[clang] [HLSL] Rewrite a small subset of HLSL intrinsics into TableGen (PR #188362)
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Tue Mar 24 14:57:33 PDT 2026
llvmbot wrote:
<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-clang
Author: Deric C. (Icohedron)
<details>
<summary>Changes</summary>
Partially addresses https://github.com/llvm/llvm-project/issues/188345. This PR rewrites a small subset of the HLSL intrinsics into TableGen as a reference or example for later intrinsic rewrites.
The subset of intrinsics were chosen for the following reasons:
- `abs` has two sets of overloads split between aliasing the clang `builtin __builtin_elementwise_abs` and inline identity functions on unsigned integer types. It also operates on 16-bit types and the half type to demonstrate the automatic inclusion of `#ifdef __HLSL_ENABLE_16_BIT` guards and `_HLSL_AVAILABILITY(shadermodel, 6.2)` for 16-bit integer types, and `_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)` for half types.
- `and` demonstrates creating overloads with matrix types, and the ability to restrict the `Varying` type to only booleans.
- `cross` aliases two different clang builtins (`__builtin_hlsl_crossf32` and `__builtin_hlsl_crossf16`) and demonstrates the use of fixed vector-type arguments.
- `dot` has overloads for all vector types except for double-typed vectors, so the double-typed variant is split into its own scalar-only overload. It also demonstrates the use of `VaryingElemType` to always return the element type for the current overload.
- `dot2add` demonstrates the use of `DetailFunc` to create an inline function that calls `__detail::dot2add_impl(A, B, C)`. It also demonstrates the use of fixed-type arguments and return type (both scalar and vector), and the use of the `Availability` field to set the minimum shader model requirement.
- `GroupMemoryBarrierWithGroupSync` demonstrates creating an overload with void return type and no arguments, as well as being a wave function that needs to be annotated with `__attribute__((convergent))` by setting the `IsConvergent` field to 1.
- `isinf` demonstrates the use of `VaryingShape<T>` to specify a return type that is of the same shape as the Varying type for the current overload but with a fixed element type (`BoolTy` in this case).
- The defining of `refract` in TableGen instead of templates introduces some significant changes to error messages and also introduces a new offload test suite failure in the fp16 test because a call to `refract(x, y, 0.5)` where x and y are half-typed vectors is ambiguous due to 0.5 being a 32-bit float literal.
The generated `hlsl_alias_intrinsic_gen.inc` and `hlsl_inline_intrinsic_gen.inc` files for this PR can be viewed with this GitHub gist: https://gist.github.com/Icohedron/5ca4e1cc7e811ae72b091472478e9222
They can also be found in the build folder after building Clang, under the paths `lib/clang/23/include/hlsl/hlsl_alias_intrinsics_gen.inc` and `lib/clang/23/include/hlsl/hlsl_inline_intrinsics_gen.inc`.
Assisted-by: GitHub Copilot
---
Patch is 32.66 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/188362.diff
6 Files Affected:
- (modified) clang/include/clang/Basic/HLSLIntrinsics.td (+159-4)
- (modified) clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h (-310)
- (modified) clang/lib/Headers/hlsl/hlsl_intrinsics.h (-74)
- (modified) clang/test/SemaHLSL/BuiltIns/cross-errors.hlsl (+6-6)
- (modified) clang/test/SemaHLSL/BuiltIns/dot2add-errors.hlsl (+2-2)
- (modified) clang/test/SemaHLSL/BuiltIns/refract-errors.hlsl (+25-33)
``````````diff
diff --git a/clang/include/clang/Basic/HLSLIntrinsics.td b/clang/include/clang/Basic/HLSLIntrinsics.td
index b205491e6ca78..8811f747f3452 100644
--- a/clang/include/clang/Basic/HLSLIntrinsics.td
+++ b/clang/include/clang/Basic/HLSLIntrinsics.td
@@ -313,8 +313,163 @@ class HLSLOneArgInlineBuiltin<string name> : HLSLBuiltin<name> {
// Intrinsic definitions (sorted alphabetically by function name)
//===----------------------------------------------------------------------===//
-// TODO: Convert hand-written overloads from hlsl_intrinsics.h and
-// hlsl_alias_intrinsics.h into TableGen below.
