[clang-tools-extra] [MLIR] Update convert-gpu-to-spirv pass to prepare using GPU compilat… (PR #69941)
Sang Ik Lee via cfe-commits
cfe-commits at lists.llvm.org
Fri Oct 27 18:25:08 PDT 2023
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@@ -54,22 +55,67 @@ void GPUToSPIRVPass::runOnOperation() {
SmallVector<Operation *, 1> gpuModules;
OpBuilder builder(context);
+
+ auto getTargetEnvFromGPUModuleOp = [*this](gpu::GPUModuleOp moduleOp) {
+ Operation *gpuModule = moduleOp.getOperation();
+ auto targetAttr = spirv::lookupTargetEnvOrDefault(gpuModule);
+ std::unique_ptr<ConversionTarget> target =
+ SPIRVConversionTarget::get(targetAttr);
+
+ SPIRVConversionOptions options;
+ options.use64bitIndex = this->use64bitIndex;
+ SPIRVTypeConverter typeConverter(targetAttr, options);
+ const spirv::TargetEnv &targetEnv = typeConverter.getTargetEnv();
+ return targetEnv;
+ };
+
module.walk([&](gpu::GPUModuleOp moduleOp) {
// Clone each GPU kernel module for conversion, given that the GPU
// launch op still needs the original GPU kernel module.
- builder.setInsertionPoint(moduleOp.getOperation());
+ // SPIRV module insertion point by is after original GPU module.
+ // This works fine for Vulkan shader that has a dedicated runner.
+ // But OpenCL kernel needs SPIRV module placed inside original GPU module as
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silee2 wrote:
I don't know. My goal was to make no change to existing Vulkan workflow.
https://github.com/llvm/llvm-project/pull/69941
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