[clang] [clang-tools-extra] [clang-tidy] Avoid matching nodes in system headers (PR #151035)
Balazs Benics via cfe-commits
cfe-commits at lists.llvm.org
Sun Aug 3 09:44:15 PDT 2025
================
@@ -1336,6 +1336,44 @@ class MatchASTVisitor : public RecursiveASTVisitor<MatchASTVisitor>,
return false;
}
+ template <typename T> static SourceLocation getNodeLocation(const T &Node) {
+ return Node.getBeginLoc();
+ }
+
+ static SourceLocation getNodeLocation(const QualType &Node) { return {}; }
+
+ static SourceLocation getNodeLocation(const NestedNameSpecifier &Node) {
+ return {};
+ }
+
+ static SourceLocation getNodeLocation(const CXXCtorInitializer &Node) {
+ return Node.getSourceLocation();
+ }
+
+ static SourceLocation getNodeLocation(const TemplateArgumentLoc &Node) {
+ return Node.getLocation();
+ }
+
+ static SourceLocation getNodeLocation(const Attr &Node) {
+ return Node.getLocation();
+ }
+
+ bool isInSystemHeader(const SourceLocation &Loc) {
+ const SourceManager &SM = getASTContext().getSourceManager();
+ return SM.isInSystemHeader(Loc);
+ }
+
+ template <typename T> bool shouldSkipNode(const T &Node) {
+ if constexpr (std::is_pointer_v<T>)
+ return (Node == nullptr) || shouldSkipNode(*Node);
+ else {
----------------
steakhal wrote:
This recursive dispatching looked weird to me initially.
For example, it opens up usages as `const Expr ***`, which is probably not what we wanted to expose on the API surface. If we had a different template specialization for pointers, and another one for references, I think that would clarify the API.
I have no strong feelings though. I doubt I'll come back to this code too often in the future.
https://github.com/llvm/llvm-project/pull/151035
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