-// Include "hlsl_alias_intrinsics_gen.inc" in hlsl_alias_intrinsics.h
-// Include "hlsl_inline_intrinsics_gen.inc" in hlsl_intrinsics.h
+// Returns the absolute value of the input value, Val.
+def hlsl_abs : HLSLOneArgBuiltin<"abs", "__builtin_elementwise_abs"> {
+ let Doc = [{
+\fn T abs(T Val)
+\brief Returns the absolute value of the input value, \a Val.
+\param Val The input value.
+}];
+ let VaryingTypes = SignedTypes;
+ let VaryingMatDims = [];
+}
+
+// Unsigned abs is a constexpr identity — unsigned values are already non-negative.
+def hlsl_abs_unsigned : HLSLOneArgInlineBuiltin<"abs"> {
+ let ParamNames = ["V"];
+ let Body = "return V;";
+ let IsConstexpr = 1;
+ let VaryingTypes = UnsignedIntTypes;
+ let VaryingMatDims = [];
+}
+
+// Returns the boolean AND of two bool values or vectors.
+def hlsl_and : HLSLTwoArgBuiltin<"and", "__builtin_hlsl_and"> {
+ let Doc = [{
+\fn bool and(bool x, bool y)
+\brief Logically ands two boolean vectors or matrices elementwise and
+produces a bool vector or matrix output.
+}];
+ let VaryingTypes = [BoolTy];
+}
+
+// Returns the cross product of two floating-point, 3D vectors.
+// Two separate defs are needed because the float and half variants alias
+// different builtins (__builtin_hlsl_crossf32 vs __builtin_hlsl_crossf16).
+def hlsl_cross_float : HLSLBuiltin<"cross", "__builtin_hlsl_crossf32"> {
+ let Doc = [{
+\fn T cross(T x, T y)
+\brief Returns the cross product of two floating-point, 3D vectors.
+\param x [in] The first floating-point, 3D vector.
+\param y [in] The second floating-point, 3D vector.
+
+Result is the cross product of x and y, i.e., the resulting
+components are, in order :
+x[1] * y[2] - y[1] * x[2]
+x[2] * y[0] - y[2] * x[0]
+x[0] * y[1] - y[0] * x[1]
+}];
+ let Args = [VectorType<FloatTy, 3>, VectorType<FloatTy, 3>];
+ let ReturnType = VectorType<FloatTy, 3>;
+}
+
+def hlsl_cross_half : HLSLBuiltin<"cross", "__builtin_hlsl_crossf16"> {
+ let Args = [VectorType<HalfTy, 3>, VectorType<HalfTy, 3>];
+ let ReturnType = VectorType<HalfTy, 3>;
+}
+
+// Returns the dot product (a scalar value) of X and Y.
+def hlsl_dot : HLSLTwoArgBuiltin<"dot", "__builtin_hlsl_dot"> {
+ let Doc = [{
+\fn K dot(T X, T Y)
+\brief Return the dot product (a scalar value) of \a X and \a Y.
+\param X The X input value.
+\param Y The Y input value.
+}];
+ let ReturnType = VaryingElemType;
+ let VaryingTypes = NumericTypesNoDbl;
+ let VaryingMatDims = [];
+}
+
+// double dot only has scalar overload (no vectors).
+def hlsl_dot_double : HLSLBuiltin<"dot", "__builtin_hlsl_dot"> {
+ let Args = [Varying, Varying];
+ let ReturnType = VaryingElemType;
+ let VaryingTypes = [DoubleTy];
+ let VaryingScalar = 1;
+}
+
+// Dot product of 2 half vectors plus a float scalar.
+def hlsl_dot2add : HLSLBuiltin<"dot2add"> {
+ let Doc = [{
+\fn float dot2add(half2 A, half2 B, float C)
+\brief Dot product of 2 vector of type half and add a float scalar value.
+\param A The first input value to dot product.
+\param B The second input value to dot product.
