[clang] [analyzer] Add std::variant checker (PR #66481)

Balazs Benics via cfe-commits cfe-commits at lists.llvm.org
Thu Oct 19 09:56:14 PDT 2023


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@@ -0,0 +1,104 @@
+//===- TaggedUnionModeling.h -------------------------------------*- C++ -*-==//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CLANG_LIB_STATICANALYZER_CHECKER_VARIANTLIKETYPEMODELING_H
+#define LLVM_CLANG_LIB_STATICANALYZER_CHECKER_VARIANTLIKETYPEMODELING_H
+
+#include "clang/StaticAnalyzer/Checkers/BuiltinCheckerRegistration.h"
+#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
+#include "clang/StaticAnalyzer/Core/Checker.h"
+#include "clang/StaticAnalyzer/Core/CheckerManager.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/CallDescription.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
+#include "llvm/ADT/FoldingSet.h"
+#include <numeric>
+
+namespace clang {
+namespace ento {
+namespace tagged_union_modeling {
+
+// The implementation of all these functions can be found in the file
+// StdVariantChecker.cpp under the same directory as this file.
+CallEventRef<> getCaller(const CallEvent &Call, CheckerContext &C);
+bool isCopyConstructorCall(const CallEvent &Call);
+bool isCopyAssignmentCall(const CallEvent &Call);
+bool isMoveAssignmentCall(const CallEvent &Call);
+bool isMoveConstructorCall(const CallEvent &Call);
+bool isStdType(const Type *Type, const std::string &TypeName);
+bool isStdVariant(const Type *Type);
+bool calledFromSystemHeader(const CallEvent &Call, CheckerContext &C);
+
+// When invalidating regions, we also have to follow that by invalidating the
+// corresponding custom data in the program state.
+template <class TypeMap>
+ProgramStateRef
+removeInformationStoredForDeadInstances(const CallEvent *Call,
+                                        ProgramStateRef State,
+                                        ArrayRef<const MemRegion *> Regions) {
+  // If we do not know anything about the call we shall not continue.
+  // If the call is happens within a system header it is implementation detail.
+  // We should not take it into consideration.
+  if (!Call || Call->isInSystemHeader())
+    return State;
+
+  for (const MemRegion *Region : Regions)
+    State = State->remove<TypeMap>(Region);
+
+  return State;
+}
+
+template <class TypeMap>
+void handleConstructorAndAssignment(const CallEvent &Call, CheckerContext &C,
+                                    const SVal &ThisSVal) {
----------------
steakhal wrote:

Why do you need this exposed in this header? It looks like an implementation detail to me.
BTW SVals should be taken by value.

https://github.com/llvm/llvm-project/pull/66481


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