[clang-tools-extra] [llvm] [llvm] add support for mustache templating language (PR #105893)
via cfe-commits
cfe-commits at lists.llvm.org
Tue Oct 8 11:56:13 PDT 2024
================
@@ -0,0 +1,190 @@
+//===--- Mustache.h ---------------------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// Implementation of the Mustache templating language supports version 1.4.2
+// currently relies on llvm::json::Value for data input
+// see the Mustache spec for more information
+// (https://mustache.github.io/mustache.5.html).
+//
+// Current Features Supported:
+// - Variables
+// - Sections
+// - Inverted Sections
+// - Partials
+// - Comments
+// - Lambdas
+// - Unescaped Variables
+//
+// Features Not Supported:
+// - Set Delimiter
+// - Blocks
+// - Parents
+// - Dynamic Names
+//
+// The Template class is container class outputs the Mustache template string
+// and is main class for users. It stores all the lambdas and the ASTNode Tree.
+// When the Template is instantiated it tokenize the Template String and
+// creates a vector of Tokens. Then it calls a basic recursive descent parser
+// to construct the ASTNode Tree. The ASTNodes are all stored in an arena
+// allocator which is freed once the template class goes out of scope
+//
+// Usage:
+// \code
+// // Creating a simple template and rendering it
+// auto Template = Template("Hello, {{name}}!");
+// Value Data = {{"name", "World"}};
+// StringRef Rendered = Template.render(Data);
+// // Rendered == "Hello, World!"
+//
+// // Creating a template with a partial and rendering it
+// auto Template = Template("{{>partial}}");
+// Template.registerPartial("partial", "Hello, {{name}}!");
+// Value Data = {{"name", "World"}};
+// StringRef Rendered = Template.render(Data);
+// // Rendered == "Hello, World!"
+//
+// // Creating a template with a lambda and rendering it
+// auto Template = Template("{{#lambda}}Hello, {{name}}!{{/lambda}}");
+// Template.registerLambda("lambda", []() { return true; });
+// Value Data = {{"name", "World"}};
+// StringRef Rendered = Template.render(Data);
+// // Rendered == "Hello, World!"
+// \endcode
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_SUPPORT_MUSTACHE
+#define LLVM_SUPPORT_MUSTACHE
+
+#include "Error.h"
+#include "llvm/ADT/StringMap.h"
+#include "llvm/Support/Allocator.h"
+#include "llvm/Support/JSON.h"
+#include <vector>
+
+namespace llvm {
+namespace mustache {
+
+using Accessor = SmallVector<SmallString<128>>;
+using Lambda = std::function<llvm::json::Value()>;
+using SectionLambda = std::function<llvm::json::Value(StringRef)>;
+
+class Token {
+public:
+ enum class Type {
+ Text,
+ Variable,
+ Partial,
+ SectionOpen,
+ SectionClose,
+ InvertSectionOpen,
+ UnescapeVariable,
+ Comment,
+ };
+
+ Token(StringRef Str);
+
+ Token(StringRef RawBody, StringRef Str, char Identifier);
+
+ StringRef getTokenBody() const { return TokenBody; };
+
+ StringRef getRawBody() const { return RawBody; };
+
+ void setTokenBody(SmallString<128> NewBody) { TokenBody = NewBody; };
+
+ Accessor getAccessor() const { return Accessor; };
+
+ Type getType() const { return TokenType; };
+
+ static Type getTokenType(char Identifier);
+
+private:
+ Type TokenType;
+ SmallString<128> RawBody;
+ Accessor Accessor;
+ SmallString<128> TokenBody;
+};
+
+class ASTNode {
+public:
+ enum Type {
+ Root,
+ Text,
+ Partial,
+ Variable,
+ UnescapeVariable,
+ Section,
+ InvertSection,
+ };
+
+ ASTNode() : T(Type::Root), LocalContext(nullptr) {};
+
+ ASTNode(StringRef Body, ASTNode *Parent)
+ : T(Type::Text), Body(Body), Parent(Parent), LocalContext(nullptr) {};
+
+ // Constructor for Section/InvertSection/Variable/UnescapeVariable
+ ASTNode(Type T, Accessor Accessor, ASTNode *Parent)
+ : T(T), Parent(Parent), Children({}), Accessor(Accessor),
+ LocalContext(nullptr) {};
+
+ void addChild(ASTNode *Child) { Children.emplace_back(Child); };
+
+ SmallString<128> getBody() const { return Body; };
+
+ void setBody(StringRef NewBody) { Body = NewBody; };
+
+ void setRawBody(StringRef NewBody) { RawBody = NewBody; };
+
+ SmallString<128> render(llvm::json::Value Data,
+ llvm::BumpPtrAllocator &Allocator,
+ DenseMap<StringRef, ASTNode *> &Partials,
+ DenseMap<StringRef, Lambda> &Lambdas,
+ DenseMap<StringRef, SectionLambda> &SectionLambdas,
+ DenseMap<char, StringRef> &Escapes);
+
+private:
+ llvm::json::Value findContext();
+ Type T;
+ SmallString<128> RawBody;
+ SmallString<128> Body;
+ ASTNode *Parent;
+ std::vector<ASTNode *> Children;
+ const Accessor Accessor;
+ llvm::json::Value LocalContext;
+};
+
+// A Template represents the container for the AST and the partials
+// and Lambdas that are registered with it.
+class Template {
+public:
+ Template(StringRef TemplateStr);
+
+ SmallString<128> render(llvm::json::Value Data);
+
+ void registerPartial(StringRef Name, StringRef Partial);
+
+ void registerLambda(StringRef Name, Lambda Lambda);
+
+ void registerLambda(StringRef Name, SectionLambda Lambda);
+
+ // By default the Mustache Spec Specifies that HTML special characters
+ // should be escaped. This function allows the user to specify which
+ // characters should be escaped.
----------------
PeterChou1 wrote:
It might be useful in languages where escaping html wouldn't be helpful like Latex or Markdown
https://github.com/llvm/llvm-project/pull/105893
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