[Lldb-commits] [lldb] [lldb/Plugins] Introduce Scripted Platform Plugin (PR #99814)
Med Ismail Bennani via lldb-commits
lldb-commits at lists.llvm.org
Mon Jul 22 21:05:19 PDT 2024
================
@@ -0,0 +1,288 @@
+//===-- ScriptedPlatform.cpp ----------------------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "ScriptedPlatform.h"
+
+#include "lldb/Core/Debugger.h"
+#include "lldb/Core/PluginManager.h"
+#include "lldb/Host/HostInfo.h"
+#include "lldb/Interpreter/ScriptInterpreter.h"
+#include "lldb/Target/ExecutionContext.h"
+#include "lldb/Target/Process.h"
+#include "lldb/Utility/LLDBLog.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+LLDB_PLUGIN_DEFINE(ScriptedPlatform)
+
+static uint32_t g_initialize_count = 0;
+
+static constexpr lldb::ScriptLanguage g_supported_script_languages[] = {
+ ScriptLanguage::eScriptLanguagePython,
+};
+
+bool ScriptedPlatform::IsScriptLanguageSupported(
+ lldb::ScriptLanguage language) {
+ llvm::ArrayRef<lldb::ScriptLanguage> supported_languages(
+ g_supported_script_languages);
+
+ return llvm::is_contained(supported_languages, language);
+}
+
+ScriptedPlatformInterface &ScriptedPlatform::GetInterface() const {
+ return *m_interface_up;
+}
+
+lldb::PlatformSP ScriptedPlatform::CreateInstance(bool force,
+ const ArchSpec *arch) {
+ Log *log = GetLog(LLDBLog::Platform);
+ if (log) {
+ const char *arch_name;
+ if (arch && arch->GetArchitectureName())
+ arch_name = arch->GetArchitectureName();
+ else
+ arch_name = "<null>";
+
+ const char *triple_cstr =
+ arch ? arch->GetTriple().getTriple().c_str() : "<null>";
+
+ LLDB_LOGF(log, "ScriptedPlatform::%s(force=%s, arch={%s,%s})",
+ __PRETTY_FUNCTION__, force ? "true" : "false", arch_name,
+ triple_cstr);
+ }
+
+ return std::make_shared<ScriptedPlatform>();
+}
+
+ScriptedPlatform::ScriptedPlatform() : Platform(false) {}
+
+bool ScriptedPlatform::SetupScriptedObject(Status &error) {
+
+ auto error_with_message = [&error](llvm::StringRef message) {
+ return ScriptedInterface::ErrorWithMessage<bool>(
+ LLVM_PRETTY_FUNCTION, message, error, LLDBLog::Platform);
+ };
+
+ Debugger &debugger = m_metadata->GetDebugger();
+
+ if (!IsScriptLanguageSupported(debugger.GetScriptLanguage()))
+ return error_with_message("Debugger language not supported");
+
+ ScriptInterpreter *interpreter = debugger.GetScriptInterpreter();
+ if (!interpreter)
+ return error_with_message("Debugger has no Script Interpreter");
+
+ // Create platform instance interface
+ m_interface_up = interpreter->CreateScriptedPlatformInterface();
+ if (!m_interface_up)
+ return error_with_message(
+ "Script interpreter couldn't create Scripted Process Interface");
+
+ const ScriptedMetadata scripted_metadata = m_metadata->GetScriptedMetadata();
+
+ ExecutionContext e;
+ auto obj_or_err = GetInterface().CreatePluginObject(
+ scripted_metadata.GetClassName(), e, scripted_metadata.GetArgsSP());
+
+ if (!obj_or_err) {
+ llvm::consumeError(obj_or_err.takeError());
+ return error_with_message("Failed to create script object.");
+ }
+
+ StructuredData::GenericSP object_sp = *obj_or_err;
+ if (!object_sp || !object_sp->IsValid())
+ return error_with_message("Failed to create valid script object");
+
+ m_hostname = GetHostPlatform()->GetHostname();
+ return true;
+}
+
+ScriptedPlatform::~ScriptedPlatform() {}
+
+bool ScriptedPlatform::ReloadMetadata() {
+ if (!m_metadata)
+ return false;
+
+ Status error;
+ return SetupScriptedObject(error);
+}
+
+void ScriptedPlatform::Initialize() {
+ if (g_initialize_count++ == 0) {
----------------
medismailben wrote:
I might be wrong but IIUC, we make a new platform plugin for every new instance of a platform. Like you could have 2 different `platform remote-ios` talking with 2 different devices. That's why most platform plugins have this `g_initialize_count` checks in `Initialize & Uninitialize, to be able to make new instances of the plugins every time we connect to a new platform, but without having to register it over and over.
https://github.com/llvm/llvm-project/pull/99814
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