[clang] HLSL availability diagnostics design doc (PR #92207)

Cooper Partin via cfe-commits cfe-commits at lists.llvm.org
Wed May 15 08:15:02 PDT 2024


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+=============================
+HLSL Availability Diagnostics
+=============================
+
+.. contents::
+   :local:
+
+Introduction
+============
+
+HLSL availability diagnostics emits errors or warning when unavailable shader APIs are used. Unavailable shader APIs are APIs that are exposed in HLSL code but are not available in the target shader stage or shader model version.
+
+There are three modes of HLSL availability diagnostic:
+
+#. **Default mode** - compiler emits an error when an unavailable shader API is found in a code that is reachable from the shader entry point function or from an exported library function (when compiling a shader library)
+
+#. **Relaxed mode** - same as default mode except the compiler emits a warning. This mode is enabled by ``-Wno-error=hlsl-availability``.
+
+#. **Strict mode** - compiler emits an error when when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``.
+
+Implementation Details
+======================
+
+Environment Parameter
+---------------------
+
+In order to encode API availability based on the shader model version and shader model stage a new ``environment`` parameter was added to the existing Clang ``availability`` attribute. 
+
+The values allowed for this parameter are a subset of values allowed as the ``llvm::Triple`` environment component. If the environment parameters is present, the declared availability attribute applies only to targets with the same platform and environment.
+
+Default and Relaxed Diagnostic Modes
+------------------------------------
+
+This mode is implemeted in ``DiagnoseHLSLAvailability`` class in ``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed (from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over all shader entry points and exported library functions in the translation unit and performs an AST traversal of each function body.
----------------
coopp wrote:

nit: implemented

https://github.com/llvm/llvm-project/pull/92207


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