[clang] [HLSL][docs] Document hlsl.h in the HLSL docs (PR #84081)

Xiang Li via cfe-commits cfe-commits at lists.llvm.org
Wed Mar 6 12:23:47 PST 2024


================
@@ -114,6 +114,44 @@ not re-targetable, we want to share the Clang CodeGen implementation for HLSL
 with other GPU graphics targets like SPIR-V and possibly other GPU and even CPU
 targets.
 
+hlsl.h
+------
+
+HLSL has an extensive library of functionality. This is similar to OpenCL and
+CUDA. The implementation approach for the HLSL library functionality draws from
+patterns in use by OpenCL and other Clang resource headers.
+
+Similar to OpenCL, the HLSL library functionality is implicitly declared in
+translation units without needing to include a header to provide declarations.
+In Clang this is handled by making ``hlsl.h`` an implicitly included header
+distributed as part of the Clang resource directory.
+
+Similar to OpenCL, HLSL's implicit header will explicitly declare all overloads,
+and each overload will map to a corresponding ``__builtin_*`` compiler intrinsic
+that is handled in ClangCodeGen. CUDA uses a similar pattern although many CUDA
+functions have full definitions in the included headers which in turn call
+corresponding ``__builtin*`` compiler intrinsics. By not having bodies HLSL
----------------
python3kgae wrote:

Is it possible to define the body for some hlsl intrinsic functions like https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-d3dcolortoubyte4 which doesn't map to either DXIL or SPIRV?

https://github.com/llvm/llvm-project/pull/84081


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