+\param C The input value added to the dot product.
+}];
+ let DetailFunc = "dot2add_impl";
+ let ParamNames = ["A", "B", "C"];
+ let Args = [VectorType<HalfTy, 2>, VectorType<HalfTy, 2>, FloatTy];
+ let ReturnType = FloatTy;
+ let Availability = SM6_4;
+}
+
+// Blocks execution of all threads in a group until all group shared accesses
+// have been completed and all threads in the group have reached this call.
+def hlsl_group_memory_barrier_with_group_sync :
+ HLSLBuiltin<"GroupMemoryBarrierWithGroupSync",
+ "__builtin_hlsl_group_memory_barrier_with_group_sync"> {
+ let Doc = [{
+\fn void GroupMemoryBarrierWithGroupSync(void)
+\brief Blocks execution of all threads in a group until all group shared
+accesses have been completed and all threads in the group have reached this
+call.
+}];
+ let IsConvergent = 1;
+}
+
+// Determines if the specified value x is infinite.
+def hlsl_isinf : HLSLOneArgBuiltin<"isinf", "__builtin_hlsl_elementwise_isinf"> {
+ let Doc = [{
+\fn T isinf(T x)
+\brief Determines if the specified value \a x is infinite.
+\param x The specified input value.
+
+Returns a value of the same size as the input, with a value set
+to True if the x parameter is +INF or -INF. Otherwise, False.
+}];
+ let ReturnType = VaryingShape<BoolTy>;
+ let VaryingTypes = [HalfTy, FloatTy];
+ let VaryingMatDims = [];
+}
+
+// Returns a refraction vector using an entering ray, a surface normal, and
+// a refraction index.
+def hlsl_refract : HLSLBuiltin<"refract"> {
+ let Doc = [{
+\fn T refract(T I, T N, T eta)
+\brief Returns a refraction using an entering ray, \a I, a surface
+normal, \a N and refraction index \a eta
+\param I The entering ray.
+\param N The surface normal.
+\param eta The refraction index.
+
+The return value is a floating-point vector that represents the refraction
+using the refraction index, \a eta, for the direction of the entering ray,
+\a I, off a surface with the normal \a N.
+
+This function calculates the refraction vector using the following formulas:
+k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
+if k < 0.0 the result is 0.0
+otherwise, the result is eta * I - (eta * dot(N, I) + sqrt(k)) * N
+
+I and N must already be normalized in order to achieve the desired result.
+
+I and N must be a scalar or vector whose component type is
+floating-point.
+
+eta must be a 16-bit or 32-bit floating-point scalar.
+
+Result type, the type of I, and the type of N must all be the same type.
+}];
+ let DetailFunc = "refract_impl";
+ let ParamNames = ["I", "N", "eta"];
+ let Args = [Varying, Varying, VaryingElemType];
+ let ReturnType = Varying;
+ let VaryingTypes = [HalfTy, FloatTy];
+ let VaryingScalar = 1;
+ let VaryingVecSizes = [2, 3, 4];
+ let VaryingMatDims = [];
+}
diff --git a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
index 76fca33ae0c13..90e681b55fa12 100644
--- a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
+++ b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h
@@ -41,97 +41,6 @@ namespace hlsl {
// Generated by clang-tblgen from HLSLIntrinsics.td (alias intrinsics).
#include "hlsl_alias_intrinsics_gen.inc"
-//===----------------------------------------------------------------------===//
-// abs builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn T abs(T Val)
-/// \brief Returns the absolute value of the input value, \a Val.
-/// \param Val The input value.
