[clang] [analyzer] Avoid use of `CallEvent`s with obsolete state (PR #160707)
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Thu Sep 25 06:54:11 PDT 2025
llvmbot wrote:
<!--LLVM PR SUMMARY COMMENT-->
@llvm/pr-subscribers-clang
Author: DonĂ¡t Nagy (NagyDonat)
<details>
<summary>Changes</summary>
The method `ExprEngine::evalCall` handles multiple state transitions and activates various checker callbacks that take a `CallEvent` parameter (among other parameters). Unfortunately some of these callbacks (EvalCall and pointer escape) were called with a `CallEvent` instance whose attached state was obsolete. This commit fixes this inconsistency by attaching the right state to the `CallEvent`s before their state becomes relevant.
I found these inconsistencies as I was trying to understand this part of the source code, so I don't know about any concrete bugs that are caused by them -- but they are definitely fishy.
I think it would be nice to handle the "has right state" / "has undefined state" distinction statically within the type system (to prevent the reoccurrence of similar inconsistencies), but I opted for just fixing the current issues as a first step.
---
Full diff: https://github.com/llvm/llvm-project/pull/160707.diff
2 Files Affected:
- (modified) clang/lib/StaticAnalyzer/Core/CheckerManager.cpp (+9-6)
- (modified) clang/lib/StaticAnalyzer/Core/ExprEngineCallAndReturn.cpp (+39-30)
``````````diff
diff --git a/clang/lib/StaticAnalyzer/Core/CheckerManager.cpp b/clang/lib/StaticAnalyzer/Core/CheckerManager.cpp
index 44c6f9f52cca6..6d80518b010dd 100644
--- a/clang/lib/StaticAnalyzer/Core/CheckerManager.cpp
+++ b/clang/lib/StaticAnalyzer/Core/CheckerManager.cpp
@@ -731,33 +731,36 @@ void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
ExplodedNodeSet checkDst;
NodeBuilder B(Pred, checkDst, Eng.getBuilderContext());
+ ProgramStateRef State = Pred->getState();
+ CallEventRef<> UpdatedCall = Call.cloneWithState(State);
+
// Check if any of the EvalCall callbacks can evaluate the call.
for (const auto &EvalCallChecker : EvalCallCheckers) {
// TODO: Support the situation when the call doesn't correspond
// to any Expr.
ProgramPoint L = ProgramPoint::getProgramPoint(
- Call.getOriginExpr(), ProgramPoint::PostStmtKind,
+ UpdatedCall->getOriginExpr(), ProgramPoint::PostStmtKind,
Pred->getLocationContext(), EvalCallChecker.Checker);
bool evaluated = false;
{ // CheckerContext generates transitions(populates checkDest) on
// destruction, so introduce the scope to make sure it gets properly
// populated.
CheckerContext C(B, Eng, Pred, L);
- evaluated = EvalCallChecker(Call, C);
+ evaluated = EvalCallChecker(*UpdatedCall, C);
}
#ifndef NDEBUG
if (evaluated && evaluatorChecker) {
- const auto toString = [](const CallEvent &Call) -> std::string {
+ const auto toString = [](CallEventRef<> Call) -> std::string {
std::string Buf;
llvm::raw_string_ostream OS(Buf);
- Call.dump(OS);
+ Call->dump(OS);
return Buf;
};
std::string AssertionMessage = llvm::formatv(
"The '{0}' call has been already evaluated by the {1} checker, "
"while the {2} checker also tried to evaluate the same call. At "
"most one checker supposed to evaluate a call.",
- toString(Call), evaluatorChecker,
+ toString(UpdatedCall), evaluatorChecker,
EvalCallChecker.Checker->getDebugTag());
llvm_unreachable(AssertionMessage.c_str());
}
@@ -774,7 +777,7 @@ void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
// If none of the checkers evaluated the call, ask ExprEngine to handle it.
