[clang] 1ee851c - Revert "[CodeGen] regenerate test checks; NFC"

Sanjay Patel via cfe-commits cfe-commits at lists.llvm.org
Wed Sep 22 04:45:41 PDT 2021


Author: Sanjay Patel
Date: 2021-09-22T07:45:21-04:00
New Revision: 1ee851c5859fdb36eca57a46347a1e7b8e1ff236

URL: https://github.com/llvm/llvm-project/commit/1ee851c5859fdb36eca57a46347a1e7b8e1ff236
DIFF: https://github.com/llvm/llvm-project/commit/1ee851c5859fdb36eca57a46347a1e7b8e1ff236.diff

LOG: Revert "[CodeGen] regenerate test checks; NFC"

This reverts commit 52832cd917af00e2b9c6a9d1476ba79754dcabff.
The motivating commit 2f6b07316f5 caused several bots to hit
an infinite loop at stage 2, so that needs to be reverted too
while figuring out how to fix that.

Added: 
    

Modified: 
    clang/test/CodeGen/aapcs-bitfield.c

Removed: 
    


################################################################################
diff  --git a/clang/test/CodeGen/aapcs-bitfield.c b/clang/test/CodeGen/aapcs-bitfield.c
index 316986c764bc..13db68d6ae81 100644
--- a/clang/test/CodeGen/aapcs-bitfield.c
+++ b/clang/test/CodeGen/aapcs-bitfield.c
@@ -1034,7 +1034,7 @@ struct st6 {
 // LE-NEXT:    [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
 // LE-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // LE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// LE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // LE-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // LE-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // LE-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1052,7 +1052,7 @@ struct st6 {
 // BE-NEXT:    [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
 // BE-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // BE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// BE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // BE-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // BE-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // BE-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1070,7 +1070,7 @@ struct st6 {
 // LENUMLOADS-NEXT:    [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
 // LENUMLOADS-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // LENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// LENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // LENUMLOADS-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // LENUMLOADS-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // LENUMLOADS-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1088,7 +1088,7 @@ struct st6 {
 // BENUMLOADS-NEXT:    [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
 // BENUMLOADS-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // BENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// BENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // BENUMLOADS-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // BENUMLOADS-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // BENUMLOADS-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1106,7 +1106,7 @@ struct st6 {
 // LEWIDTH-NEXT:    [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
 // LEWIDTH-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // LEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// LEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // LEWIDTH-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // LEWIDTH-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // LEWIDTH-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1124,7 +1124,7 @@ struct st6 {
 // BEWIDTH-NEXT:    [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
 // BEWIDTH-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // BEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// BEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // BEWIDTH-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // BEWIDTH-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // BEWIDTH-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1142,7 +1142,7 @@ struct st6 {
 // LEWIDTHNUM-NEXT:    [[BF_ASHR:%.*]] = ashr exact i16 [[BF_SHL]], 4
 // LEWIDTHNUM-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // LEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// LEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // LEWIDTHNUM-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // LEWIDTHNUM-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // LEWIDTHNUM-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1160,7 +1160,7 @@ struct st6 {
 // BEWIDTHNUM-NEXT:    [[BF_ASHR:%.*]] = ashr i16 [[BF_LOAD]], 4
 // BEWIDTHNUM-NEXT:    [[BF_CAST:%.*]] = sext i16 [[BF_ASHR]] to i32
 // BEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa [[TBAA3:![0-9]+]]
+// BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[B]], align 2, !tbaa !3
 // BEWIDTHNUM-NEXT:    [[CONV:%.*]] = sext i8 [[TMP1]] to i32
 // BEWIDTHNUM-NEXT:    [[ADD:%.*]] = add nsw i32 [[BF_CAST]], [[CONV]]
 // BEWIDTHNUM-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
@@ -1185,7 +1185,7 @@ int st6_check_load(volatile struct st6 *m) {
 // LE-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
 // LE-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // LE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LE-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// LE-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // LE-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // LE-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // LE-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
@@ -1201,7 +1201,7 @@ int st6_check_load(volatile struct st6 *m) {
 // BE-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
 // BE-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // BE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BE-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// BE-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // BE-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // BE-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // BE-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
@@ -1217,7 +1217,7 @@ int st6_check_load(volatile struct st6 *m) {
 // LENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
 // LENUMLOADS-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // LENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LENUMLOADS-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// LENUMLOADS-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // LENUMLOADS-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // LENUMLOADS-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // LENUMLOADS-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
@@ -1233,7 +1233,7 @@ int st6_check_load(volatile struct st6 *m) {
 // BENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