-
-#ifdef __HLSL_ENABLE_16_BIT
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int16_t abs(int16_t);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int16_t2 abs(int16_t2);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int16_t3 abs(int16_t3);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int16_t4 abs(int16_t4);
-
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-constexpr uint16_t abs(uint16_t V) { return V; }
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-constexpr uint16_t2 abs(uint16_t2 V) { return V; }
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-constexpr uint16_t3 abs(uint16_t3 V) { return V; }
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-constexpr uint16_t4 abs(uint16_t4 V) { return V; }
-#endif
-
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-half abs(half);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-half2 abs(half2);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-half3 abs(half3);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-half4 abs(half4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int abs(int);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int2 abs(int2);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int3 abs(int3);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int4 abs(int4);
-
-constexpr uint abs(uint V) { return V; }
-constexpr uint2 abs(uint2 V) { return V; }
-constexpr uint3 abs(uint3 V) { return V; }
-constexpr uint4 abs(uint4 V) { return V; }
-
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-float abs(float);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-float2 abs(float2);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-float3 abs(float3);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-float4 abs(float4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int64_t abs(int64_t);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int64_t2 abs(int64_t2);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int64_t3 abs(int64_t3);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-int64_t4 abs(int64_t4);
-
-constexpr uint64_t abs(uint64_t V) { return V; }
-constexpr uint64_t2 abs(uint64_t2 V) { return V; }
-constexpr uint64_t3 abs(uint64_t3 V) { return V; }
-constexpr uint64_t4 abs(uint64_t4 V) { return V; }
-
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-double abs(double);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-double2 abs(double2);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-double3 abs(double3);
-_HLSL_BUILTIN_ALIAS(__builtin_elementwise_abs)
-double4 abs(double4);
-
//===----------------------------------------------------------------------===//
// acos builtins
//===----------------------------------------------------------------------===//
@@ -295,60 +204,6 @@ bool all(double3);
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_all)
bool all(double4);
-//===----------------------------------------------------------------------===//
-// and builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn bool and(bool x, bool y)
-/// \brief Logically ands two boolean vectors or matrices elementwise and
-/// produces a bool vector or matrix output.
-
-// TODO: Clean up clang-format marker once we've resolved
-// https://github.com/llvm/llvm-project/issues/127851
-//
-// clang-format off
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool and(bool x, bool y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool2 and(bool2 x, bool2 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool3 and(bool3 x, bool3 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool4 and(bool4 x, bool4 y);
-
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool1x2 and(bool1x2 x, bool1x2 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool1x3 and(bool1x3 x, bool1x3 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool1x4 and(bool1x4 x, bool1x4 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool2x1 and(bool2x1 x, bool2x1 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool2x2 and(bool2x2 x, bool2x2 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool2x3 and(bool2x3 x, bool2x3 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool2x4 and(bool2x4 x, bool2x4 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool3x1 and(bool3x1 x, bool3x1 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool3x2 and(bool3x2 x, bool3x2 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool3x3 and(bool3x3 x, bool3x3 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool3x4 and(bool3x4 x, bool3x4 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool4x1 and(bool4x1 x, bool4x1 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool4x2 and(bool4x2 x, bool4x2 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool4x3 and(bool4x3 x, bool4x3 y);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_and)
-bool4x4 and(bool4x4 x, bool4x4 y);
-// clang-format on
-
//===----------------------------------------------------------------------===//
// any builtins
//===----------------------------------------------------------------------===//
@@ -912,104 +767,6 @@ float3 degrees(float3);
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_degrees)
float4 degrees(float4);
-//===----------------------------------------------------------------------===//
-// dot product builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn K dot(T X, T Y)
-/// \brief Return the dot product (a scalar value) of \a X and \a Y.
-/// \param X The X input value.
-/// \param Y The Y input value.