if (!evaluatorChecker) {
NodeBuilder B(Pred, Dst, Eng.getBuilderContext());
- Eng.defaultEvalCall(B, Pred, Call, CallOpts);
+ Eng.defaultEvalCall(B, Pred, *UpdatedCall, CallOpts);
}
}
}
diff --git a/clang/lib/StaticAnalyzer/Core/ExprEngineCallAndReturn.cpp b/clang/lib/StaticAnalyzer/Core/ExprEngineCallAndReturn.cpp
index 0c491b8c4ca90..9360b423f1c08 100644
--- a/clang/lib/StaticAnalyzer/Core/ExprEngineCallAndReturn.cpp
+++ b/clang/lib/StaticAnalyzer/Core/ExprEngineCallAndReturn.cpp
@@ -628,6 +628,8 @@ void ExprEngine::VisitCallExpr(const CallExpr *CE, ExplodedNode *Pred,
ProgramStateRef ExprEngine::finishArgumentConstruction(ProgramStateRef State,
const CallEvent &Call) {
+ // WARNING: The state attached to 'Call' may be obsolete, do not call any
+ // methods that rely on it!
const Expr *E = Call.getOriginExpr();
// FIXME: Constructors to placement arguments of operator new
// are not supported yet.
@@ -653,6 +655,8 @@ ProgramStateRef ExprEngine::finishArgumentConstruction(ProgramStateRef State,
void ExprEngine::finishArgumentConstruction(ExplodedNodeSet &Dst,
ExplodedNode *Pred,
const CallEvent &Call) {
+ // WARNING: The state attached to 'Call' may be obsolete, do not call any
+ // methods that rely on it!
ProgramStateRef State = Pred->getState();
ProgramStateRef CleanedState = finishArgumentConstruction(State, Call);
if (CleanedState == State) {
@@ -670,35 +674,40 @@ void ExprEngine::finishArgumentConstruction(ExplodedNodeSet &Dst,
}
void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
- const CallEvent &Call) {
- // WARNING: At this time, the state attached to 'Call' may be older than the
- // state in 'Pred'. This is a minor optimization since CheckerManager will
- // use an updated CallEvent instance when calling checkers, but if 'Call' is
- // ever used directly in this function all callers should be updated to pass
- // the most recent state. (It is probably not worth doing the work here since
- // for some callers this will not be necessary.)
+ const CallEvent &CallTemplate) {
+ // WARNING: As this function performs transitions between several different
+ // states (perhaps in a branching structure) we must be careful to avoid
+ // referencing obsolete or irrelevant states. In particular, 'CallEvent'
+ // instances have an attached state (because this is is convenient within the
+ // checker callbacks) and it is our responsibility to keep these up-to-date.
+ // In fact, the parameter 'CallTemplate' is a "template" because its attached
+ // state may be older than the state of 'Pred' (which will be further
+ // transformed by the transitions within this method).
+ // (Note that 'runCheckersFor*Call' and 'finishArgumentConstruction' are
+ // prepared to take this template and and attach the proper state before
+ // forwarding it to the checkers.)
// Run any pre-call checks using the generic call interface.
ExplodedNodeSet dstPreVisit;
- getCheckerManager().runCheckersForPreCall(dstPreVisit, Pred,
- Call, *this);
+ getCheckerManager().runCheckersForPreCall(dstPreVisit, Pred, CallTemplate,
+ *this);
// Actually evaluate the function call. We try each of the checkers
// to see if the can evaluate the function call, and get a callback at
// defaultEvalCall if all of them fail.
ExplodedNodeSet dstCallEvaluated;
- getCheckerManager().runCheckersForEvalCall(dstCallEvaluated, dstPreVisit,
- Call, *this, EvalCallOptions());
+ getCheckerManager().runCheckersForEvalCall(
+ dstCallEvaluated, dstPreVisit, CallTemplate, *this, EvalCallOptions());
// If there were other constructors called for object-type arguments
// of this call, clean them up.
ExplodedNodeSet dstArgumentCleanup;
for (ExplodedNode *I : dstCallEvaluated)
- finishArgumentConstruction(dstArgumentCleanup, I, Call);
+ finishArgumentConstruction(dstArgumentCleanup, I, CallTemplate);
ExplodedNodeSet dstPostCall;
getCheckerManager().runCheckersForPostCall(dstPostCall, dstArgumentCleanup,
- Call, *this);
+ CallTemplate, *this);
// Escaping symbols conjured during invalidating the regions above.
// Note that, for inlined calls the nodes were put back into the worklist,
@@ -708,12 +717,13 @@ void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
// Run pointerEscape callback with the newly conjured symbols.
