[PATCH] D130033: [HLSL] Add resource binding attribute for HLSL.
Xiang Li via Phabricator via cfe-commits
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Mon Jul 18 11:59:27 PDT 2022
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The resource binding attribute is to set the virtual registers and logical register spaces resources in HLSL are bound to.
Format is ''register(ID, space)'' like register(t3, space1).
ID must be start with
t – for shader resource views (SRV),
s – for samplers,
u – for unordered access views (UAV),
b – for constant buffer views (CBV).
Register space is default to space0.
The full documentation is available here: https://docs.microsoft.com/en-us/windows/win32/direct3d12/resource-binding-in-hlsl
Repository:
rG LLVM Github Monorepo
https://reviews.llvm.org/D130033
Files:
clang/include/clang/Basic/Attr.td
clang/include/clang/Basic/AttrDocs.td
clang/include/clang/Basic/DiagnosticParseKinds.td
clang/include/clang/Parse/Parser.h
clang/include/clang/Sema/Sema.h
clang/lib/Parse/ParseHLSL.cpp
clang/lib/Sema/SemaDecl.cpp
clang/lib/Sema/SemaDeclAttr.cpp
clang/test/AST/HLSL/resource_binding_attr.hlsl
clang/test/SemaHLSL/resource_binding_attr_error.hlsl
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