[PATCH] D53034: [clangd] Remove no-op crash handler, we never set a crash context.

Sam McCall via Phabricator via cfe-commits cfe-commits at lists.llvm.org
Tue Oct 9 12:04:47 PDT 2018


sammccall created this revision.
sammccall added reviewers: ioeric, ilya-biryukov.
Herald added subscribers: cfe-commits, kadircet, arphaman, jkorous, MaskRay.

I think this was just copied from somewhere with the belief that it actually
did some crash handling.

Of course the question arises: *should* we set one? I don't think so:

- clangd used to crash a lot, now it's pretty stable, because we found and fixed the crashes. I think the long-term effects of crashing hard are good.
- the implementation can't do any magic, it just uses longjmp to return without running any destructors by default. This is unsafe in general (e.g. mutexes won't unlock) and will certainly end up leaking memory. Whatever UB caused the crash may still stomp all over global state, etc.

I think there's an argument for isolating the background indexer (autoindex)
because it's not directly under the user's control, the crash surface is larger,
and it doesn't particularly need to interact with the rest of clangd.
But there, fork() and communicate through the FS is safer.


Repository:
  rCTE Clang Tools Extra

https://reviews.llvm.org/D53034

Files:
  clangd/ClangdUnit.cpp


Index: clangd/ClangdUnit.cpp
===================================================================
--- clangd/ClangdUnit.cpp
+++ clangd/ClangdUnit.cpp
@@ -31,7 +31,6 @@
 #include "llvm/ADT/ArrayRef.h"
 #include "llvm/ADT/SmallString.h"
 #include "llvm/ADT/SmallVector.h"
-#include "llvm/Support/CrashRecoveryContext.h"
 #include "llvm/Support/raw_ostream.h"
 #include <algorithm>
 
@@ -141,10 +140,6 @@
   if (!Clang)
     return llvm::None;
 
-  // Recover resources if we crash before exiting this method.
-  llvm::CrashRecoveryContextCleanupRegistrar<CompilerInstance> CICleanup(
-      Clang.get());
-
   auto Action = llvm::make_unique<ClangdFrontendAction>();
   const FrontendInputFile &MainInput = Clang->getFrontendOpts().Inputs[0];
   if (!Action->BeginSourceFile(*Clang, MainInput)) {


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