContainer for universal mach-o executables but that's not
>>> triggered during ModuleList.GetSharedModule (Which is used by
>>> ResolveExecutable). What can I do to get this working? I load the
>>> file first then connect to a remote server for debugging purposes.
>>
>
>> It does work on the Mac. Make sure your platform is set and also do
>> specify an architecture so the ObjectContainer can extract the right
>> arch. Make sure the universal object container is loaded and in the
>> plug-in list. To verify, step through the code in
>> ObjectFile::FindPlugin().
>>
>
> Problem is that at the time I load it, I don't know the architecture
> yet. The remote server knows, but I need an SBTarget to connect to the
> remote server, and creating a target (SBDebugger::CreateTarget) requires
> the filename and architecture (at which point it fails to load).
Nevermind this. I solved it completely different.
Carlo Kok
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