[clang] [llvm] Add normalize builtins and normalize HLSL function to DirectX and SPIR-V backend (PR #102683)
Farzon Lotfi via cfe-commits
cfe-commits at lists.llvm.org
Mon Aug 12 14:41:17 PDT 2024
================
@@ -4725,6 +4725,12 @@ def HLSLMad : LangBuiltin<"HLSL_LANG"> {
let Prototype = "void(...)";
}
+def HLSLNormalize : LangBuiltin<"HLSL_LANG"> {
+ let Spellings = ["__builtin_hlsl_normalize"];
----------------
farzonl wrote:
I guess the point i was trying to make was that for each element in x you are dividing by length. Thats actually the same behavior as many of the log cases except those multiplies are via a constant float value while `1/length(x)` is dynamic.
https://github.com/llvm/llvm-project/pull/102683
More information about the cfe-commits
mailing list