[clang] [llvm] [msan] Implement support for Arm NEON vst{2,3,4} instructions (PR #99360)
Thurston Dang via cfe-commits
cfe-commits at lists.llvm.org
Thu Jul 18 14:12:33 PDT 2024
================
@@ -3742,6 +3751,124 @@ struct MemorySanitizerVisitor : public InstVisitor<MemorySanitizerVisitor> {
setOriginForNaryOp(I);
}
+ // Given two shadows AAAA..., BBBB..., return the interleaved value
+ // ABABABAB ...
+ //
+ // Width == number of elements in A == number of elements in B
+ Value *interleaveAB(IRBuilder<> &IRB, Value *left, Value *right, uint Width) {
+ assert(isa<FixedVectorType>(left->getType()));
+ assert(isa<FixedVectorType>(right->getType()));
+ assert(cast<FixedVectorType>(left->getType())->getNumElements() == Width);
+ assert(cast<FixedVectorType>(right->getType())->getNumElements() == Width);
+
+ SmallVector<Constant *> Idxs;
+
+ for (uint i = 0; i < Width; i++) {
+ Idxs.push_back(IRB.getInt32(i));
+ Idxs.push_back(IRB.getInt32(i + Width));
+ }
+
+ return IRB.CreateShuffleVector(left, right, ConstantVector::get(Idxs));
+ }
+
+ // Given three shadows, which are already interleaved into two shadows
+ // ABABABAB and CxCxCxCx (x is undef), return the interleaved value ABCABCABC.
+ //
+ // Note: Width == number of elements in A == number of elements in B
+ // == number of elements in C
+ Value *interleaveABCx(IRBuilder<> &IRB, Value *left, Value *right,
+ uint Width) {
+ assert(isa<FixedVectorType>(left->getType()));
+ assert(isa<FixedVectorType>(right->getType()));
+ assert(cast<FixedVectorType>(left->getType())->getNumElements() == 2 * Width);
+ assert(cast<FixedVectorType>(right->getType())->getNumElements() == 2 * Width);
+
+ SmallVector<Constant *> Idxs;
+
+ // Width parameter is the width of a single shadow (e.g., A).
+ // The width of AB (or Cx) is Width * 2.
+ for (uint i = 0; i < Width * 2; i += 2) {
+ Idxs.push_back(IRB.getInt32(i));
+ Idxs.push_back(IRB.getInt32(i + 1));
+ Idxs.push_back(IRB.getInt32(i + Width));
+ // Index (i + 1 + Width) contains Undef; don't copy
+ }
+
+ return IRB.CreateShuffleVector(left, right, ConstantVector::get(Idxs));
+ }
+
+ /// Calculates the shadow for interleaving 2, 3 or 4 vectors
+ /// (e.g., for Arm NEON vector store).
+ Value *interleaveShadow(IRBuilder<> &IRB, IntrinsicInst &I) {
+ // Call arguments only
+ int numArgOperands = I.getNumOperands() - 1;
+ assert(numArgOperands >= 1);
+
+ int numVectors = numArgOperands - 1;
+
+ for (int i = 0; i < numVectors; i++) {
+ assert(isa<FixedVectorType>(I.getArgOperand(i)->getType()));
+ }
+
+ // Last operand is the destination
+ assert(isa<PointerType>(I.getArgOperand(numArgOperands - 1)->getType()));
+
+ uint16_t Width =
+ cast<FixedVectorType>(I.getArgOperand(0)->getType())->getNumElements();
+
+ Value *interleaved = nullptr;
+ if (numVectors == 2) {
+ interleaved =
+ interleaveAB(IRB, getShadow(&I, 0), getShadow(&I, 1), Width);
+ } else if (numVectors == 3) {
+ Value *UndefV = UndefValue::get(getShadow(&I, 0)->getType());
+ Value *AB = interleaveAB(IRB, getShadow(&I, 0), getShadow(&I, 1), Width);
+ Value *Cx = interleaveAB(IRB, getShadow(&I, 2), UndefV, Width);
+ interleaved = interleaveABCx(IRB, AB, Cx, Width);
+ } else if (numVectors == 4) {
+ Value *AB = interleaveAB(IRB, getShadow(&I, 0), getShadow(&I, 1), Width);
+ Value *CD = interleaveAB(IRB, getShadow(&I, 2), getShadow(&I, 3), Width);
+ interleaved = interleaveAB(IRB, AB, CD, Width * 2);
+ } else {
+ assert((numVectors >= 2) && (numVectors <= 4));
+ }
+
+ return interleaved;
+ }
+
+ /// Handle Arm NEON vector store intrinsics (vst{2,3,4}).
+ ///
+ /// Arm NEON vector store intrinsics have the output address (pointer) as the
+ /// last argument, with the initial arguments being the inputs. They return
+ /// void.
+ void handleNEONVectorStoreIntrinsic(IntrinsicInst &I) {
+ IRBuilder<> IRB(&I);
+
+ Value *interleavedShadow = interleaveShadow(IRB, I);
+
+ // Call arguments only
+ int numArgOperands = I.getNumOperands() - 1;
+ assert(numArgOperands >= 1);
+ Value *Addr = I.getArgOperand(numArgOperands - 1);
+
+ Value *ShadowPtr, *OriginPtr;
+ std::tie(ShadowPtr, OriginPtr) = getShadowOriginPtr(
+ Addr, IRB, interleavedShadow->getType(), Align(1), /*isStore*/ true);
+ IRB.CreateAlignedStore(interleavedShadow, ShadowPtr, Align(1));
+
+ if (MS.TrackOrigins) {
+ // We don't use the last two operands to compute the origin, because:
+ // - the last operand is the callee
----------------
thurstond wrote:
Done
https://github.com/llvm/llvm-project/pull/99360
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