[clang] [llvm] Adding splitdouble HLSL function (PR #109331)
Tex Riddell via cfe-commits
cfe-commits at lists.llvm.org
Wed Oct 23 17:52:43 PDT 2024
================
@@ -95,6 +99,133 @@ static void initializeAlloca(CodeGenFunction &CGF, AllocaInst *AI, Value *Size,
I->addAnnotationMetadata("auto-init");
}
+static Value *handleHlslSplitdouble(const CallExpr *E, CodeGenFunction *CGF) {
+ Value *Op0 = CGF->EmitScalarExpr(E->getArg(0));
+ const auto *OutArg1 = dyn_cast<HLSLOutArgExpr>(E->getArg(1));
+ const auto *OutArg2 = dyn_cast<HLSLOutArgExpr>(E->getArg(2));
+
+ CallArgList Args;
+ LValue Op1TmpLValue =
+ CGF->EmitHLSLOutArgExpr(OutArg1, Args, OutArg1->getType());
+ LValue Op2TmpLValue =
+ CGF->EmitHLSLOutArgExpr(OutArg2, Args, OutArg2->getType());
+
+ if (CGF->getTarget().getCXXABI().areArgsDestroyedLeftToRightInCallee())
+ Args.reverseWritebacks();
+
+ auto EmitVectorCode =
+ [](Value *Op, CGBuilderTy *Builder,
+ FixedVectorType *DestTy) -> std::pair<Value *, Value *> {
+ Value *bitcast = Builder->CreateBitCast(Op, DestTy);
+
+ SmallVector<int> LowbitsIndex;
+ SmallVector<int> HighbitsIndex;
+
+ for (unsigned int Idx = 0; Idx < DestTy->getNumElements(); Idx += 2) {
+ LowbitsIndex.push_back(Idx);
+ HighbitsIndex.push_back(Idx + 1);
+ }
+
+ Value *Arg0 = Builder->CreateShuffleVector(bitcast, LowbitsIndex);
+ Value *Arg1 = Builder->CreateShuffleVector(bitcast, HighbitsIndex);
+
+ return std::make_pair(Arg0, Arg1);
+ };
----------------
tex3d wrote:
Since this lambda function is only used in the SPIR-V path, it could probably be defined in the else block of `if (CGF->CGM.getTarget().getTriple().isDXIL())`.
Also, this function looks more general than it is. It can only handle one case, `DestTy` of `<4 x i32>`, since you have to do things differently for scalar double cast (using extractelement instead of shuffle). Since that's the case, you don't need a general loop to construct indices, you can make the name more specific and clearer, like `EmitDouble2Cast`, and you don't need to supply a `DestTy`, since it's always the same cast type.
```suggestion
// casts `<2 x double>` to `<4 x i32>`, then shuffles into high and low
// `<2 x i32>` vectors.
auto EmitDouble2Cast = [](CodeGenFunction &CGF,
Value *DoubleVec2) -> std::pair<Value *, Value *> {
Value *BC = CGF.Builder.CreateBitCast(DoubleVec2,
FixedVectorType::get(CGF.Int32Ty, 4));
Value *LB = CGF.Builder.CreateShuffleVector(BC, {0, 2});
Value *HB = CGF.Builder.CreateShuffleVector(BC, {1, 3});
return std::make_pair(LB, HB);
};
```
https://github.com/llvm/llvm-project/pull/109331
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