[clang] [llvm] [DirectX] Remove trivially dead functions at linkage finalize (PR #106146)
Greg Roth via cfe-commits
cfe-commits at lists.llvm.org
Thu Oct 10 12:04:51 PDT 2024
================
@@ -19,20 +19,20 @@
using namespace llvm;
static bool finalizeLinkage(Module &M) {
- SmallPtrSet<Function *, 8> EntriesAndExports;
+ SmallPtrSet<Function *, 8> Funcs;
// Find all entry points and export functions
for (Function &EF : M.functions()) {
- if (!EF.hasFnAttribute("hlsl.shader") && !EF.hasFnAttribute("hlsl.export"))
+ if (EF.hasFnAttribute("hlsl.shader") || EF.hasFnAttribute("hlsl.export"))
continue;
- EntriesAndExports.insert(&EF);
+ Funcs.insert(&EF);
}
- for (Function &F : M.functions()) {
- if (F.getLinkage() == GlobalValue::ExternalLinkage &&
- !EntriesAndExports.contains(&F)) {
- F.setLinkage(GlobalValue::InternalLinkage);
- }
+ for (Function *F : Funcs) {
+ if (F->getLinkage() == GlobalValue::ExternalLinkage)
+ F->setLinkage(GlobalValue::InternalLinkage);
+ if (F->hasFnAttribute(Attribute::AlwaysInline) && F->isDefTriviallyDead())
----------------
pow2clk wrote:
Done!
https://github.com/llvm/llvm-project/pull/106146
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