[PATCH] D123907: [HLSL] Add shader attribute
Xiang Li via Phabricator via cfe-commits
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Sat Apr 16 22:58:15 PDT 2022
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Shader attribute is for shader library identify entry functions.
Here's an example,
[shader("pixel")]
float ps_main() : SV_Target {
return 1;
}
When compile this shader to library target like -E lib_6_3, compiler needs to know ps_main is an entry function for pixel shader. Shader attribute is to offer the information.
A new attribute HLSLShader is added to support shader attribute. It has an EnumArgument which included all possible shader stages.
Repository:
rG LLVM Github Monorepo
https://reviews.llvm.org/D123907
Files:
clang/include/clang/Basic/Attr.td
clang/include/clang/Basic/AttrDocs.td
clang/include/clang/Basic/DiagnosticSemaKinds.td
clang/include/clang/Sema/Sema.h
clang/lib/Sema/SemaDecl.cpp
clang/lib/Sema/SemaDeclAttr.cpp
clang/test/SemaHLSL/shader_attr.hlsl
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