[clang] [HLSL] Implement HLSL intialization list support (PR #123141)
Finn Plummer via cfe-commits
cfe-commits at lists.llvm.org
Thu Jan 16 10:13:13 PST 2025
================
@@ -0,0 +1,69 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -finclude-default-header -verify -Wdouble-promotion -Wconversion %s
+
+struct TwoFloats {
+ float X, Y;
+};
+
+struct TwoInts {
+ int Z, W;
+};
+
+struct Doggo {
+ int4 LegState;
+ int TailState;
+ float HairCount;
+ float4 EarDirection[2];
+};
+
+struct AnimalBits {
+ int Legs[4];
+ uint State;
+ int64_t Counter;
+ float4 LeftDir;
+ float4 RightDir;
+};
+
+struct Kitteh {
+ int4 Legs;
+ int TailState;
+ float HairCount;
+ float4 Claws[2];
+};
+
+struct Zoo {
+ Doggo Dogs[2];
+ Kitteh Cats[4];
+};
+
+void fn() {
+ TwoFloats TF1 = {{{1.0, 2}}};
+ TwoFloats TF2 = {1,2};
+ int Val = 1;
+ TwoFloats TF3 = {Val, 2}; // expected-warning{{implicit conversion from 'int' to 'float' may lose precision}}
+ int2 TwoVals = 1.xx;
+ int2 Something = 1.xxx; // expected-warning{{implicit conversion truncates vector: 'vector<int, 3>' (vector of 3 'int' values) to 'vector<int, 2>' (vector of 2 'int' values)}}
+ TwoFloats TF4 = {TwoVals}; // expected-warning{{implicit conversion from 'int' to 'float' may lose precision}} expected-warning{{implicit conversion from 'int' to 'float' may lose precision}}
+
+ TwoInts TI1 = {TwoVals};
+ TwoInts TI2 = {TF4}; // expected-warning{{implicit conversion turns floating-point number into integer: 'float' to 'int'}} expected-warning{{implicit conversion turns floating-point number into integer: 'float' to 'int'}}
+
+ Doggo D1 = {TI1, TI2, {Val, Val}, {{TF1, TF2}, {TF3, TF4}}}; // expected-warning{{implicit conversion from 'int' to 'float' may lose precision}}
+ AnimalBits A1 = {D1}; // expected-warning{{implicit conversion turns floating-point number into integer: 'float' to 'long'}} expected-warning{{implicit conversion changes signedness: 'int' to 'unsigned int'}}
+
+ Zoo Z1 = {D1, A1, D1, A1, D1, A1}; // #insanity
+
+ // expected-warning@#insanity{{implicit conversion from 'int64_t' (aka 'long') to 'float' may lose precision}}
+ // expected-warning@#insanity{{implicit conversion changes signedness: 'uint' (aka 'unsigned int') to 'int'}}
+ // expected-warning@#insanity{{implicit conversion from 'int64_t' (aka 'long') to 'float' may lose precision}}
+ // expected-warning@#insanity{{implicit conversion changes signedness: 'uint' (aka 'unsigned int') to 'int'}}
+ // expected-warning@#insanity{{implicit conversion from 'int64_t' (aka 'long') to 'float' may lose precision}}
+ // expected-warning@#insanity{{implicit conversion changes signedness: 'uint' (aka 'unsigned int') to 'int'}}
+}
+
+void Errs() {
+ TwoFloats F1 = {}; // expected-error{{too few initializers in list for type 'TwoFloats' (expected 2 but found 0)}}
+ TwoFloats F2 = {1}; // expected-error{{too few initializers in list for type 'TwoFloats' (expected 2 but found 1)}}
+ TwoFloats F3 = {1,2,3}; // expected-error{{too many initializers in list for type 'TwoFloats' (expected 2 but found 2)}}
----------------
inbelic wrote:
```suggestion
TwoFloats F3 = {1,2,3}; // expected-error{{too many initializers in list for type 'TwoFloats' (expected 2 but found 3)}}
```
https://github.com/llvm/llvm-project/pull/123141
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