[clang] [HLSL] Make HLSLAttributedResourceType canonical and add code paths to convert HLSL types to DirectX target types (PR #110327)
Chris B via cfe-commits
cfe-commits at lists.llvm.org
Mon Sep 30 12:37:40 PDT 2024
================
@@ -4492,6 +4492,31 @@ void CXXNameMangler::mangleType(const ArrayParameterType *T) {
mangleType(cast<ConstantArrayType>(T));
}
+void CXXNameMangler::mangleType(const HLSLAttributedResourceType *T) {
+ mangleType(T->getWrappedType());
+ const HLSLAttributedResourceType::Attributes &Attrs = T->getAttrs();
+ // map resource class to HLSL virtual register letter
+ switch (Attrs.ResourceClass) {
+ case llvm::dxil::ResourceClass::UAV:
+ Out << 'u';
+ break;
+ case llvm::dxil::ResourceClass::SRV:
+ Out << 't';
+ break;
+ case llvm::dxil::ResourceClass::CBuffer:
+ Out << 'b';
+ break;
+ case llvm::dxil::ResourceClass::Sampler:
+ Out << 's';
+ break;
+ }
+ mangleNumber(Attrs.IsROV);
+ mangleNumber(Attrs.RawBuffer);
----------------
llvm-beanz wrote:
Should we be mangling these as numbers or vendor qualifiers? I think the later. Basically something like:
```
if (Attrs.IsROV)
mangleVendorQualifier("__ROV");
...
```
https://github.com/llvm/llvm-project/pull/110327
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