[clang] [analyzer] Add std::variant checker (PR #66481)
via cfe-commits
cfe-commits at lists.llvm.org
Fri Sep 15 07:00:41 PDT 2023
================
@@ -0,0 +1,128 @@
+//===- TaggedUnionModeling.h -------------------------------------*- C++ -*-==//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CLANG_LIB_STATICANALYZER_CHECKER_VARIANTLIKETYPEMODELING_H
+#define LLVM_CLANG_LIB_STATICANALYZER_CHECKER_VARIANTLIKETYPEMODELING_H
+
+#include "clang/StaticAnalyzer/Checkers/BuiltinCheckerRegistration.h"
+#include "clang/StaticAnalyzer/Core/BugReporter/BugType.h"
+#include "clang/StaticAnalyzer/Core/Checker.h"
+#include "clang/StaticAnalyzer/Core/CheckerManager.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/CallDescription.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/CheckerContext.h"
+#include "llvm/ADT/FoldingSet.h"
+#include <numeric>
+
+namespace clang {
+namespace ento {
+namespace variant_modeling {
+
+// The implementation of all these functions can be found in the
+// StdVariantChecker.cpp file under the same directory as this file.
+CallEventRef<> getCaller(const CallEvent &Call, CheckerContext &C);
+const TemplateArgument &getFirstTemplateArgument(const CallEvent &Call);
+bool isCopyConstructorCall(const CallEvent &Call);
+bool isCopyAssignmentCall(const CallEvent &Call);
+bool isMoveAssignmentCall(const CallEvent &Call);
+bool isMoveConstructorCall(const CallEvent &Call);
+bool isStdType(const Type *Type, const std::string &TypeName);
+bool isStdVariant(const Type *Type);
+bool calledFromSystemHeader(const CallEvent &Call, CheckerContext &C);
+
+// When invalidating regions we also have to follow that with our data
+// storages in the program state.
+template <class TypeMap>
+ProgramStateRef
+removeInformationStoredForDeadInstances(const CallEvent *Call,
+ ProgramStateRef State,
+ ArrayRef<const MemRegion *> Regions) {
+ // If we do not know anything about the call we shall not continue.
+ if (!Call) {
+ return State;
+ }
+
+ // If the call is coming from a system header it is implementation detail.
+ // We should not take it into consideration.
+ if (Call->isInSystemHeader()) {
+ return State;
+ }
+
+ // Remove the information we know about the invalidate region.
+ // It is not relevant anymore.
+ State = std::accumulate(
+ Regions.begin(), Regions.end(), State,
+ [](ProgramStateRef State, const MemRegion *CurrentMemRegion) {
+ if (State->contains<TypeMap>(CurrentMemRegion)) {
+ State = State->remove<TypeMap>(CurrentMemRegion);
+ }
+ return State;
+ });
+ return State;
+}
+
+template <class TypeMap>
+void handleConstructorAndAssignment(const CallEvent &Call, CheckerContext &C,
+ const SVal &ThisSVal) {
+ ProgramStateRef State = Call.getState();
+
+ auto ArgSVal = Call.getArgSVal(0);
+ const auto *ThisRegion = ThisSVal.getAsRegion();
+ const auto *ArgMemRegion = ArgSVal.getAsRegion();
+
+ // Make changes to the state according to type of constructor/assignment
+ State = [&]() {
+ bool IsCopy = isCopyConstructorCall(Call) || isCopyAssignmentCall(Call);
+ bool IsMove = isMoveConstructorCall(Call) || isMoveAssignmentCall(Call);
+
+ // First we handle copy and move operations
+ if (IsCopy || IsMove) {
+ // If the argument of a copy constructor or assignment is unknown then
+ // we will not know the argument of the copied to object.
+ bool OtherQTypeKnown = State->contains<TypeMap>(ArgMemRegion);
+
+ const QualType *OtherQType;
+ if (OtherQTypeKnown) {
+ OtherQType = State->get<TypeMap>(ArgMemRegion);
+ } else {
+ return State->contains<TypeMap>(ThisRegion)
+ ? State->remove<TypeMap>(ThisRegion)
+ : State;
----------------
DonatNagyE wrote:
Please check what `State->remove<TypeMap>(ThisRegion)` does when the map does not contain `ThisRegion`. Its definition is very complex template magic, but I think it's plausible that it'll just return an unchanged state and then you can simplify code like this in many locations.
https://github.com/llvm/llvm-project/pull/66481
More information about the cfe-commits
mailing list