[cfe-dev] Varying per function optimisation based on include path?
Jon Chesterfield via cfe-dev
cfe-dev at lists.llvm.org
Mon Aug 19 15:55:42 PDT 2019
On Mon, Aug 19, 2019 at 10:36 AM Arthur O'Dwyer <arthur.j.odwyer at gmail.com>
> wrote:
>
> > On Mon, Aug 19, 2019 at 1:25 PM David Blaikie via cfe-dev <
> > cfe-dev at lists.llvm.org> wrote:
> >
> >> On Mon, Aug 19, 2019 at 8:34 AM Jon Chesterfield via cfe-dev <
> >> cfe-dev at lists.llvm.org> wrote:
> >>
> >>>
> >>> There's a proposal in SG15 (http://wg21.link/p1832) with a suggestion
> >>> to more aggressively inline functions included via isystem when
> building
> >>> for -Og.
> >>>
> >>
> >> To me that sounds pretty outside the scope of the C++ standards
> >> committee, but don't know too much about how they deal with things on
> the
> >> fringe like this. It would seem simpler/more direct to provide
> >> patches/discuss development in existing compilers to demonstrate the
> value
> >> and leave it up to "market forces" to handle this sort of
> >> quality-of-implementation thing.
> >>
> >
> > I think "discuss development in existing compilers" was the purpose of
> > Jon's opening this thread, yeah?
> >
>
> The discussion here seems fine - I was/am a bit confused by this involving
> a paper to the C++ committee.
>
It's context. Most of the time I'm compiler back end, but periodically I
play with C++. John's paper looked enough like a compiler bug report that I
thought I'd raise it here. The paper references GCC but LLVM is more
familiar to me.
> Does P1832's approach seem like a reasonable extension *in the context of
> > Clang?*
> >
>
> Wording pedantry, etc - but I wouldn't describe this as an extension
> because it's not part of the observable behavior as far as C++ is
> concerned. (it doesn't make code that would be invalid (or unspecified, IB,
> or UB) valid with some specific semantics)
>
> I'd probably describe it as a clang feature request - one I personally
> would be pretty hesitant about, but data could help motivate the decision -
> performance data combined with some attempt to quantify debuggability.
>
Feature request is fair. I was imagining marking "application" functions as
optnone and STL/SDK functions as normal, but don't have a good handle on
how clang distinguishes functions from different origins.
> The goal is to improve runtime performance for debug builds that make
> >>> heavy use of the STL.
> >>>
> >>> Does clang already set various attributes based on whether a function
> >>> was found via -i or -isystem, and if not, does that seem a reasonable
> >>> extension?
> >>>
> >>
> >> Nope - pretty sure it doesn't & probably tries fairly hard not to vary
> >> code generation (or even diagnostics, except for a very big slice around
> >> system headers specifically to avoid warnings users can't fix)
> depending on
> >> where the code was written.
> >>
> >
> > In -Og mode, it seems that it would equally make sense to take "a very
> big
> > slice around system headers specifically to avoid" debug symbols for code
> > that users can't debug.
> >
>
> That seems different to me - users can debug into templates and it can be
> useful - if they've corrupted the state of a container (yeah, other tools
> might be better there, like sanitizers) or the library is doing the right
> thing but it's surprising because the user didn't realize what they were
> asking for.
>
Mixed. The attitude of "the bug is in my code, not the standard library" is
usually worth encouraging. So I sort of like the idea of optimising library
code while keeping application code simpler. Splitting the two by include
paths was a new idea for me.
> >
> > There is work in Clang/LLVM to try to make -Og/-O1 (currently synonymous
> >> and hope to keep them that way as long as possible) be a good/better
> >> fast/debuggable tradeoff. But mostly that centers around avoiding
> >> destructive optimizations & keeping as much debug-ability-related state
> as
> >> possible.
> >>
> >
> > Are "debug symbols / lack of inlining" for any piece of code always
> > "debuggability-related"?
> > P1832 takes the position that for code in system headers, performing
> > inlining and other optimizations doesn't have much impact on
> > "debuggability" because that system code is never going to be debugged by
> > the user anyway.
> >
>
> Once you inline though, the code you've inlined can get jumbled up with the
> other code - potentially placing a container in an invalid state inside
> that user code - perhaps they try to print the contents of the container on
> a line after something was added but it doesn't show up because of
> instruction reordering, for instance.
>
Sure. This suggestion is a rough line between code that is "trusted" and
"suspect", at slightly different granularity to compiling different
translation units with different optimisation levels.
>
> > Naïvely, it seems to me like a reasonable extension, in the context of
> > Clang.
> >
> > my $.02,
> > –Arthur
>
Cheers. Naively seems reasonable is where I am on this. It feels like
something games dev people would like. And it feels more QoI than ISO. Good
debugging experience of optimised code is, uh, difficult.
Jon
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