[PATCH] D59474: [OpenMP 5.0] Codegen support for user-defined mappers

Alexey Bataev via Phabricator via cfe-commits cfe-commits at lists.llvm.org
Tue Jun 25 12:50:23 PDT 2019


ABataev added inline comments.


================
Comment at: lib/CodeGen/CGOpenMPRuntime.cpp:8739
+///     // For each component specified by this mapper:
+///     if (currentComponent.hasMapper())
+///       (*currentComponent.Mapper())(rt_mapper_handle, arg_base, arg_begin,
----------------
lildmh wrote:
> ABataev wrote:
> > lildmh wrote:
> > > ABataev wrote:
> > > > lildmh wrote:
> > > > > ABataev wrote:
> > > > > > Currently `currentComponent` is generated by the compiler. But can we instead pass this data as an extra parameter to this `omp_mapper` function.
> > > > > Emm, I think this scheme will be very difficult and inefficient. If we pass components as an argument of `omp_mapper` function, it means that the runtime needs to generate all components related to a map clause. I don't think the runtime is able to do that efficiently. On the other hand, in the current scheme, these components are naturally generated by the compiler, and the runtime only needs to know the base pointer, pointer, type, size. etc.
> > > > With the current scheme, we may end with the code blowout. We need to generate very similar code for different types and variables. The worst thing here is that we will be unable to optimize this huge amount of code because the codegen relies on the runtime functions and the code cannot be inlined. That's why I would like to move as much as possible code to the runtime rather than to emit it in the compiler. 
> > > I understand your concerns. I think this is the best we can do right now.
> > > 
> > > The most worrisome case will be when we have nested mappers within each other. In this case, a mapper function will call another mapper function. We can inline the inner mapper functions in this scenario, so that these mapper function can be properly optimized. As a result, I think the performance should be fine.
> > Instead, we can use indirect function calls passed in the array to the runtime. Do you think it is going to be slower? In your current scheme, we generate many runtime calls instead. Could you try to estimate the number of calls in cases if we'll call the mappers through the indirect function calls and in your cuurent scheme, where we need to call the runtime functions many times in each particular mapper?
> Hi Alexey,
> 
> Sorry I don't understand your idea. What indirect function calls do you propose to be passed to the runtime? What are these functions supposed to do?
> 
> The number of function calls will be exactly equal to the number of components mapped, no matter whether there are nested mappers or not. The number of components depend on the program. E.g., if we map a large array section, then there will be many more function calls.
I mean the pointers to the mapper function, generated by the compiler. In your comment, it is `c.Mapper()`


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