 // BENUMLOADS-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // BENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BENUMLOADS-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// BENUMLOADS-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // BENUMLOADS-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // BENUMLOADS-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // BENUMLOADS-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
@@ -1249,7 +1249,7 @@ int st6_check_load(volatile struct st6 *m) {
 // LEWIDTH-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
 // LEWIDTH-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // LEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LEWIDTH-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// LEWIDTH-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // LEWIDTH-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // LEWIDTH-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // LEWIDTH-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
@@ -1265,7 +1265,7 @@ int st6_check_load(volatile struct st6 *m) {
 // BEWIDTH-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
 // BEWIDTH-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // BEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BEWIDTH-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// BEWIDTH-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // BEWIDTH-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // BEWIDTH-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // BEWIDTH-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
@@ -1281,7 +1281,7 @@ int st6_check_load(volatile struct st6 *m) {
 // LEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 1
 // LEWIDTHNUM-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // LEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// LEWIDTHNUM-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// LEWIDTHNUM-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // LEWIDTHNUM-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // LEWIDTHNUM-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // LEWIDTHNUM-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], -32
@@ -1297,7 +1297,7 @@ int st6_check_load(volatile struct st6 *m) {
 // BEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i16 [[BF_CLEAR]], 16
 // BEWIDTHNUM-NEXT:    store i16 [[BF_SET]], i16* [[TMP0]], align 4
 // BEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 1
-// BEWIDTHNUM-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa [[TBAA3]]
+// BEWIDTHNUM-NEXT:    store i8 2, i8* [[B]], align 2, !tbaa !3
 // BEWIDTHNUM-NEXT:    [[C:%.*]] = getelementptr inbounds [[STRUCT_ST6]], %struct.st6* [[M]], i32 0, i32 2
 // BEWIDTHNUM-NEXT:    [[BF_LOAD1:%.*]] = load i8, i8* [[C]], align 1
 // BEWIDTHNUM-NEXT:    [[BF_CLEAR2:%.*]] = and i8 [[BF_LOAD1]], 7
@@ -1325,10 +1325,10 @@ struct st7b {
 // LE-LABEL: @st7_check_load(
 // LE-NEXT:  entry:
 // LE-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LE-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// LE-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // LE-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // LE-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// LE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // LE-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // LE-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // LE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1342,10 +1342,10 @@ struct st7b {
 // BE-LABEL: @st7_check_load(
 // BE-NEXT:  entry:
 // BE-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BE-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// BE-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // BE-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // BE-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// BE-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // BE-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // BE-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // BE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1358,10 +1358,10 @@ struct st7b {
 // LENUMLOADS-LABEL: @st7_check_load(
 // LENUMLOADS-NEXT:  entry:
 // LENUMLOADS-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LENUMLOADS-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// LENUMLOADS-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // LENUMLOADS-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // LENUMLOADS-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// LENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // LENUMLOADS-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // LENUMLOADS-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // LENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1375,10 +1375,10 @@ struct st7b {
 // BENUMLOADS-LABEL: @st7_check_load(
 // BENUMLOADS-NEXT:  entry:
 // BENUMLOADS-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BENUMLOADS-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// BENUMLOADS-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // BENUMLOADS-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // BENUMLOADS-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// BENUMLOADS-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // BENUMLOADS-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // BENUMLOADS-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // BENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1391,10 +1391,10 @@ struct st7b {
 // LEWIDTH-LABEL: @st7_check_load(
 // LEWIDTH-NEXT:  entry:
 // LEWIDTH-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LEWIDTH-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// LEWIDTH-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // LEWIDTH-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // LEWIDTH-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// LEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // LEWIDTH-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // LEWIDTH-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // LEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1408,10 +1408,10 @@ struct st7b {
 // BEWIDTH-LABEL: @st7_check_load(
 // BEWIDTH-NEXT:  entry:
 // BEWIDTH-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BEWIDTH-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// BEWIDTH-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // BEWIDTH-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // BEWIDTH-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// BEWIDTH-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // BEWIDTH-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // BEWIDTH-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // BEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1424,10 +1424,10 @@ struct st7b {
 // LEWIDTHNUM-LABEL: @st7_check_load(
 // LEWIDTHNUM-NEXT:  entry:
