[clang] [Clang][Sema] Allow flexible arrays in unions and alone in structs (PR #84428)

Harald van Dijk via cfe-commits cfe-commits at lists.llvm.org
Thu Mar 21 15:38:23 PDT 2024


================
@@ -21,10 +27,76 @@ struct __attribute((packed, aligned(4))) { char a; int x; char z[]; } e = { 1, 2
 struct { int x; char y[]; } f = { 1, { 13, 15 } };
 // CHECK: @f ={{.*}} global <{ i32, [2 x i8] }> <{ i32 1, [2 x i8] c"\0D\0F" }>
 
-union {
-  struct {
-    int a;
-    char b[];
-  } x;
-} in_union = {};
-// CHECK: @in_union ={{.*}} global %union.anon zeroinitializer
+struct __attribute((packed)) { short a; char z[]; } g = { 2, { 11, 13, 15 } };
+// CHECK: @g ={{.*}} <{ i16, [3 x i8] }> <{ i16 2, [3 x i8] c"\0B\0D\0F" }>,
+
+// Last member is the potential flexible array, unnamed initializer skips it.
+struct { int a; union { int b; short x; }; int c; int d; } h = {1, 2, {}, 3};
+// CHECK: @h = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
+struct { int a; union { int b; short x[0]; }; int c; int d; } h0 = {1, 2, {}, 3};
+// CHECK: @h0 = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
+struct { int a; union { int b; short x[1]; }; int c; int d; } h1 = {1, 2, {}, 3};
+// CHECK: @h1 = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
+struct {
+  int a;
+  union {
+    int b;
+    struct {
+      struct { } __ununsed;
+      short x[];
+    };
+  };
+  int c;
+  int d;
+} hiding = {1, 2, {}, 3};
+// CHECK: @hiding = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
+struct { int a; union { int b; short x[]; }; int c; int d; } hf = {1, 2, {}, 3};
+// CHECK: @hf = global %struct.anon{{.*}} { i32 1, %union.anon{{.*}} { i32 2 }, i32 0, i32 3 }
+
+// First member is the potential flexible array, initialization requires braces.
+struct { int a; union { short x; int b; }; int c; int d; } i = {1, 2, {}, 3};
+// CHECK: @i = global { i32, { i16, [2 x i8] }, i32, i32 } { i32 1, { i16, [2 x i8] } { i16 2, [2 x i8] undef }, i32 0, i32 3 }
+struct { int a; union { short x[0]; int b; }; int c; int d; } i0 = {1, {}, 2, 3};
+// CHECK: @i0 = global { i32, { [0 x i16], [4 x i8] }, i32, i32 } { i32 1, { [0 x i16], [4 x i8] } { [0 x i16] zeroinitializer, [4 x i8] undef }, i32 2, i32 3 }
+struct { int a; union { short x[1]; int b; }; int c; int d; } i1 = {1, {2}, {}, 3};
+// CHECK: @i1 = global { i32, { [1 x i16], [2 x i8] }, i32, i32 } { i32 1, { [1 x i16], [2 x i8] } { [1 x i16] [i16 2], [2 x i8] undef }, i32 0, i32 3 }
+struct { int a; union { short x[]; int b; }; int c; int d; } i_f = {4, {}, {}, 6};
+// CHECK: @i_f = global { i32, { [0 x i16], [4 x i8] }, i32, i32 } { i32 4, { [0 x i16], [4 x i8] } { [0 x i16] zeroinitializer, [4 x i8] undef }, i32 0, i32 6 }
+
+// Named initializers; order doesn't matter.
+struct { int a; union { int b; short x; }; int c; int d; } hn = {.a = 1, .x = 2, .c = 3};
+// CHECK: @hn = global { i32, { i16, [2 x i8] }, i32, i32 } { i32 1, { i16, [2 x i8] } { i16 2, [2 x i8] undef }, i32 3, i32 0 }
+struct { int a; union { int b; short x[0]; }; int c; int d; } hn0 = {.a = 1, .x = {2}, .c = 3};
+// CHECK: @hn0 = global { i32, { [0 x i16], [4 x i8] }, i32, i32 } { i32 1, { [0 x i16], [4 x i8] } { [0 x i16] zeroinitializer, [4 x i8] undef }, i32 3, i32 0 }
+struct { int a; union { int b; short x[1]; }; int c; int d; } hn1 = {.a = 1, .x = {2}, .c = 3};
+// CHECK: @hn1 = global { i32, { [1 x i16], [2 x i8] }, i32, i32 } { i32 1, { [1 x i16], [2 x i8] } { [1 x i16] [i16 2], [2 x i8] undef }, i32 3, i32 0 }
+
+struct { char a[]; } empty_struct = {};
+// CHECK: @empty_struct ={{.*}} global %struct.anon{{.*}} zeroinitializer, align 1
+
+struct { char a[]; } empty_struct0 = {0};
+// CHECK: @empty_struct0 = global { [1 x i8] } zeroinitializer, align 1
+
+union { struct { int a; char b[]; }; } struct_in_union = {};
+// CHECK: @struct_in_union = global %union.anon{{.*}} zeroinitializer, align 4
+
+union { struct { int a; char b[]; }; } struct_in_union0 = {0};
+// CHECK: @struct_in_union0 = global %union.anon{{.*}} zeroinitializer, align 4
+
+union { int a; char b[]; } trailing_in_union = {};
+// CHECK: @trailing_in_union = global %union.anon{{.*}} zeroinitializer, align 4
+
+union { int a; char b[]; } trailing_in_union0 = {0};
+// CHECK: @trailing_in_union0 = global %union.anon{{.*}} zeroinitializer, align 4
+
+union { char a[]; } only_in_union = {};
+// CHECK: @only_in_union = global %union.anon{{.*}} zeroinitializer, align 1
+
+union { char a[]; } only_in_union0 = {0};
+// CHECK: @only_in_union0 = global { [1 x i8] } zeroinitializer, align 1
+
+union { char a[]; int b; } first_in_union = {};
+// CHECK: @first_in_union = global { [0 x i8], [4 x i8] } { [0 x i8] zeroinitializer, [4 x i8] undef }, align 4
+
+union { char a[]; int b; } first_in_union0 = {};
+// CHECK: @first_in_union0 = global { [0 x i8], [4 x i8] } { [0 x i8] zeroinitializer, [4 x i8] undef }, align 4
----------------
hvdijk wrote:

This is identical to the `first_in_union` test, I think you want
```suggestion
union { char a[]; int b; } first_in_union0 = {0};
// CHECK: @first_in_union0 = global { [1 x i8], [3 x i8] } { [1 x i8] zeroinitializer, [3 x i8] undef }, align 4
```

https://github.com/llvm/llvm-project/pull/84428


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