[clang] [llvm] [HLSL][DirectX] Fix `dot2add` DXIL operation to use float overload (PR #152781)
Farzon Lotfi via cfe-commits
cfe-commits at lists.llvm.org
Mon Aug 11 09:07:48 PDT 2025
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@@ -1,5 +1,5 @@
// RUN: %clang_cc1 -finclude-default-header -fnative-half-type -triple \
-// RUN: dxil-pc-shadermodel6.3-compute %s -emit-llvm -o - | \
+// RUN: dxil-pc-shadermodel6.4-compute %s -emit-llvm -o - | \
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farzonl wrote:
Should we add an error test for this DXILOp so if we see it for SM 6.3 we can confirm we let the user know?
https://github.com/llvm/llvm-project/pull/152781
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