 // LEWIDTHNUM-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// LEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // LEWIDTHNUM-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // LEWIDTHNUM-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// LEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // LEWIDTHNUM-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // LEWIDTHNUM-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // LEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1441,10 +1441,10 @@ struct st7b {
 // BEWIDTHNUM-LABEL: @st7_check_load(
 // BEWIDTHNUM-NEXT:  entry:
 // BEWIDTHNUM-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa [[TBAA8:![0-9]+]]
+// BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load i8, i8* [[X]], align 4, !tbaa !8
 // BEWIDTHNUM-NEXT:    [[CONV:%.*]] = sext i8 [[TMP0]] to i32
 // BEWIDTHNUM-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa [[TBAA11:![0-9]+]]
+// BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = load volatile i8, i8* [[A]], align 4, !tbaa !11
 // BEWIDTHNUM-NEXT:    [[CONV1:%.*]] = sext i8 [[TMP1]] to i32
 // BEWIDTHNUM-NEXT:    [[ADD:%.*]] = add nsw i32 [[CONV1]], [[CONV]]
 // BEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
@@ -1464,9 +1464,9 @@ int st7_check_load(struct st7b *m) {
 // LE-LABEL: @st7_check_store(
 // LE-NEXT:  entry:
 // LE-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LE-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// LE-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // LE-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LE-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// LE-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // LE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // LE-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // LE-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
@@ -1477,9 +1477,9 @@ int st7_check_load(struct st7b *m) {
 // BE-LABEL: @st7_check_store(
 // BE-NEXT:  entry:
 // BE-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BE-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// BE-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // BE-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BE-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// BE-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // BE-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // BE-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // BE-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
@@ -1490,9 +1490,9 @@ int st7_check_load(struct st7b *m) {
 // LENUMLOADS-LABEL: @st7_check_store(
 // LENUMLOADS-NEXT:  entry:
 // LENUMLOADS-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LENUMLOADS-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// LENUMLOADS-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // LENUMLOADS-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LENUMLOADS-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// LENUMLOADS-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // LENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // LENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // LENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
@@ -1503,9 +1503,9 @@ int st7_check_load(struct st7b *m) {
 // BENUMLOADS-LABEL: @st7_check_store(
 // BENUMLOADS-NEXT:  entry:
 // BENUMLOADS-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BENUMLOADS-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// BENUMLOADS-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // BENUMLOADS-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BENUMLOADS-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// BENUMLOADS-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // BENUMLOADS-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // BENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // BENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
@@ -1516,9 +1516,9 @@ int st7_check_load(struct st7b *m) {
 // LEWIDTH-LABEL: @st7_check_store(
 // LEWIDTH-NEXT:  entry:
 // LEWIDTH-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LEWIDTH-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// LEWIDTH-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // LEWIDTH-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LEWIDTH-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// LEWIDTH-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // LEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // LEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // LEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
@@ -1529,9 +1529,9 @@ int st7_check_load(struct st7b *m) {
 // BEWIDTH-LABEL: @st7_check_store(
 // BEWIDTH-NEXT:  entry:
 // BEWIDTH-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BEWIDTH-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// BEWIDTH-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // BEWIDTH-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BEWIDTH-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// BEWIDTH-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // BEWIDTH-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // BEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // BEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
@@ -1542,9 +1542,9 @@ int st7_check_load(struct st7b *m) {
 // LEWIDTHNUM-LABEL: @st7_check_store(
 // LEWIDTHNUM-NEXT:  entry:
 // LEWIDTHNUM-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// LEWIDTHNUM-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// LEWIDTHNUM-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // LEWIDTHNUM-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// LEWIDTHNUM-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// LEWIDTHNUM-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // LEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // LEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // LEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], -32
@@ -1555,9 +1555,9 @@ int st7_check_load(struct st7b *m) {
 // BEWIDTHNUM-LABEL: @st7_check_store(
 // BEWIDTHNUM-NEXT:  entry:
 // BEWIDTHNUM-NEXT:    [[X:%.*]] = getelementptr inbounds [[STRUCT_ST7B:%.*]], %struct.st7b* [[M:%.*]], i32 0, i32 0
-// BEWIDTHNUM-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa [[TBAA8]]
+// BEWIDTHNUM-NEXT:    store i8 1, i8* [[X]], align 4, !tbaa !8
 // BEWIDTHNUM-NEXT:    [[A:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 0
-// BEWIDTHNUM-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa [[TBAA11]]
+// BEWIDTHNUM-NEXT:    store volatile i8 2, i8* [[A]], align 4, !tbaa !11
 // BEWIDTHNUM-NEXT:    [[B:%.*]] = getelementptr inbounds [[STRUCT_ST7B]], %struct.st7b* [[M]], i32 0, i32 2, i32 1
 // BEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load volatile i8, i8* [[B]], align 1
 // BEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i8 [[BF_LOAD]], 7
@@ -2052,8 +2052,8 @@ void store_st10(volatile struct st10 *m) {
 // LEWIDTH-NEXT:    [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
 // LEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // LEWIDTH-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// LEWIDTH-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 2
-// LEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 510
+// LEWIDTH-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 2
+// LEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 510
 // LEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -511
 // LEWIDTH-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // LEWIDTH-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2064,8 +2064,8 @@ void store_st10(volatile struct st10 *m) {
 // BEWIDTH-NEXT:    [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
 // BEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // BEWIDTH-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// BEWIDTH-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 8388608
-// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 2139095040
+// BEWIDTH-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 8388608
+// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 2139095040
 // BEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -2139095041
 // BEWIDTH-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTH-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2076,8 +2076,8 @@ void store_st10(volatile struct st10 *m) {
 // LEWIDTHNUM-NEXT:    [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
 // LEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // LEWIDTHNUM-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// LEWIDTHNUM-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 2
-// LEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 510
+// LEWIDTHNUM-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 2
+// LEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 510
 // LEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -511
 // LEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // LEWIDTHNUM-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2088,8 +2088,8 @@ void store_st10(volatile struct st10 *m) {
 // BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = bitcast %struct.st10* [[M:%.*]] to i32*
 // BEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // BEWIDTHNUM-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 8388608
-// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 2139095040
+// BEWIDTHNUM-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 8388608
+// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 2139095040
 // BEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -2139095041
 // BEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTHNUM-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2295,65 +2295,65 @@ void increment_st11(volatile struct st11 *m) {
 // LE-LABEL: @increment_e_st11(
 // LE-NEXT:  entry:
 // LE-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// LE-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// LE-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // LE-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// LE-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// LE-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // LE-NEXT:    ret void
 //
 // BE-LABEL: @increment_e_st11(
 // BE-NEXT:  entry:
 // BE-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// BE-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// BE-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // BE-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// BE-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// BE-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // BE-NEXT:    ret void
 //
 // LENUMLOADS-LABEL: @increment_e_st11(
 // LENUMLOADS-NEXT:  entry:
 // LENUMLOADS-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// LENUMLOADS-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// LENUMLOADS-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // LENUMLOADS-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// LENUMLOADS-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// LENUMLOADS-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // LENUMLOADS-NEXT:    ret void
 //
 // BENUMLOADS-LABEL: @increment_e_st11(
 // BENUMLOADS-NEXT:  entry:
 // BENUMLOADS-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// BENUMLOADS-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// BENUMLOADS-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // BENUMLOADS-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// BENUMLOADS-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// BENUMLOADS-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // BENUMLOADS-NEXT:    ret void
 //
 // LEWIDTH-LABEL: @increment_e_st11(
 // LEWIDTH-NEXT:  entry:
 // LEWIDTH-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// LEWIDTH-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// LEWIDTH-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // LEWIDTH-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// LEWIDTH-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// LEWIDTH-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // LEWIDTH-NEXT:    ret void
 //
 // BEWIDTH-LABEL: @increment_e_st11(
 // BEWIDTH-NEXT:  entry:
 // BEWIDTH-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// BEWIDTH-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// BEWIDTH-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // BEWIDTH-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// BEWIDTH-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// BEWIDTH-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // BEWIDTH-NEXT:    ret void
 //
 // LEWIDTHNUM-LABEL: @increment_e_st11(
 // LEWIDTHNUM-NEXT:  entry:
 // LEWIDTHNUM-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// LEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// LEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // LEWIDTHNUM-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// LEWIDTHNUM-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// LEWIDTHNUM-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // LEWIDTHNUM-NEXT:    ret void
 //
 // BEWIDTHNUM-LABEL: @increment_e_st11(
 // BEWIDTHNUM-NEXT:  entry:
 // BEWIDTHNUM-NEXT:    [[E:%.*]] = getelementptr inbounds [[STRUCT_ST11:%.*]], %struct.st11* [[M:%.*]], i32 0, i32 0
-// BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa [[TBAA12:![0-9]+]]
+// BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = load volatile i8, i8* [[E]], align 4, !tbaa !12
 // BEWIDTHNUM-NEXT:    [[INC:%.*]] = add i8 [[TMP0]], 1
-// BEWIDTHNUM-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa [[TBAA12]]
+// BEWIDTHNUM-NEXT:    store volatile i8 [[INC]], i8* [[E]], align 4, !tbaa !12
 // BEWIDTHNUM-NEXT:    ret void
 //
 void increment_e_st11(volatile struct st11 *m) {
@@ -2514,8 +2514,8 @@ void store_st12(volatile struct st12 *m) {
