[clang] [HLSL] Make memory representation of boolean vectors in HLSL, vectors of i32. Add support for boolean swizzling. (PR #123977)

Farzon Lotfi via cfe-commits cfe-commits at lists.llvm.org
Mon Feb 24 09:19:57 PST 2025


================
@@ -0,0 +1,111 @@
+// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s
+
+// CHECK: %struct.S = type { <2 x i32>, float }
+// CHECK: [[ConstS:@.*]] = private unnamed_addr constant %struct.S { <2 x i32> splat (i32 1), float 1.000000e+00 }, align 8
+// CHECK: [[ConstArr:.*]] = private unnamed_addr constant [2 x <2 x i32>] [<2 x i32> splat (i32 1), <2 x i32> zeroinitializer], align 8
+
+struct S {
+    bool2 bv;
+    float f;
+};
+
+// CHECK-LABEL: define noundef i1 {{.*}}fn1{{.*}}
+// CHECK: [[B:%.*]] = alloca <2 x i32>, align 8
+// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[B]], align 8
+// CHECK-NEXT: [[BoolVec:%.*]] = load <2 x i32>, ptr [[B]], align 8
+// CHECK-NEXT: [[L:%.*]] = trunc <2 x i32> [[BoolVec:%.*]] to <2 x i1>
+// CHECK-NEXT: [[VecExt:%.*]] = extractelement <2 x i1> [[L]], i32 0
+// CHECK-NEXT: ret i1 [[VecExt]]
+bool fn1() {
+  bool2 B = {true,true};
+  return B[0];
+}
+
+// CHECK-LABEL: define noundef <2 x i1> {{.*}}fn2{{.*}}
+// CHECK: [[VAddr:%.*]] = alloca i32, align 4
+// CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 8
+// CHECK-NEXT: [[StoreV:%.*]] = zext i1 {{.*}} to i32
+// CHECK-NEXT: store i32 [[StoreV]], ptr [[VAddr]], align 4
+// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[VAddr]], align 4
+// CHECK-NEXT: [[LoadV:%.*]] = trunc i32 [[L]] to i1
+// CHECK-NEXT: [[Vec:%.*]] = insertelement <2 x i1> poison, i1 [[LoadV]], i32 0
+// CHECK-NEXT: [[Vec1:%.*]] = insertelement <2 x i1> [[Vec]], i1 true, i32 1
+// CHECK-NEXT: [[Z:%.*]] = zext <2 x i1> [[Vec1]] to <2 x i32>
+// CHECK-NEXT: store <2 x i32> [[Z]], ptr [[A]], align 8
+// CHECK-NEXT: [[LoadBV:%.*]] = load <2 x i32>, ptr [[A]], align 8
+// CHECK-NEXT: [[LoadV2:%.*]] = trunc <2 x i32> [[LoadBV]] to <2 x i1>
+// CHECK-NEXT: ret <2 x i1> [[LoadV2]]
+bool2 fn2(bool V) {
+  bool2 A = {V,true};
+  return A;
+}
+
+// CHECK-LABEL: define noundef i1 {{.*}}fn3{{.*}}
+// CHECK: [[s:%.*]] = alloca %struct.S, align 8
+// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[s]], ptr align 8 [[ConstS]], i32 16, i1 false)
+// CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[s]], i32 0, i32 0
+// CHECK-NEXT: [[LBV:%.*]] = load <2 x i32>, ptr [[BV]], align 8
+// CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[LBV]] to <2 x i1>
+// CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 0
+// CHECK-NEXT: ret i1 [[VX]]
+bool fn3() {
+  S s = {{true,true}, 1.0};
+  return s.bv[0];
+}
+
+// CHECK-LABEL: define noundef i1 {{.*}}fn4{{.*}}
+// CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8
+// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 8 [[ConstArr]], i32 16, i1 false)
+// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr [[Arr]], i32 0, i32 0
+// CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Idx]], align 8
+// CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[L]] to <2 x i1>
+// CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 1
+// CHECK-NEXT: ret i1 [[VX]]
+bool fn4() {
+  bool2 Arr[2] = {{true,true}, {false,false}};
+  return Arr[0][1];
+}
+
+// CHECK-LABEL: define void {{.*}}fn5{{.*}}
+// CHECK: [[Arr:%.*]] = alloca <2 x i32>, align 8
+// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[Arr]], align 8
+// CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Arr]], align 8
+// CHECK-NEXT: [[V:%.*]] = insertelement <2 x i32> [[L]], i32 0, i32 1
+// CHECK-NEXT: store <2 x i32> [[V]], ptr [[Arr]], align 8
+// CHECK-NEXT: ret void
+void fn5() {
+  bool2 Arr = {true,true};
+  Arr[1] = false;
+}
+
+// CHECK-LABEL: define void {{.*}}fn6{{.*}}
+// CHECK: [[V:%.*]] = alloca i32, align 4
+// CHECK-NEXT: [[S:%.*]] = alloca %struct.S, align 8
+// CHECK-NEXT: store i32 0, ptr [[V]], align 4
+// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[S]], ptr align 8 {{.*}}, i32 16, i1 false)
+// CHECK-NEXT: [[Y:%.*]] = load i32, ptr [[V]], align 4
+// CHECK-NEXT: [[LV:%.*]] = trunc i32 [[Y]] to i1
+// CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[S]], i32 0, i32 0
+// CHECK-NEXT: [[X:%.*]] = load <2 x i32>, ptr [[BV]], align 8
+// CHECK-NEXT: [[Z:%.*]] = zext i1 [[LV]] to i32
+// CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> [[X]], i32 [[Z]], i32 1
+// CHECK-NEXT: store <2 x i32> [[VI]], ptr [[BV]], align 8
+// CHECK-NEXT: ret void
+void fn6() {
+  bool V = false;
+  S s = {{true,true}, 1.0};
+  s.bv[1] = V;
+}
+
+// CHECK-LABEL: define void {{.*}}fn7{{.*}}
+// CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8
+// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 8 {{.*}}, i32 16, i1 false)
+// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr [[Arr]], i32 0, i32 0
+// CHECK-NEXT: [[X:%.*]] = load <2 x i32>, ptr [[Idx]], align 8
+// CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> [[X]], i32 0, i32 1
+// CHECK-NEXT: store <2 x i32> [[VI]], ptr [[Idx]], align 8
+// CHECK-NEXT: ret void
+void fn7() {
+  bool2 Arr[2] = {{true,true}, {false,false}};
+  Arr[0][1] = false;
+}
----------------
farzonl wrote:

add a new line

https://github.com/llvm/llvm-project/pull/123977


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