[clang] Create Texture Dimension attribute in HLSL (PR #104239)

Damyan Pepper via cfe-commits cfe-commits at lists.llvm.org
Thu Aug 15 13:58:17 PDT 2024


damyanp wrote:

D3D at least tends to view "buffer" as another type of resource dimension.  Wonder if this should be included, rather than having to assume that omission of the attribute means it must be a buffer.

https://github.com/llvm/llvm-project/pull/104239


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