 // LE-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // LE-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // LE-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// LE-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// LE-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// LE-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LE-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // LE-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // LE-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // LE-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2526,8 +2526,8 @@ void store_st12(volatile struct st12 *m) {
 // BE-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // BE-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // BE-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// BE-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// BE-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// BE-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BE-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // BE-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // BE-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // BE-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2538,8 +2538,8 @@ void store_st12(volatile struct st12 *m) {
 // LENUMLOADS-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // LENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // LENUMLOADS-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// LENUMLOADS-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// LENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// LENUMLOADS-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // LENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // LENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // LENUMLOADS-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2550,8 +2550,8 @@ void store_st12(volatile struct st12 *m) {
 // BENUMLOADS-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // BENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // BENUMLOADS-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// BENUMLOADS-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// BENUMLOADS-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // BENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // BENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // BENUMLOADS-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2562,8 +2562,8 @@ void store_st12(volatile struct st12 *m) {
 // LEWIDTH-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // LEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // LEWIDTH-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// LEWIDTH-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// LEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// LEWIDTH-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // LEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // LEWIDTH-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // LEWIDTH-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2574,8 +2574,8 @@ void store_st12(volatile struct st12 *m) {
 // BEWIDTH-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // BEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // BEWIDTH-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// BEWIDTH-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// BEWIDTH-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // BEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // BEWIDTH-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTH-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2586,8 +2586,8 @@ void store_st12(volatile struct st12 *m) {
 // LEWIDTHNUM-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // LEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // LEWIDTHNUM-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// LEWIDTHNUM-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// LEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// LEWIDTHNUM-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// LEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // LEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // LEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // LEWIDTHNUM-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -2598,8 +2598,8 @@ void store_st12(volatile struct st12 *m) {
 // BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = bitcast %struct.st12* [[M:%.*]] to i32*
 // BEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load volatile i32, i32* [[TMP0]], align 4
 // BEWIDTHNUM-NEXT:    [[BF_LOAD1:%.*]] = load volatile i32, i32* [[TMP0]], align 4
-// BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = add i32 [[BF_LOAD]], 256
-// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[TMP1]], 16776960
+// BEWIDTHNUM-NEXT:    [[INC3:%.*]] = add i32 [[BF_LOAD]], 256
+// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = and i32 [[INC3]], 16776960
 // BEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i32 [[BF_LOAD1]], -16776961
 // BEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i32 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTHNUM-NEXT:    store volatile i32 [[BF_SET]], i32* [[TMP0]], align 4
@@ -3117,9 +3117,9 @@ void increment_a_st16(struct st16 *s) {
 // BE-NEXT:    [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
 // BE-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BE-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BE-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BE-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BE-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BE-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BE-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BE-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BE-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3145,9 +3145,9 @@ void increment_a_st16(struct st16 *s) {
 // BENUMLOADS-NEXT:    [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
 // BENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BENUMLOADS-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BENUMLOADS-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BENUMLOADS-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BENUMLOADS-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BENUMLOADS-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3173,9 +3173,9 @@ void increment_a_st16(struct st16 *s) {
 // BEWIDTH-NEXT:    [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
 // BEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BEWIDTH-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BEWIDTH-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BEWIDTH-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BEWIDTH-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTH-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BEWIDTH-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTH-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3201,9 +3201,9 @@ void increment_a_st16(struct st16 *s) {
 // BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
 // BEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BEWIDTHNUM-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BEWIDTHNUM-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BEWIDTHNUM-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTHNUM-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTHNUM-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3351,9 +3351,9 @@ void increment_c_st16(struct st16 *s) {
 // BE-NEXT:    [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
 // BE-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BE-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BE-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BE-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BE-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BE-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BE-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BE-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BE-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3381,9 +3381,9 @@ void increment_c_st16(struct st16 *s) {
 // BENUMLOADS-NEXT:    [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
 // BENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BENUMLOADS-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BENUMLOADS-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BENUMLOADS-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BENUMLOADS-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BENUMLOADS-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3411,9 +3411,9 @@ void increment_c_st16(struct st16 *s) {
 // BEWIDTH-NEXT:    [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
 // BEWIDTH-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BEWIDTH-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BEWIDTH-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BEWIDTH-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BEWIDTH-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTH-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTH-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BEWIDTH-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BEWIDTH-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTH-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3441,9 +3441,9 @@ void increment_c_st16(struct st16 *s) {
 // BEWIDTHNUM-NEXT:    [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
 // BEWIDTHNUM-NEXT:    [[BF_LOAD:%.*]] = load i64, i64* [[TMP0]], align 4
 // BEWIDTHNUM-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
-// BEWIDTHNUM-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BEWIDTHNUM-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BEWIDTHNUM-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BEWIDTHNUM-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BEWIDTHNUM-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BEWIDTHNUM-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD]], -4294901761
 // BEWIDTHNUM-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BEWIDTHNUM-NEXT:    store i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3567,11 +3567,11 @@ void increment_v_a_st16(volatile struct st16 *s) {
 // BE-NEXT:  entry:
 // BE-NEXT:    [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
 // BE-NEXT:    [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BE-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
 // BE-NEXT:    [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BE-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BE-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BE-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BE-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BE-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BE-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294901761
 // BE-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BE-NEXT:    store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3597,11 +3597,11 @@ void increment_v_a_st16(volatile struct st16 *s) {
 // BENUMLOADS-NEXT:  entry:
 // BENUMLOADS-NEXT:    [[TMP0:%.*]] = bitcast %struct.st16* [[S:%.*]] to i64*
 // BENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BENUMLOADS-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
 // BENUMLOADS-NEXT:    [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BENUMLOADS-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BENUMLOADS-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BENUMLOADS-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294901761
 // BENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BENUMLOADS-NEXT:    store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3787,11 +3787,11 @@ void increment_v_c_st16(volatile struct st16 *s) {
 // BE-NEXT:    [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
 // BE-NEXT:    [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
 // BE-NEXT:    [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BE-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
 // BE-NEXT:    [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BE-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BE-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BE-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BE-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BE-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BE-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BE-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294901761
 // BE-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BE-NEXT:    store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4
@@ -3819,11 +3819,11 @@ void increment_v_c_st16(volatile struct st16 *s) {
 // BENUMLOADS-NEXT:    [[D:%.*]] = getelementptr inbounds [[STRUCT_ST16:%.*]], %struct.st16* [[S:%.*]], i32 0, i32 1
 // BENUMLOADS-NEXT:    [[TMP0:%.*]] = bitcast i48* [[D]] to i64*
 // BENUMLOADS-NEXT:    [[BF_LOAD:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BENUMLOADS-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
 // BENUMLOADS-NEXT:    [[BF_LOAD1:%.*]] = load volatile i64, i64* [[TMP0]], align 4
-// BENUMLOADS-NEXT:    [[TMP2:%.*]] = add i32 [[TMP1]], 65536
-// BENUMLOADS-NEXT:    [[TMP3:%.*]] = and i32 [[TMP2]], -65536
-// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP3]] to i64
+// BENUMLOADS-NEXT:    [[TMP1:%.*]] = trunc i64 [[BF_LOAD]] to i32
+// BENUMLOADS-NEXT:    [[INC4:%.*]] = add i32 [[TMP1]], 65536
+// BENUMLOADS-NEXT:    [[TMP2:%.*]] = and i32 [[INC4]], -65536
+// BENUMLOADS-NEXT:    [[BF_SHL2:%.*]] = zext i32 [[TMP2]] to i64
 // BENUMLOADS-NEXT:    [[BF_CLEAR:%.*]] = and i64 [[BF_LOAD1]], -4294901761
 // BENUMLOADS-NEXT:    [[BF_SET:%.*]] = or i64 [[BF_CLEAR]], [[BF_SHL2]]
 // BENUMLOADS-NEXT:    store volatile i64 [[BF_SET]], i64* [[TMP0]], align 4


        


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