SmallVector<std::pair<SVal, SVal>, 8> Escaped;
for (ExplodedNode *I : dstPostCall) {
- NodeBuilder B(I, Dst, *currBldrCtx);
ProgramStateRef State = I->getState();
+ CallEventRef<> Call = CallTemplate.cloneWithState(State);
+ NodeBuilder B(I, Dst, *currBldrCtx);
Escaped.clear();
{
unsigned Arg = -1;
- for (const ParmVarDecl *PVD : Call.parameters()) {
+ for (const ParmVarDecl *PVD : Call->parameters()) {
++Arg;
QualType ParamTy = PVD->getType();
if (ParamTy.isNull() ||
@@ -722,13 +732,13 @@ void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
QualType Pointee = ParamTy->getPointeeType();
if (Pointee.isConstQualified() || Pointee->isVoidType())
continue;
- if (const MemRegion *MR = Call.getArgSVal(Arg).getAsRegion())
+ if (const MemRegion *MR = Call->getArgSVal(Arg).getAsRegion())
Escaped.emplace_back(loc::MemRegionVal(MR), State->getSVal(MR, Pointee));
}
}
State = processPointerEscapedOnBind(State, Escaped, I->getLocationContext(),
- PSK_EscapeOutParameters, &Call);
+ PSK_EscapeOutParameters, &*Call);
if (State == I->getState())
Dst.insert(I);
@@ -1212,48 +1222,47 @@ static bool isTrivialObjectAssignment(const CallEvent &Call) {
}
void ExprEngine::defaultEvalCall(NodeBuilder &Bldr, ExplodedNode *Pred,
- const CallEvent &CallTemplate,
+ const CallEvent &Call,
const EvalCallOptions &CallOpts) {
// Make sure we have the most recent state attached to the call.
ProgramStateRef State = Pred->getState();
- CallEventRef<> Call = CallTemplate.cloneWithState(State);
// Special-case trivial assignment operators.
- if (isTrivialObjectAssignment(*Call)) {
- performTrivialCopy(Bldr, Pred, *Call);
+ if (isTrivialObjectAssignment(Call)) {
+ performTrivialCopy(Bldr, Pred, Call);
return;
}
// Try to inline the call.
// The origin expression here is just used as a kind of checksum;
// this should still be safe even for CallEvents that don't come from exprs.
- const Expr *E = Call->getOriginExpr();
+ const Expr *E = Call.getOriginExpr();
ProgramStateRef InlinedFailedState = getInlineFailedState(State, E);
if (InlinedFailedState) {
// If we already tried once and failed, make sure we don't retry later.
State = InlinedFailedState;
} else {
- RuntimeDefinition RD = Call->getRuntimeDefinition();
- Call->setForeign(RD.isForeign());
+ RuntimeDefinition RD = Call.getRuntimeDefinition();
+ Call.setForeign(RD.isForeign());
const Decl *D = RD.getDecl();
- if (shouldInlineCall(*Call, D, Pred, CallOpts)) {
+ if (shouldInlineCall(Call, D, Pred, CallOpts)) {
if (RD.mayHaveOtherDefinitions()) {
AnalyzerOptions &Options = getAnalysisManager().options;
// Explore with and without inlining the call.
if (Options.getIPAMode() == IPAK_DynamicDispatchBifurcate) {
- BifurcateCall(RD.getDispatchRegion(), *Call, D, Bldr, Pred);
+ BifurcateCall(RD.getDispatchRegion(), Call, D, Bldr, Pred);
return;
}
// Don't inline if we're not in any dynamic dispatch mode.
if (Options.getIPAMode() != IPAK_DynamicDispatch) {
- conservativeEvalCall(*Call, Bldr, Pred, State);
+ conservativeEvalCall(Call, Bldr, Pred, State);
return;
}
}
- ctuBifurcate(*Call, D, Bldr, Pred, State);
+ ctuBifurcate(Call, D, Bldr, Pred, State);
return;
}
}
@@ -1261,10 +1270,10 @@ void ExprEngine::defaultEvalCall(NodeBuilder &Bldr, ExplodedNode *Pred,
// If we can't inline it, clean up the state traits used only if the function
// is inlined.
State = removeStateTraitsUsedForArrayEvaluation(
- State, dyn_cast_or_null<CXXConstructExpr>(E), Call->getLocationContext());
+ State, dyn_cast_or_null<CXXConstructExpr>(E), Call.getLocationContext());
// Also handle the return value and invalidate the regions.
- conservativeEvalCall(*Call, Bldr, Pred, State);
+ conservativeEvalCall(Call, Bldr, Pred, State);
}
void ExprEngine::BifurcateCall(const MemRegion *BifurReg,
``````````
</details>
https://github.com/llvm/llvm-project/pull/160707
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