[clang] [HLSL] Implement Texture2D::mips[][] (PR #186143)
Nathan Gauër via cfe-commits
cfe-commits at lists.llvm.org
Wed Mar 25 07:08:14 PDT 2026
================
@@ -5132,7 +5132,45 @@ void SemaHLSL::handleGlobalStructOrArrayOfWithResources(VarDecl *VD) {
}
}
+bool SemaHLSL::CheckForMipsIntermediateType(QualType T, SourceLocation Loc) {
----------------
Keenuts wrote:
Seems like there is a way to go around this and fail with a crash:
```hlsl
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-pixel -x hlsl -emit-llvm -O3 -finclude-default-header -o - %s | llvm-cxxfilt | FileCheck %s --check-prefixes=CHECK,DXIL
Texture2D<float4> t;
template<typename T>
float4 foo(T t) {
return t[int2(0, 0)];
}
[shader("pixel")]
float4 test_mips() : SV_Target {
return t.mips[0][int2(0, 0)] + foo(t.mips[0]);
}
```
https://github.com/llvm/llvm-project/pull/186143
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