-
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-half dot(half, half);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-half dot(half2, half2);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-half dot(half3, half3);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-half dot(half4, half4);
-
-#ifdef __HLSL_ENABLE_16_BIT
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int16_t dot(int16_t, int16_t);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int16_t dot(int16_t2, int16_t2);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int16_t dot(int16_t3, int16_t3);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int16_t dot(int16_t4, int16_t4);
-
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint16_t dot(uint16_t, uint16_t);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint16_t dot(uint16_t2, uint16_t2);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint16_t dot(uint16_t3, uint16_t3);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint16_t dot(uint16_t4, uint16_t4);
-#endif
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-float dot(float, float);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-float dot(float2, float2);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-float dot(float3, float3);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-float dot(float4, float4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-double dot(double, double);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int dot(int, int);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int dot(int2, int2);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int dot(int3, int3);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int dot(int4, int4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint dot(uint, uint);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint dot(uint2, uint2);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint dot(uint3, uint3);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint dot(uint4, uint4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int64_t dot(int64_t, int64_t);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int64_t dot(int64_t2, int64_t2);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int64_t dot(int64_t3, int64_t3);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-int64_t dot(int64_t4, int64_t4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint64_t dot(uint64_t, uint64_t);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint64_t dot(uint64_t2, uint64_t2);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint64_t dot(uint64_t3, uint64_t3);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
-uint64_t dot(uint64_t4, uint64_t4);
-
//===----------------------------------------------------------------------===//
// dot4add builtins
//===----------------------------------------------------------------------===//
@@ -1267,39 +1024,6 @@ float3 frac(float3);
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_frac)
float4 frac(float4);
-//===----------------------------------------------------------------------===//
-// isinf builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn T isinf(T x)
-/// \brief Determines if the specified value \a x is infinite.
-/// \param x The specified input value.
-///
-/// Returns a value of the same size as the input, with a value set
-/// to True if the x parameter is +INF or -INF. Otherwise, False.
-
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool isinf(half);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool2 isinf(half2);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool3 isinf(half3);
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool4 isinf(half4);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool isinf(float);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool2 isinf(float2);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool3 isinf(float3);
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_isinf)
-bool4 isinf(float4);
-
//===----------------------------------------------------------------------===//
// isnan builtins
//===----------------------------------------------------------------------===//
@@ -2019,28 +1743,6 @@ uint64_t3 reversebits(uint64_t3);
_HLSL_BUILTIN_ALIAS(__builtin_elementwise_bitreverse)
uint64_t4 reversebits(uint64_t4);
-//===----------------------------------------------------------------------===//
-// cross builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn T cross(T x, T y)
-/// \brief Returns the cross product of two floating-point, 3D vectors.
-/// \param x [in] The first floating-point, 3D vector.
-/// \param y [in] The second floating-point, 3D vector.
-///
-/// Result is the cross product of x and y, i.e., the resulting
-/// components are, in order :
-/// x[1] * y[2] - y[1] * x[2]
-/// x[2] * y[0] - y[2] * x[0]
-/// x[0] * y[1] - y[0] * x[1]
-
-_HLSL_16BIT_AVAILABILITY_SHADERMODEL_DEFAULT()
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_crossf16)
-half3 cross(half3, half3);
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_crossf32)
-float3 cross(float3, float3);
-
//===----------------------------------------------------------------------===//
// rcp builtins
//===----------------------------------------------------------------------===//
@@ -3773,18 +3475,6 @@ float3 radians(float3);
_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_radians)
float4 radians(float4);
-//===----------------------------------------------------------------------===//
-// GroupMemoryBarrierWithGroupSync builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn void GroupMemoryBarrierWithGroupSync(void)
-/// \brief Blocks execution of all threads in a group until all group shared
-/// accesses have been completed and all threads in the group have reached this
-/// call.
-
-_HLSL_BUILTIN_ALIAS(__builtin_hlsl_group_memory_barrier_with_group_sync)
-__attribute__((convergent)) void GroupMemoryBarrierWithGroupSync(void);
-
//===----------------------------------------------------------------------===//
// ddx_coarse builtin
//===----------------------------------------------------------------------===//
diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h
index 6a37a50064411..95d77eed41853 100644
--- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h
+++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h
@@ -178,21 +178,6 @@ const inline float distance(__detail::HLSL_FIXED_VECTOR<float, N> X,
return __detail::distance_vec_impl(X, Y);
}
-//===----------------------------------------------------------------------===//
-// dot2add builtins
-//===----------------------------------------------------------------------===//
-
-/// \fn float dot2add(half2 A, half2 B, float C)
-/// \brief Dot product of 2 vector of type half and add a float scalar value.
-/// \param A The first input value to dot product.
-/// \param B The second input value to dot product.
-//...
[truncated]
``````````
</details>
https://github.com/llvm/llvm-project/pull/188362
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