[clang] [llvm] Adding splitdouble HLSL function (PR #109331)
Tex Riddell via cfe-commits
cfe-commits at lists.llvm.org
Tue Oct 22 13:38:37 PDT 2024
================
@@ -18952,6 +18955,142 @@ case Builtin::BI__builtin_hlsl_elementwise_isinf: {
CGM.getHLSLRuntime().getRadiansIntrinsic(), ArrayRef<Value *>{Op0},
nullptr, "hlsl.radians");
}
+ case Builtin::BI__builtin_hlsl_splitdouble: {
+
+ assert((E->getArg(0)->getType()->hasFloatingRepresentation() &&
+ E->getArg(1)->getType()->hasUnsignedIntegerRepresentation() &&
+ E->getArg(2)->getType()->hasUnsignedIntegerRepresentation()) &&
+ "asuint operands types mismatch");
+ Value *Op0 = EmitScalarExpr(E->getArg(0));
+ const auto *OutArg1 = dyn_cast<HLSLOutArgExpr>(E->getArg(1));
+ const auto *OutArg2 = dyn_cast<HLSLOutArgExpr>(E->getArg(2));
+
+ CallArgList Args;
+ LValue Op1TmpLValue = EmitHLSLOutArgExpr(OutArg1, Args, OutArg1->getType());
+ LValue Op2TmpLValue = EmitHLSLOutArgExpr(OutArg2, Args, OutArg2->getType());
+
+ if (getTarget().getCXXABI().areArgsDestroyedLeftToRightInCallee())
+ Args.reverseWritebacks();
+
+ auto EmitVectorCode =
+ [](Value *Op, CGBuilderTy *Builder,
+ FixedVectorType *DestTy) -> std::pair<Value *, Value *> {
+ Value *bitcast = Builder->CreateBitCast(Op, DestTy);
+
+ SmallVector<int> LowbitsIndex;
+ SmallVector<int> HighbitsIndex;
+
+ for (unsigned int Idx = 0; Idx < DestTy->getNumElements(); Idx += 2) {
+ LowbitsIndex.push_back(Idx);
+ HighbitsIndex.push_back(Idx + 1);
+ }
+
+ Value *Arg0 = Builder->CreateShuffleVector(bitcast, LowbitsIndex);
+ Value *Arg1 = Builder->CreateShuffleVector(bitcast, HighbitsIndex);
+
+ return std::make_pair(Arg0, Arg1);
+ };
+
+ Value *LastInst = nullptr;
+
+ if (CGM.getTarget().getTriple().isDXIL()) {
+
+ llvm::Type *RetElementTy = Int32Ty;
+ if (auto *Op0VecTy = E->getArg(0)->getType()->getAs<VectorType>())
+ RetElementTy = llvm::VectorType::get(
+ Int32Ty, ElementCount::getFixed(Op0VecTy->getNumElements()));
+ auto *RetTy = llvm::StructType::get(RetElementTy, RetElementTy);
+
+ CallInst *CI = Builder.CreateIntrinsic(
+ RetTy, Intrinsic::dx_splitdouble, {Op0}, nullptr, "hlsl.splitdouble");
+
+ Value *Arg0 = Builder.CreateExtractValue(CI, 0);
+ Value *Arg1 = Builder.CreateExtractValue(CI, 1);
+
+ Builder.CreateStore(Arg0, Op1TmpLValue.getAddress());
+ LastInst = Builder.CreateStore(Arg1, Op2TmpLValue.getAddress());
+
+ } else {
+
+ assert(!CGM.getTarget().getTriple().isDXIL() &&
+ "For non-DXIL targets we generate the instructions");
+
+ if (!Op0->getType()->isVectorTy()) {
+ FixedVectorType *DestTy = FixedVectorType::get(Int32Ty, 2);
+ Value *Bitcast = Builder.CreateBitCast(Op0, DestTy);
+
+ Value *Arg0 = Builder.CreateExtractElement(Bitcast, 0.0);
+ Value *Arg1 = Builder.CreateExtractElement(Bitcast, 1.0);
+
+ Builder.CreateStore(Arg0, Op1TmpLValue.getAddress());
+ LastInst = Builder.CreateStore(Arg1, Op2TmpLValue.getAddress());
+ } else {
+
+ const auto *TargTy = E->getArg(0)->getType()->getAs<VectorType>();
+
+ int NumElements = TargTy->getNumElements();
+
+ FixedVectorType *DestTy = FixedVectorType::get(Int32Ty, 4);
+ if (NumElements == 1) {
+ FixedVectorType *DestTy = FixedVectorType::get(Int32Ty, 2);
+ Value *Bitcast = Builder.CreateBitCast(Op0, DestTy);
+
+ Value *Arg0 = Builder.CreateExtractElement(Bitcast, 0.0);
+ Value *Arg1 = Builder.CreateExtractElement(Bitcast, 1.0);
+
+ Builder.CreateStore(Arg0, Op1TmpLValue.getAddress());
+ LastInst = Builder.CreateStore(Arg1, Op2TmpLValue.getAddress());
+ } else if (NumElements == 2) {
+ auto [LowBits, HighBits] = EmitVectorCode(Op0, &Builder, DestTy);
+
+ Builder.CreateStore(LowBits, Op1TmpLValue.getAddress());
+ LastInst = Builder.CreateStore(HighBits, Op2TmpLValue.getAddress());
+ } else {
+
+ SmallVector<std::pair<Value *, Value *>> EmitedValuePairs;
+
+ for (int It = 0; It < NumElements; It += 2) {
+ // Due to existing restrictions to SPIR-V and splitdouble,
+ // all shufflevector operations, should return vectors of
+ // the same size, up to 4. Such introduce and edge case
----------------
tex3d wrote:
I still don't know where we stand on doing this kind of work in `CGBuilin.cpp` vs. splitting vectors for SPIR-V constraints in a more general way later. I don't know why we are applying spirv constraints in builtin expansion. We don't scalarize operations for DXIL in our builtin expansion code.
For one thing, this code path isn't technically limited to SPIR-V, so applying SPIR-V constraints here seems premature.
https://github.com/llvm/llvm-project/pull/109331
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