[Libclc-dev] [PATCH] vload/vstore: Use casts instead of scalarizing everything in CLC version
Matt Arsenault
arsenm2 at gmail.com
Fri Aug 15 09:36:45 PDT 2014
On Aug 15, 2014, at 7:52 AM, Tom Stellard <tom at stellard.net> wrote:
> On Fri, Aug 15, 2014 at 07:45:30AM -0700, Tom Stellard wrote:
>> On Fri, Aug 15, 2014 at 07:11:57AM -0700, Tom Stellard wrote:
>>> On Fri, Aug 15, 2014 at 07:52:21AM -0500, Aaron Watry wrote:
>>>> Does anyone else have feedback on this?
>>>>
>>>
>>> Hi Aaron,
>>>
>>> I've been testing this the last few days and trying to fix some vload and
>>> vstore bugs on SI. At this point I think the remaining bugs are in
>>> the LLVM backend, so you can go ahead and commit this patch.
>>>
>>
>> Maybe I spoke too soon, the code generated for vstore3 looks wrong:
>>
>> ; Function Attrs: alwaysinline nounwind
>> define void @_Z7vstore3Dv3_ijPU3AS3i(<3 x i32> %vec, i32 %offset, i32 addrspace(3)* nocapture %mem) #0 {
>> entry:
>> %mul = mul i32 %offset, 3
>> %arrayidx = getelementptr inbounds i32 addrspace(3)* %mem, i32 %mul
>> %extractVec2 = shufflevector <3 x i32> %vec, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
>> %storetmp3 = bitcast i32 addrspace(3)* %arrayidx to <4 x i32> addrspace(3)*
>> store <4 x i32> %extractVec2, <4 x i32> addrspace(3)* %storetmp3, align 4, !tbaa !1
>> ret void
>> }
>>
>> It's storing a vec4 value with the last element undef. This would be legal
>> if mem were declared as <3 x i32>*, since in OpenCL vec3 occupy the same
>> amount of memory as vec4. However, in this case, since mem is declared
>> as i32*, I think we should only be storing three values.
>>
>> I'm not sure yet if this is a bug in libclc or LLVM, but I'm looking into it.
>>
>
> I got it to work with this implementation of vstore3:
>
>
> typedef PRIM_TYPE##3 less_aligned_##ADDR_SPACE##PRIM_TYPE##3 __attribute__ ((aligned (sizeof(PRIM_TYPE))));\
> _CLC_OVERLOAD _CLC_DEF void vstore3(PRIM_TYPE##3 vec, size_t offset, ADDR_SPACE PRIM_TYPE *mem) { \
> *((ADDR_SPACE less_aligned_##ADDR_SPACE##PRIM_TYPE##2*) (&mem[3*offset])) = (PRIM_TYPE##2)(vec.s0, vec.s1); \
> mem[3 * offset + 2] = vec.s2;\
> } \
> \
>
> Which generates the following LLVM IR:
>
> ; Function Attrs: alwaysinline nounwind
> define void @_Z7vstore3Dv3_ijPU3AS1i(<3 x i32> %vec, i32 %offset, i32 addrspace(1)* nocapture %mem) #0 {
> entry:
> %vecinit1 = shufflevector <3 x i32> %vec, <3 x i32> undef, <2 x i32> <i32 0, i32 1>
> %mul = mul i32 %offset, 3
> %0 = sext i32 %mul to i64
> %arrayidx = getelementptr inbounds i32 addrspace(1)* %mem, i64 %0
> %1 = bitcast i32 addrspace(1)* %arrayidx to <2 x i32> addrspace(1)*
> store <2 x i32> %vecinit1, <2 x i32> addrspace(1)* %1, align 4, !tbaa !2
> %2 = extractelement <3 x i32> %vec, i32 2
> %add = add i32 %mul, 2
> %3 = sext i32 %add to i64
> %arrayidx3 = getelementptr inbounds i32 addrspace(1)* %mem, i64 %3
> store i32 %2, i32 addrspace(1)* %arrayidx3, align 4, !tbaa !7
> ret void
> }
>
> Does this look correct?
>
> -Tom
It looks correct, but it really should be a single store with the align 4. Does the attribute aligned thing not emit the right thing from clang?
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