[clang] [llvm] [HLSL][DXIL] InterlockedOr and InterlockedOr64 builtins (PR #180804)
Alexander Johnston via cfe-commits
cfe-commits at lists.llvm.org
Thu Apr 9 09:50:28 PDT 2026
================
@@ -301,6 +300,98 @@ static Value *handleElementwiseF32ToF16(CodeGenFunction &CGF,
llvm_unreachable("Intrinsic F32ToF16 not supported by target architecture");
}
+static Value *handleInterlockedOr(CodeGenFunction &CGF, const CallExpr *E,
+ const bool HasReturn) {
+ const bool Is32Bit = CGF.getContext().getTypeSize(
+ E->getArg(E->getNumArgs() - 1)->getType()) == 32;
+ Value *HandleOp = CGF.EmitScalarExpr(E->getArg(0));
+ Value *IndexOp = CGF.EmitScalarExpr(E->getArg(1));
+ Value *StructuredBufIndexOp;
+ Value *NewValueOp;
+ Value *OldValueOp;
+ unsigned OldValueArgIdx;
+ if (E->getNumArgs() == 3) {
+ // (handle, index, newValue)
+ NewValueOp = CGF.EmitScalarExpr(E->getArg(2));
+ } else if (E->getNumArgs() == 4) {
+ if (HasReturn) {
+ // (handle, index, newValue, oldValue)
+ NewValueOp = CGF.EmitScalarExpr(E->getArg(2));
+ OldValueArgIdx = 3;
+ } else {
+ // (handle, index, index, newValue)
+ StructuredBufIndexOp = CGF.EmitScalarExpr(E->getArg(2));
+ NewValueOp = CGF.EmitScalarExpr(E->getArg(3));
+ }
+ } else {
+ // (handle, index, index, newValue, oldValue)
+ StructuredBufIndexOp = CGF.EmitScalarExpr(E->getArg(2));
+ NewValueOp = CGF.EmitScalarExpr(E->getArg(3));
+ OldValueArgIdx = 4;
+ }
+
+ switch (CGF.CGM.getTarget().getTriple().getArch()) {
+ case llvm::Triple::dxil: {
+ QualType HandleTy = E->getArg(0)->getType();
+ const HLSLAttributedResourceType *ResourceTy =
+ HandleTy->getAs<HLSLAttributedResourceType>();
+
+ // AtomicBinOp has 3 coordinate params which must be handled differently
+ // depending on the resource type being accessed.
+ // Initially poison all the coordinates then fill as required
+ Value *Poison = PoisonValue::get(CGF.Int32Ty);
+ Value *C0 = Poison;
+ Value *C1 = Poison;
+ Value *C2 = Poison;
+ if (!ResourceTy->getAttrs().RawBuffer) {
+ assert(
+ (ResourceTy->getContainedType() == CGF.getContext().IntTy ||
+ ResourceTy->getContainedType() == CGF.getContext().UnsignedIntTy ||
+ ResourceTy->getContainedType() == CGF.getContext().LongTy ||
+ ResourceTy->getContainedType() == CGF.getContext().UnsignedLongTy) &&
+ "AtomicBinOp RWBuffer must contain 32 or 64bit (unsigned) int type");
+ // RWBuffer: c0
+ C0 = IndexOp;
+
+ // RWByteAddressBuffers are output as char8_t, but as that isn't
+ // recognised by HLSL we can't use it as an attribute to define them in
+ // tests, so must also check for char ([[hlsl::contained_type(char)]])
+ } else if (ResourceTy->getContainedType() == CGF.getContext().Char8Ty ||
+ ResourceTy->getContainedType() == CGF.getContext().CharTy) {
+ // RWByteAddressBuffer: c0
+ C0 = IndexOp;
+ } else {
+ // RWStructuredBuffer: c0 and c1
+ C0 = IndexOp;
+ C1 = StructuredBufIndexOp;
+ }
----------------
Alexander-Johnston wrote:
C2 won't always be poison once we have textures, which is why I've organised it this way.
Both Texture3D and Texture2DArray will use every coordinate. (They take a vector 3 of uint where each uint is one of the coordinates, https://godbolt.org/z/jqTdzcPPf)
I'll add more to this with texture interlocked support in an upcoming patch once textures are available (no work was done towards them when I started this and it's already quite a big patch by itself).
https://github.com/llvm/llvm-project/pull/180804
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